Abstract is missing.
- Investing in Player ResearchJason Della Rocca. 1 [doi]
- Making Play Work 4DNeha Kumar. 2 [doi]
- From Rivers to Stars: Indigenous Self-Determination in Games and XRElizabeth LaPensée. 3 [doi]
- Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More TransparencyJan B. Vornhagen, April Tyack, Elisa D. Mekler. 4-18 [doi]
- Designing for Bodily Play Experiences Based on Danish Linguistic Connotations of "Playing a Game"Louise Petersen Matjeka, Florian 'Floyd' Mueller. 19-31 [doi]
- Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure TherapyDmitry Alexandrovsky, Georg Volkmar, Maximilian Spliethöver, Stefan Finke, Marc Herrlich, Tanja Döring, Jan David Smeddinck, Rainer Malaka. 32-45 [doi]
- A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and StressStefan Liszio, Oliver Basu, Maic Masuch. 46-57 [doi]
- A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player GamesCale J. Passmore, Mathew K. Miller, Jun Liu, Cody J. Phillips 0002, Regan L. Mandryk. 58-70 [doi]
- Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in FortniteLingyuan Li, Guo Freeman, Donghee Yvette Wohn. 71-80 [doi]
- Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of LegendsYubo Kou. 81-92 [doi]
- Your Own Worst Enemy: Implications of the Customization, and Destruction, of Non-Player CharactersDaniel Pimentel, Sri Kalyanaraman. 93-106 [doi]
- Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and PsychophysiologyGiovanni Ribeiro, Katja Rogers, Maximilian Altmeyer, Thomas Terkildsen, Lennart E. Nacke. 107-119 [doi]
- Gaming the Name: Player Strategies for Adapting to Name Constraints in Online VideogamesKatreen Boustani, Anne C. Tally, Yu Ra Kim, Christena Nippert-Eng. 120-131 [doi]
- "Let's Get Physiological, Physiological!": A Systematic Review of Affective GamingRaquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk. 132-147 [doi]
- Toward Live Streamed Improvisational Game ExperiencesChance Lytle, Parker Ramsey, Joey Yeo, Trace Dressen, Dong-Hyun Kang, Brenda Bakker Harger, Jessica Hammer. 148-159 [doi]
- Pre-Eating Play: Fabrication Experiences for Playful Human-Food InteractionMichinari Kono, Osamu Kabashima, Norio Sasaki, Junichi Yamaoka. 160-168 [doi]
- Now Wash Your Hands: Understanding Food Legislation Compliance in a Virtual Reality Restaurant KitchenMartin Flintham, Richard Hyde, Paul Tennent, Jan-Hinrik Meyer-Sahling, Stuart Moran. 169-180 [doi]
- Designing a Game to Help Higher Education Students Develop Their Note-Taking SkillsThaleia Deniozou, Mariza Dima, Chris Cox. 181-192 [doi]
- Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical PerformanceMartin Kocur, Melanie Kloss, Valentin Schwind, Christian Wolff 0001, Niels Henze. 193-205 [doi]
- Tailoring Gamification for Adolescents: a Validation Study of Big Five and Hexad in DutchJeroen Ooge, Robin De Croon, Katrien Verbert, Vero Vanden Abeele. 206-218 [doi]
- HexArcade: Predicting Hexad User Types By Using Gameful ApplicationsMaximilian Altmeyer, Gustavo Fortes Tondello, Antonio Krüger, Lennart E. Nacke. 219-230 [doi]
- I Don't Care as Long as It's Good: Player Preferences for Real-Time and Turn-Based Combat Systems in Computer RPGsVille Mäkelä, Albrecht Schmidt 0001. 231-240 [doi]
- Disambiguating Preferences for Gamification Strategies to Motivate Pro-Environmental BehaviourLeen Van Houdt, Martijn Millecamp, Katrien Verbert, Vero Vanden Abeele. 241-253 [doi]
- Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive VisualizationNithesh Javvaji, Casper Harteveld, Magy Seif El-Nasr. 254-266 [doi]
- Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World DesignSamantha N. Stahlke, Atiya Nova, Pejman Mirza-Babaei. 267-280 [doi]
- Echo: Analyzing Gameplay Sessions by Reconstructing Them From Recorded DataDaniel MacCormick, Loutfouz Zaman. 281-293 [doi]
- Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer GameBrandon Piller, Colby Johanson, Cody J. Phillips 0002, Carl Gutwin, Regan L. Mandryk. 294-305 [doi]
- Risking Treasure: Testing Loss Aversion in an Adventure GameNatanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody J. Phillips 0002, Regan L. Mandryk, Andy Cockburn. 306-320 [doi]
- Intuitive Interaction with Motion Controls in a Tennis Video GameMitchell W. McEwan, Alethea Blackler, Peta Wyeth, Daniel Johnson 0001. 321-333 [doi]
- Reconnecting with Food through Dining PlayYi Ling (Ellie) Tai, Deepti Aggarwal, Rohit Ashok Khot. 334-348 [doi]
- A Data-Driven, Player-Centric Approach to Evaluating Spatial Skill Training GamesHelen Wauck, Brian S. Woodard, Ziang Xiao, Tiffany Wenting Li, Brian P. Bailey. 349-361 [doi]
- More than Looking: Using Eye Movements Behind the Eyelids as a New Game MechanicArgenis Ramirez Gomez, Hans Gellersen. 362-373 [doi]
- DigiGlo: Exploring the Palm as an Input and Display Mechanism through Digital GlovesJulia Chatain, Danielle M. Sisserman, Lea Reichardt, Violaine Fayolle, Manu Kapur, Robert W. Sumner, Fabio Zünd, Amit H. Bermano. 374-385 [doi]
- Visual Delegates - Enhancing Player Perception by Visually Delegating Player Character SensationSebastian Misztal, Guillermo Carbonell, Jonas Schild. 386-399 [doi]
- SpiroPlay, a Suite of Breathing Games for Spirometry by Kids & ExpertsRobby van Delden, Danny Plass-Oude Bos, Antje Jacoba Vivian (Vivianne) de With, Koen Vogel, Randy Klaassen, Nynke Zwart, Joyce Faber, Boony Thio, Mattienne van der Kamp. 400-413 [doi]
- The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player ExperienceKatja Rogers, Maximilian Milo, Michael Weber 0001, Lennart E. Nacke. 414-426 [doi]
- A Grounded Analysis of Player-Described Board Game ImmersionTimea Farkas, Sarah Wiseman, Paul A. Cairns, Rebecca Fiebrink. 427-437 [doi]
- 3PP-R: Enabling Natural Movement in 3rd Person Virtual RealityInan Evin, Toni Pesola, Maximus D. Kaos, Tuukka M. Takala, Perttu Hämäläinen. 438-449 [doi]
- Social Gaze in Minimalist GamesMichael Lankes. 450-460 [doi]
- My Little Robot: User Preferences in Game Agent CustomizationSonam Adinolf, Peta Wyeth, Ross Brown, Joel Harman. 461-471 [doi]
- A Virtual Space for All: Exploring Children's Experience in Social Virtual RealityDivine Maloney, Guo Freeman, Andrew C. Robb. 472-483 [doi]
- A Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among YouthCassandra Folkins, Emily Read, Jeff Mundee, Max Valentin Birk, Scott Bateman. 484-498 [doi]
- Can Children Emulate a Robotic Non-Player Character's Figural Creativity?Safinah Ali, Hae Won Park, Cynthia Breazeal. 499-509 [doi]
- Falling Asleep Together: What Makes Activities in Social Virtual Reality Meaningful to UsersDivine Maloney, Guo Freeman. 510-521 [doi]
- A Review of Gamified Fitness Tracker Apps and Future DirectionsAatish Neupane, Derek Hansen, Anud Sharma, Jerry Alan Fails, Bikalpa Neupane, Jeremy Beutler. 522-533 [doi]
- Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious GamesGiovanni Maria Troiano, Dylan Schouten, Michael Cassidy, Eli Tucker-Raymond, Gillian Puttick, Casper Harteveld. 534-548 [doi]
- Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn RehabilitationRobert Cuthbert, Selen Turkay, Ross Brown, Daniel Johnson 0001, Roger Altizer, Mathilde R. Desselle. 549-560 [doi]
- Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VRAndrey Krekhov, Daniel Preuß, Sebastian Cmentowski, Jens H. Krüger. 561-571 [doi]
- Multivariate Visualization of Game Metrics: An Evaluation of Hexbin MapsGünter Wallner, Simone Kriglstein. 572-584 [doi]
- Predicting Game Difficulty and Churn Without PlayersShaghayegh Roohi, Asko Relas, Jari Takatalo, Henri Heiskanen, Perttu Hämäläinen. 585-593 [doi]
- Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game MuseumVelvet Spors, Gisela Reyes-Cruz, H. R. Cameron, Martin Flintham, Pat Brundell, David Murphy. 594-605 [doi]