Abstract is missing.
- Estimating confidence in voices using crowdsourcing for alleviating tension with altered auditory feedbackKana Naruse, Shinnosuke Takamichi, Tomohiro Tanikawa, Shigeo Yoshida, Takuji Narumi, Michitaka Hirose. 15-22 [doi]
- Development of VR lecture system for speaker and audience at the conferenceMayo Morimoto, Yosuke Motohashi, Sawako Mikami. 23-30 [doi]
- Practical automatic information authoring system for information guidanceTakenori Hara, Iori Sugahara, Masuhiro Ozawa, Mari Andou. 31-37 [doi]
- Exploring performance of thumb input for pointing and dragging tasks on mobile deviceSayan Sarcar, Chaklam Silpasuwanchai, William Delamare, Ayumu Ono, Antti Oulasvirta, Xiangshi Ren. 38-45 [doi]
- PICALA: an interactive presentation system to share reaction of audiences with light colorTsubasa Yumura, Yasuo Tan, Yuto Lim. 46-52 [doi]
- Augmented typing: augmentation of keyboard typing experience by adding visual and sound effectsTsubasa Yumura, Satoshi Nakamura 0001. 53-59 [doi]
- MIPOSE: a micro-intelligent platform for dynamic human pose recognitionZhishuai Han, Xiaojuan Ban, Xiaokun Wang, Jianyu Wu. 60-65 [doi]
- Player selection in cricket based on similarity of playing conditionsWalid Mohammad, Sadia Sharmin. 66-72 [doi]
- Detecting negative emotions during social media use on smartphonesMintra Ruensuk, Hyunmi Oh, Eunyong Cheon, Ian Oakley, Hwajung Hong. 73-79 [doi]
- Towards a better video comparison: case studyAtima Tharatipyakul, Hyowon Lee 0001. 80-89 [doi]
- Bridging female entrepreneurs using ICTSadia Sharmin. 90-97 [doi]
- Predicting engineering students' optimal group size using socio-educational featuresSadia Sharmin. 97-104 [doi]
- Commitment devices in online behavior change support systemsHyunsoo Lee, Uichin Lee, Hwajung Hong. 105-113 [doi]
- PlayMaker: a participatory design method for creating entertainment application concepts using activity dataDong Yoon Koh, Donghyeok Yun, Ju-Yeon Kim, Youn-Kyung Lim. 114-120 [doi]
- Evaluation of mobile applications for disaster responses through personas and scenariosHeejae Jung, Hyunggu Jung. 121-127 [doi]
- Cooperative deployment of ShonabondhuNova Ahmed, Kimia Tuz Zaman, Farzana Islam. 128-135 [doi]
- Exploring traditional handicraft learning mode using WebAR technologyYi Ji, Jiayin Zhou, Peng Tan, Tieming Fu. 136-140 [doi]
- Towards the development of the Bengali language corpus from public Facebook pages for hate speech researchAlvi Md. Ishmam, Jawad Arman, Sadia Sharmin. 141-146 [doi]
- Indonesian hospital knowledge management technology characteristicsYohannes Kurniawan, Natalia Limantara, Fredy Jingga. 147-152 [doi]
- Mobile learning: enhancing social learning amongst millennialsEunice Ratna Sari, Adi B. Tedjasaputra. 153-160 [doi]
- UI sketching reskill for UX researchersIdyawati Hussein, Murni Mahmud, Huda Ibrahim, Masitah Ghazali, Azizah Ahmad. 161-169 [doi]
- Designing technology to address distress of TB patients' emotional states: findings from contextual inquiryHaliyana Khalid, Masitah Ghazali. 170-177 [doi]
- Mind the gap: joining bezel-separated lines in multi-mobile systemsNoris Mohd. Norowi, Teo Rhun Ming, Azrul Hazri Jantan, Ong Beng Liang, Rahmita Wirza O. K. Rahmat. 178-182 [doi]
- An innovative user interface under awfully rigorous conditions: test question browser app for Japanese examinees with print disabilitiesKazunori Minatani, Keita Kusunoki, Yoshimi Matsuzaki, Toshimitsu Yamaguchi. 183-189 [doi]