Abstract is missing.
- Cognitive rehabilitation based on working brain reflexes using computer games over iPadLeire Lopez-Samaniego, Begoña García Zapirain, Alejandro Ozaita-Araico, Amaia Méndez Zorrilla. 1-4 [doi]
- Group tactics utilizing suppression and shelterYinxuan Shi, Roger Crawfis. 1-8 [doi]
- Identification features and pedagogical agents in a mathematical gameShyh-Chii Tzeng, Pei-Ting Wang. 1-5 [doi]
- Applying game theory rules to enhance decision support systems in credit and financial applicationsTurki Alskheliwi, Carol Jim, Khalid Lateef, Stephen Penn, Ahmed Salem. 1-10 [doi]
- Quantifying software development: Applying mobile monetization techniques to your software development processTom Ketola. 1-4 [doi]
- The legal/juridical space of computer games: From intellectual property to intellectual freedomJoseph D. Losavio, Michael Martin Losavio. 1-8 [doi]
- Embedded standards-based digital gaming assessments: Pilot study with teachersM. A. Leanna Prater, Joan M. Mazur. 1-5 [doi]
- The use of a digital game-based safety program for ATV operational knowledge of youthful ridersMark Allen Schneider, Joan Mazur. 1-5 [doi]
- Hazard Ridge: A serious gaming intervention for preventing injury to rural farm youth: The economics of prevention: Agricultural injury costs us all!Joan M. Mazur, John Meister, Richie Hoagland. 1-3 [doi]
- Serious games to promote independent living for intellectually disabled people: Starting with shoppingA. Lopez Basterretxea, Amaia Méndez Zorrilla, Begoña García Zapirain, A. Madariaga-Ortuzar, I. Lazcano-Quintana. 1-4 [doi]
- ChoiceNet gaming: Changing the gaming experience with economicsD. Brown, Hussamuddin Nasir, Charles Carpenter, Onur Ascigil, Jim Griffioen, Kenneth L. Calvert. 1-5 [doi]
- A gaming approach for ad-hoc secure routing in educationKenneth May, Seth Kress, Ahmed Salem, George Dimitoglou. 1-7 [doi]
- Whale of a crowd: Quantifying the effectiveness of crowd-sourced serious gamesUmit Tellioglu, Geoffrey G. Xie, Justin P. Rohrer, Charles Prince. 1-7 [doi]
- Empirically measuring control quality of gesture inputJeffrey W. Chastine, D. Michael Franklin, Chao Peng, Jon A. Preston. 1-7 [doi]
- Guided crossword-puzzle games aimed at children with Attentional Deficit: Preliminary resultsMaite Frutos Pascual, Begoña García Zapirain. 1-4 [doi]
- A framework for using games for behavioral analysis of autistic childrenYi Li, Adel S. Elmaghraby. 1-4 [doi]
- Semi-autonomous digitization of real-world environmentsMikhail M. Shashkov, Connie S. Nguyen, Mario Yepez, Mauricio Hess-Flores, Kenneth I. Joy. 1-4 [doi]
- Video game bots as a theme for student software competitionsMatthew Fahrbach, Jerzy W. Jaromczyk, Roy David Mobley, Neil Moore. 1-4 [doi]
- Linguistic implementations in computer game and virtual world designAntonio Losavio, Svetlana Polyakova, Theresa Hayden, Michael Losavio. 1-4 [doi]
- Curriculum design factors for constructing serious educational game: A learning objective centric approachC. Shaun Longstreet, Kendra Cooper. 1-5 [doi]
- Client-server assignment in massively multiplayer online gamesShawn Farlow, Jerry L. Trahan. 1-8 [doi]
- Towards the use of serious games for effective e-government serviceAlsanossi M. Ahmed, Quasim H. Mehdi, Robert Moreton, Adel Said Elmaghraby. 1-6 [doi]
- Generating dynamic narratives with real time interactions utilizing mobile technologyJon A. Preston, Joshua Skelton, William D. Forsyth, Jeffrey D. Greene. 1-8 [doi]