Abstract is missing.
- Care(full) Play: Rethinking What Makes Play MeaningfulKatie Salen. 1 [doi]
- News from the Future: Videogames from 2026 to 2035Jesse Schell. 2 [doi]
- Augisoro: Augmenting a Culturally Significant Game as a Tangible Interface for Cultural StorytellingFinlay Braithwaite, Daniella Kalinda, Ali Mazalek. 3-6 [doi]
- Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate PerformanceKaushall Senthil Nathan, Jieun Lee, Derrick M. Wang, Geneva M. Smith, Eugene Y. Kukshinov, Daniel Harley, Lennart E. Nacke. 7-14 [doi]
- Beyond Traditional Gaming: Understanding How Social VR Streaming Creates New Forms of PlayYang Hu, Ruchi Panchanadikar, Guo Freeman. 15-22 [doi]
- Combatting Toxicity: Early Designs of an Intelligent In-Game Intervention System for Verbal HarassmentJessica Patel, Yun-Seok Yang, Emma Westecott, Steve Engels, Adam R. Tindale. 23-29 [doi]
- Cross-cultural Adaptation of the Gameful Experience Scale (GAMEX) in Brazilian PortugueseDeborah Bertelini Scrochio, Wilk Oliveira, Juho Hamari, Marli de Carvalho Jerico, Vanise Rafaela Zivieri Ralio. 30-37 [doi]
- Designing Doable and Locally-adapted Action Cards for an Interactive Tabletop Game To Support Bottom-Up Flood ResilienceLinda Hirsch, James Collin Fey, Katherine Isbister. 38-51 [doi]
- Designing Embodied AR Games Through PT Movement Logics: A Spectacles-Based StudyBinyan Xu, Wei Wu, Soonhyeon Kweon, Casper Harteveld, Leanne Chukoskie. 52-57 [doi]
- Enhancing Literary Understanding in Secondary Education through Role Playing GamesBryan Snyder, Shamima Yasmin, Erik Powell. 58-64 [doi]
- Exploring Player Experience in Adaptive Exergames to Support Visual-Motor Coordination SkillsKarina Caro, Omar Mizael Carballido Ortega, Cesar Uriel Pérez-Mosco, Ángel Emiliano Salazar Pérez, Grecia Yudith Alcántara Soto, Karina Bermudez, Héctor Zatarain-Aceves. 65-72 [doi]
- Forest-Robot-Stormin': Exploring Play for Eliciting More-than-Human (MtH) Forest-Robot InteractionsEshtiak Ahmed, Philip Chambers, Timo Nummenmaa, Mari Selkimäki, Teppo Hujala, Juho Hamari, Oguz 'Oz' Buruk. 73-79 [doi]
- From Uncertainty to Innovation: Wearable Prototyping with ProtoBotIhsan Ozan Yildirim, Cansu Çetin Er, Ege Keskin, Murat Kuscu, Oguzhan Özcan. 80-87 [doi]
- Frustration, Engagement, and Adaptation: Analyzing Player Emotions and Behaviors in Ori And The Blind ForestSrikkanth Sundaram, Madeleine Steeds. 88-95 [doi]
- GRAB : Griefing Recognition via Anomaly Behavior detectionJewoo Park, Hyewon Youn, Jiin Jun, Junghwan Kim, Jaejun Lee. 96-101 [doi]
- Ghost Gait: Cultic Feedback and Meme-Driven Accountability in Wearable AR Fitness PlayWei Wu, Binyan Xu, Casper Harteveld. 102-106 [doi]
- I Can't Turn My Brain Off: Exploring Conversational AI for Self-Critical Thoughts in VRAlicia (Hyun Jin) Lee, Chaco Iwase, Maria Xu, Chengguizi Han, Jessica Hammer. 107-111 [doi]
- Identifying User Types in Gamified Learning Management Systems Based on Behavior DataIsabelle Melo do Nascimento, Wilk Oliveira, Juho Hamari, Claudio Fabiano Motta Toledo. 112-118 [doi]
- NapQuest: A Gamified Mobile App to Promote Power Napping Among University StudentsJason Tan, Ed Sykes, Zhao Zhao. 119-124 [doi]
- Nonna's Feast: Using Game Design Practice for Knowledge Transmission in Small TeamsKaitlin Heller, Jessica Kaminsky, Avonelle Wing, John Balash, Aaron J. Dinkin, Elaine Fath, Maila Jill Rible, Jessica Hammer. 125-131 [doi]
- Out of Tune? Nudging Player Behavior Through Background Music Pitch ModulationMarc Schubhan, Rostyslav Hnatyshyn, Maximilian Altmeyer. 132-138 [doi]
- Radiogenesis: Designing a Serious Game for Radiation Safety Education Through the Integration of the Design-Play-Experience Framework and Social Cognitive TheoryJiarui Dong, Suji Han, Chao Guan, JoHsu Pi, Ning Wang, Ziqi Wang, Jaejun Lee. 139-147 [doi]
- RogueLibras: A Serious Game to Learn Brazilian Sign Language VocabularyAlexandre dos Anjos de Souza, Leonardo Tórtoro Pereira, Wilk Oliveira, Caetano Mazzoni Ranieri. 148-154 [doi]
- Stimulate to Calm: Exploring EMS-Based Breathing Control for Emotion Regulation in GamesShuo Zhou, Norihisa Segawa. 155-160 [doi]
- Storycrafting With Constraints: Sámi Storytelling and Generative AI WorkflowsErnie Roby-Tomic, Samuel Valkeapää, Ánde Somby, Lars Ailo Bongo. 161-168 [doi]
- Sustainable Planet - Mission Preserve: A Serious Game for Solid Waste Management AwarenessLaura Ferreira Bezerra, Leonardo Tórtoro Pereira, Wilk Oliveira, Juho Hamari, Caetano Mazzoni Ranieri. 169-176 [doi]
- The Surprising Gaming Profile of Saudi WomenSultan A. Alharthi. 177-183 [doi]
- Towards Understanding the Impact of AI-Generated Visual and Vocal Self-Similarity on Avatar Identification, Motivation, and Engagement in Educational GamesTianyu Shao, Olaoluwa Oyedokun, Christos Mousas, Dominic Kao. 184-190 [doi]
- Tracer: A Forensic Framework for Detecting Fraudulent Speedruns from Game ReplaysJaeung Franciskus Yoo, Huy Kang Kim. 191-196 [doi]
- Unveiling Shadow Markets: A Scalable Anomaly Detection Framework for Gold Farming and RMT in MMORPG Player-Driven MarketsYoung Eun Kwon. 197-202 [doi]
- Video-Game Retrospective Effect: How Playing Remakes Alters Experience Evaluations for Original WorksTakumi Yokosaka, Yuko Isogaya, Tomoko Ohtani, Kazushi Maruya. 203-208 [doi]
- When Play Gets Serious: Can a game-based mobile application serve as an intervention for preventing intimate partner violence among emerging adults?Ana Cristina Saial, Élvio Rúbio Gouveia, Alda Portugal, Beatriz Jardim Peres, Muhammad Satar, Ana Paula Relvas. 209-214 [doi]
- "Jump, Stop, Jump Again": Exploring AI-Supported Physical Activity Play at Home with Parents and ChildrenHongfei Ji, Yuhan Yuan, Qiao Jin. 215-221 [doi]
- Deceptively Intimate: The Threat of Romantic Mechanics in Video GamesGloria Xiaodan Zhang, Katie Seaborn. 222-224 [doi]
- Delivering Existential Concerns: Death Stranding as the Most Existential Game We Have (So Far)Imke Alenka Harbig. 225-227 [doi]
- Do Not Play With My Emotions. Design for Emotional AccessibilityFrancesca Foffano, Paul A. Cairns. 228-230 [doi]
- Games Made Elsewhere, Harms Felt Here: A Speculative Perspective of Deceptive Design Impact from the Global SouthTicianne Darin. 231-235 [doi]
- Levelling Up the Literature: How Games Can Inspire Academic ReportingKatie Seaborn, Rua Mae Williams. 236-238 [doi]
- (A)I Can Play Gomoku: An Intelligent Tutoring System for Strategic GamesQiao Zhang, Chunyi Wang, Christopher J. MacLellan. 239-244 [doi]
- A Playful Wildfire Simulation System in Two MinigamesM. J. Johns, Linda Hirsch, Yiyang Lu, Bridget Ho, Anna Toledo, Tristyn Lai, Krithik Dhandapani, Edward F. Melcer, Katherine Isbister. 245-252 [doi]
- FEVR: Exploring the Use of Virtual Reality for Pre-Evacuation Wildfire TrainingAlison Crosby, MJ Johns, Katherine Isbister, Sri Kurniawan. 253-258 [doi]
- Frustration Buddy: Using An Interactive Stress Ball To Control Frustration In Online GamesMichel Wijkstra, Remco C. Veltkamp, Julian Frommel. 259-264 [doi]
- Building Resilience Through Community-Centered Gameful DesignM. J. Johns. 265-269 [doi]
- Playing Towards Wisdom: Exploring Personal Growth through Video GamesImke Alenka Harbig. 270-272 [doi]
- Towards Trail-Aware Digital Content Creation ToolsNoor Hammad. 273-275 [doi]
- Towards a Framework of Playfulness in the Museum: Visitors, Interactive Exhibits, and Playful ExperiencesXuewen Yang. 276-279 [doi]
- Using Data to Empower Asynchronous Communities in Instructionist Game-Based LearningUttkarsh Narayan. 280-283 [doi]
- Exploring Future Directions for Healthy Escapism and Self-Regulation in GamesMehmet Kosa, Julian Frommel, Kathrin Gerling, Daniel Johnson 0001, Regan L. Mandryk. 284-287 [doi]
- First Interdisciplinary Workshop for Human-Computer Narrative Interactions (HCNI)Geneva M. Smith, Christian Roth, Mark Hancock, Lennart E. Nacke. 288-292 [doi]
- From Inspiration to Action: Connecting Transformational Games to Real-World Action for Wildlife ConservationJessica Cromp, Jessica Hammer. 293-294 [doi]
- Leveling Up Leadership: Emerging Voices and Evolving Practices in the Games & Play CommunityOguz 'Oz' Buruk, Max V. Birk, Ferran Altarriba Bertran, Alena Denisova, Aakash Johry, Rakesh Patibanda, Velvet Spors, Xin Tong 0004, Rina R. Wehbe. 295-299 [doi]
- Past, Present, Future of Meaningful Play: Building and Bridging Communities Through Games Research and DesignBrian M. Winn, Jessica Hammer, Erik Harpstead, Avonelle Wing, Amanda Cote, Rabindra Ratan. 300-301 [doi]
- StoryBit Boards: Crafting Interactive Narratives in Paper-Based Games with Micro: bitsKhushbu Kshirsagar, Marcelo Worsley, Maryam Azmandian. 302-304 [doi]
- Assembler's Adventure in Sands: A Narrative Puzzle Game for Learning Assembly Logic and Computational ThinkingRobert Hortua Leal, Hazra Imran. 305-309 [doi]
- Campfire Companions : Native Games For Smart TVSiYon Lee, Jaemin Lee, Junhee Lee. 310-315 [doi]
- Case 429: A Murder Mystery Game for Teaching Bias in Generative AIPragati Maheshwary, Aditi Haiman, Emma Brown, Aarnav Sangekar, Canwen Wang. 316-321 [doi]
- NightmareBreaker: A VR Therapeutic Adventure Game for Adolescent Night Fear Management Using Breathing-Based Interactions and CBTYuanyuan Lu, Zhen Cao, Rongke Zhou. 322-325 [doi]
- The Good Dev: A Reflective Game to Provoke Behavior Change About Deceptive Patterns in Digital GamesAlairton Sousa Junior, Luiz Santos Filho, Levi Ribeiro, Amanda Coelho, Vitória Santos, Nayana Carneiro, Geórgia Pereira, Ticianne Darin. 326-332 [doi]
- Whatever Floats Your Boat: Balancing Mechanics in Hybrid Interactive Game DesignSajana Alungalali, Ishita Sarkar, Anubhuti Aind, Ranjabati Sarkar. 333-337 [doi]