Abstract is missing.
- ESTHER 1.3: integrating in-situ prompts to trigger self-reflection of physical activity in knowledge workersJuan Jimenez Garcia, Natalia A. Romero, David V. Keyson, Paul J. M. Havinga. 1-4 [doi]
- Prototype design and evaluation of a computer supported system for multidiscipline meetings in a primary healthcare centerCecilia Saint-Pierre, Esteban Piñones, Matías Rojas, Valeria Herskovic. 5-9 [doi]
- Double testing: potential website resources for deaf people and the evaluation instrument Emotion-LIBRASSoraia Silva Prietch, Lucia Vilela Leite Filgueiras. 10-13 [doi]
- Analyzing touchless hand gestures performanceOrlando Erazo, José A. Pino. 14-17 [doi]
- Exploring the role of the semiotic engineering in interaction co-designHanna-Liisa Pender, David Lamas. 18-23 [doi]
- Usability heuristics for touchscreen-based mobile devices: updateRodolfo Inostroza, Cristian Rusu, Silvana Roncagliolo, Virginia Rusu. 24-29 [doi]
- Method for incorporating awareness mechanisms in driving simulation environmentsHéctor Alcázar, José Martínez, Libardo Pantoja, César A. Collazos, Alexander Paz. 30-35 [doi]
- SidebARs: improving awareness of off-screen elements in mobile augmented realityTeresa Siu, Valeria Herskovic. 36-41 [doi]
- Using unconventional awareness mechanisms to support mobile workAlvaro Monares, Sergio F. Ochoa, José A. Pino, Tomás Ruiz-López, Manuel Noguera. 42-47 [doi]
- Emo+Eval: including emotions in the process of evaluating interactive systemsYenny Méndez, César A. Collazos, Toni Granollers, J. Alfredo Sánchez. 48-49 [doi]
- Design patterns for touchscreen-based mobile devices: users above all!Rodolfo Inostroza, Cristian Rusu, Silvana Roncagliolo, Virginia Rusu. 50-51 [doi]
- Towards a methodology for evaluating heuristics based on geodataAlvaro Graves, Alfredo Cádiz, Felipe Lalanne, Javier Bustos-Jiménez. 52-53 [doi]
- Towards a mHealth prototype to support integrated health care for elderly in Chilean Patagonia: a design processCarolina Sandoval, Camila Montero, Carolina Fuentes, Mariana Jordán. 54-55 [doi]
- A field study of a visual controllable talk recommenderDenis Parra, Peter Brusilovsky. 56-59 [doi]
- Methodological framework for design and evaluation of interactive systems from a multicultural and emotional perspectiveZayra Jaramillo-Bernal, Cesar A. Collazos, Karla Arosemena, Jaime Muñoz Arteaga. 60-65 [doi]
- Aligning intergenerational communication patterns and rhythms in the age of social mediaDiego Muñoz, Raymundo Cornejo, Sergio F. Ochoa, Jesús Favela, Francisco Gutierrez, Monica Tentori. 66-71 [doi]
- A new proposal for improving heuristic evaluation reports performed by novice evaluatorsFederico Botella, Eloy Alarcon, Antonio Peñalver. 72-75 [doi]
- Usability problems and lines of solutions: an expert evaluation of Chilean online servicesMarcelo Garrido, Claudio Lavin, Nelson Rodriguez-Peña. 76-81 [doi]
- A cultural-oriented usability heuristics proposalJaime Díaz, Cristian Rusu, José Antonio Pow-Sang, Silvana Roncagliolo. 82-87 [doi]
- Finding usability and communicability problems for transactional web applicationsCarlos Alarcón, Francisca Medina, Rodolfo Villarroel. 88-93 [doi]
- Grid applications to process, supervise and analyze earth science related phenomena: what about usability?Cristhy Jiménez, Cristian Rusu, Dorian Gorgan, Rodolfo Inostroza. 94-97 [doi]
- Tablet gestures as a motivating factor for learningNelson Baloian, José A. Pino, Roberto Vargas. 98-103 [doi]
- Diverse player experiences in the design of science games for bioinformatics learningDaniel Perry, Aaron Lynch, Asmi Joshi, Karin Hellman, John J. Robinson, Alyssa-Cyre Oyadomari, Melissa Richtarik, Cecilia R. Aragon. 104-109 [doi]
- #Santiago is not #Chile, or is it?: a model to normalize social media impactEduardo Graells-Garrido, Barbara Poblete. 110-115 [doi]
- Informal HCI: what may students learn from playability issues during a game design workshop?Thiago Schumacher Barcelos, Geiza Costa, Roberto Muñoz-Soto, René Noël, Ismar Frango Silveira. 116-119 [doi]