Abstract is missing.
- Mixed reality application for improving the procedural planning of mitral valve diseaseCarlos J. Latorre. [doi]
- Designing a video game to support climate change awareness in a museum exhibition contextJorge Barcena-Vazquez, Karina Caro. [doi]
- Learning through designing, designing through doingYuleisy Rincón-Saavedra, Elizabeth Garzón-Morales, Laura Cortés-Rico. [doi]
- Integrated framework for game designRodolfo Mora-Zamora, Esteban Brenes-Villalobos. [doi]
- A novel information sharing tool using new technologies: applied to a first responders use caseKahina Amokrane-Ferka, Jean-Patrick Brunet, Sandra Dausend, Serge Delmas. [doi]
- User interface model-based for basic-skills training in medical applicationsTania Vergara, Gabriel Pedraza, Luis Bautista. [doi]
- Use of augmented reality to teach basic computing conceptsCuauhtémoc Rivera Loaiza, María Isabel López-Huerta, Francisco J. Domínguez-Mota. [doi]
- Blue piece: a web-based tool to provide screening and intervention services for parents of children with autism spectrum disorderRafael Minjarez, Billeh Vega, Karina Bermudez, Karina Caro. [doi]
- Towards a wearable device for monitoring health of athletesVictor Hugo Pérez Andrade, Pedro C. Santana-Mancilla, Silvia Berenice Fajardo Flores, Eduardo García Michel, Laura S. Gaytán-Lugo, Miguel A. Rodriguez-Ortiz. [doi]
- Health monitoring with wearable devices when performing physical exercise: an initial exploration of the state of the artOscar Virgen Casillas, Sergio Alejandro Zaizar Fregoso, Silvia Berenice Fajardo Flores, Geraldyluz Amezcua Cobian, Pedro C. Santana-Mancilla, Laura S. Gaytán-Lugo. [doi]
- IsITethical? Board game: playing with speculative ethics of IT innovation in disaster and risk managementMaria Alejandra Lujan Escalante, Monika Büscher, Katrina Petersen, Xaroula Kerasidou, Adrian Gradinar, Hayley Alter. [doi]
- Semiotic ladder artifact to design an assistive technology product for people who are deafPolianna dos Santos Paim, Soraia Silva Prietch. [doi]
- Electronic bracelet to facilitate navigation in smartphones to people with motor and visual impairmentSilvia Berenice Fajardo Flores, Laura Sanely Gaytán-Lugo, Gilberto Villagrana-Larios, Pedro César Santana-Mancilla. [doi]
- Design implications for exergames with moderate activity to improve inter-joint angle for older adultsOscar E. Ordoñez Medina, Raymundo Cornejo, Alain Manzo, Adrián Alarcón, Luis Gaxiola, Fernando Martínez, Leonor Duque, Martha Ornelas. [doi]
- ActEarly: a bi-national evaluation study of a mobile application for tracking developmental milestonesVicente Armenta, Laurel Warrell, Nazneen, Lizbeth Escobedo, Rosa I. Arriaga. [doi]
- SSE: sistema de seguimiento de egresados, from the UTM to SUNEOCarlos Alberto Martínez Sandoval, Ana Laura Pacheco Pacheco, Humberto Gil López, Rubén Alderete Aguilar, Kevin David M. Hernández. [doi]
- MateBrun: serious game as a strategy to teach basic arithmetic operations for six-years-old childrenRolando Neira, Luis Barba-Guamán, Alexandra González Eras. [doi]
- A model-based method for cognitive user interface design for skills training in an augmented reality environmentLuis Bautista. [doi]
- A mixed methodology to discover what young people know about digital footprintÉrick López-Ornelas, Rocío Abascal-Mena. [doi]
- Amón_RA: augmented reality to value historic urban landscapeEsteban Arias-Méndez, David Porras-Alfaro, Kenia García-Baltodano. [doi]
- VR salsa: learning to dance in virtual realityJuliana Montes, Pablo Figueroa. [doi]
- Strategies for significant learning in the museum, based on interactive experiencesCarlos Augusto Bahamón C.. [doi]
- Opinions concerning crowdsourcing applications in agriculture in D.CBrianna B. Posadas, Mamatha Hanumappa, Juan E. Gilbert. [doi]
- Academic viewpoints and concerns on CSCW education and training in Latin AmericaFrancisco J. Gutierrez, Yazmín Magallanes, Laura S. Gaytán-Lugo, Claudia López, Cleidson R. B. de Souza. [doi]
- Towards a usable serious game app to support children's language therapyMiguel Ángel García-Ruiz, Pedro C. Santana-Mancilla. [doi]
- FrUtEG: a conceptual framework for utility evaluation in groupwareSara Gutiérrez-De Frías, Carmen Mezura-Godoy, Edgard Benítez-Guerrero. [doi]
- Usability evaluation process of brain computer interfaces: an experimental studyYoselyn Nohemí Ortega-Gijón, Carmen Mezura-Godoy. [doi]
- TorBook: a tangible book for older adultsIyubanit Rodríguez, Simón Rodríguez, Andrés Lucero, Valeria Herskovic. [doi]
- Understanding social interactions for the design of tangible user interfacesItzel Alessandra Reyes Flores, Carmen Mezura-Godoy, Edgard Benítez-Guerrero. [doi]
- Towards a human-computer interaction model for voice user interfacesAdriana Lorena Iñiguez-Carrillo. [doi]