Abstract is missing.
- Smaller and Smarter: Trends in EducationCarlos Delgado. 5
- From Stochastic Parrots to Synergistic Partners: Opportunities, Challenges, and the Way ForwardMutlu Cukurova. 7
- AI Ethics in Education: Confronting the Rise of "Erudite Illiterates"Fernando Moreira. 9
- Generating Accessibility: Using AI to Improve Higher Education for the Visually ImpairedSophie Schauer, Katharina Simbeck, Leon Schüßler. 15-25 [doi]
- Student Views in AI Ethics and Social ImpactTudor Dan Mihoc, Manuela Andreea Petrescu, Emilia-Loredana Pop. 26-35 [doi]
- Evaluating a Teacher Development Course for Teaching STEM Activities with Introductory Internet of Things Concepts and AI Data Model Training Skills Using the TPACK Framework: Problem-Solving and Digital CreativitySiu Cheung Kong, Cora Ka-Yuk Siu, Wing Kei Yeung. 36-47 [doi]
- An Online Integrated Development Environment for Automated Programming Assessment SystemsEduard Frankford, Daniel Crazzolara, Michael Vierhauser, Niklas Meißner, Stephan Krusche, Ruth Breu. 48-59 [doi]
- The Integration of Digital Education Within an Ozobot Pilot Project: Austrian Teacher Perspectives and PracticesSara Hinterplattner, Eva Schmidthaler, Michaela Schwinghammer, Jakob S. Skogø, Corinna Hörmann. 60-71 [doi]
- Can the Mighty Pen Be Mightier? Investigating the Role of Haptic Senses in Multimodal Immersive Learning EnvironmentsBibeg Limbu, Irene-Angelica Chounta. 72-82 [doi]
- Practices, Challenges, and Training Needs of Faculty in Terms of Generative AIBritt Petjärv, Vitali Retsnoi, Anne Uukkivi, Monica Vilms, Elena Safiulina, Oksana Labanova. 83-91 [doi]
- Redesigning Personal Learning Environments: Consolidation of Empirical Findings and Conceptual Research Against the Background of a National Educational InfrastructureSönke Erdmann, Swathi Krishnaraja, Benja Wiencke, Ulrike Lucke. 92-101 [doi]
- Language Learning with VR: The Effects of Immersive Gamification on Student Motivation and KnowledgeKlara Znidersic, Nik Jan Spruk, Matija Marolt, Matevz Pesek. 102-110 [doi]
- Enhancing Learning with Physiological Measures: A Systematic Review of Applications in NeuroeducationBlaha Gregory Correia dos Santos Goussain, Roque Antônio de Moura, José Roberto Dale Luche, Herlandí de Souza Andrade, Messias Borges Silva. 111-122 [doi]
- Generative AI in Climate Change Communication and EducationDionísia Laranjeiro, Ana I. Lillebø, Helena Vieira. 123-134 [doi]
- Feasibility Study of the ADA Blocks Virtual Assistant by HCI ExpertsAna Paula Juliana Perin, Deivid Eive dos Santos Silva, Natasha M. Costa Valentim. 135-146 [doi]
- Training Telemedicine Robots: A Path Planning Optimization Method for Educational and Medical ApplicationArtur Samojluk, Aleksandra Szpakowska. 147-157 [doi]
- Toward Automated UML Diagram Assessment: Comparing LLM-Generated Scores with Teaching AssistantsNacir Bouali, Marcus Gerhold, Tosif Ul Rehman, Faizan Ahmed. 158-169 [doi]
- Hidden Markov Models to Capture Sequential Patterns of Valence-Arousal in High- and Low-Performing Collaborative Problem-Solving GroupsYaping Xu, Honghui Li, Weitong Guo, Tian Feng, Xiaonan Yin, Sen Bao, Lu Chen. 173-179 [doi]
- Using ChatGPT 3.5 to Reformulate Word Problems for State Exam in MathematicsPiret Luik, Carmen Keivabu, Kerli Orav-Puurand. 180-190 [doi]
- Emerging Technologies Acceptance Within the Romanian Educational System: A Case Study Using the UTAUT ModelCorina Pop Sitar, Mara Hajdu-Macelaru, Petrica C. Pop. 191-198 [doi]
- The Virtual Computer Networks Lab: On the Design and Implementation of a Location Independent Networks Laboratory in Higher EducationChristian Baun, Martin Kappes, Henry-Norbert Cocos, Malte Martin Koch, Maurizio Petrozziello. 199-207 [doi]
- Evaluating the Effect of Practice Quizzes on Exam Performance in an Advanced Software Testing CourseLindsey Nielsen, Sudipto Ghosh 0001, Marcia Moraes. 208-215 [doi]
- Blockchain Solutions for Scalable and Sustainable Education: Enhancing Credentialing and Resource ManagementKhoa Tan Vo, Thu-Thuy Ta, Hong-Tri Nguyen, Tu-Anh Nguyen-Hoang. 216-223 [doi]
- Learning to Program: Mapping Errors and Misconceptions of Python Novices to Support the Design of Intelligent Programming TutorsLisa van der Heyden, Fatma Batur, Irene-Angelica Chounta. 224-231 [doi]
- Use of Search Tools in Software Development: A Study of Microservice-Based Team ProjectsYi Meng Lau, Christian Michael Koh, Lingxiao Jiang. 232-242 [doi]
- Architecture for Gradually AI-Teamed Adaptation Rules in Learning Management SystemsNiels Seidel. 243-254 [doi]
- Game-Based Ergonomic Adaptation of User Interfaces for Online Learning EnvironmentsNiels Seidel. 255-265 [doi]
- Dynamic Reading Comprehension Visualization in Digital Course TextsDennis Menze, Niels Seidel, Slavisa Radovic. 266-273 [doi]
- Exploring Cooperation and Competition in Computer Science Education: An Investigation Based on Game TheoryWaldir Siqueira Moura, Edgar Delbem, Juliana Baptista dos Santos França, Angélica Fonseca da Silva Dias. 274-282 [doi]
- Using LMS Records to Track Student Performance: A Case of a Blended CourseMarko Matus, Josipa Badari, Igor Balaban. 283-290 [doi]
- The Impact of Live Polling Quizzes on Student Engagement and Performance in Computer Science Lectures: A Post-COVID19 StudyXingyu Zhao. 291-298 [doi]
- A Young Researcher's Dual Lens: A Twofold Autoethnographic Exploration of Generative AI in the Realms of Doing Research and Teaching Computer Science and Media Design EducationLisa Kuka, Corinna Hörmann, Barbara Sabitzer. 299-306 [doi]
- Boosting Engagement and Academic Performance Through Gamification: Leveraging Student Profiles and Game Personas for Enhanced LearningWaldir Siqueira Moura, Edgar Delbem, Juliana Baptista dos Santos França, Angélica Fonseca da Silva Dias. 307-314 [doi]
- Sustainable Development Goals in Computer Engineering: A Curriculum IntegrationUrtzi Markiegi, Iñigo Aldalur. 315-322 [doi]
- How Artificial Intelligence Is Impacting on the STEM Education of Students with Disabilities: A Five Years ReviewMarina Buzzi, Giuditta Pieriboni, Barbara Leporini. 323-330 [doi]
- On-Your Marks, Ready? Exploring the User Experience of a VR Application for Runners with Cognitive-Behavioral InfluencesFernando Pedro Cardenas Hernandez, Jan Schneider 0001, Daniele Di Mitri, Hendrik Drachsler. 331-341 [doi]
- Using Serious Art Games to Promote the Circulation of Ideas Embodied in Contemporary AestheticsYuliia Kovalenko, Ieva Gintere, Alvis Misjuns. 342-348 [doi]
- The Influence of Pro-Environmental Behavior Stages on e-Learning Platform Acceptance in Public WorksLisa Michanol, Jean-Christophe Sakdavong. 349-355 [doi]
- Auto-Grader Feedback Utilization and Its Impacts: An Observational Study Across Five Community CollegesAdam Zhang, Heather Burte, Jaromír Savelka, Christopher Bogart, Majd Sakr. 356-363 [doi]
- Enhancing User Onboarding in Virtual Reality Educational Applications: Evaluating the Effectiveness of Pre-Training User Onboarding MethodSam Sabah, Alexander Tillmann, Jan Schneider 0001, Hendrik Drachsler. 364-371 [doi]
- A Deep Learning Approach for Automatic Detection of Learner Engagement in Educational ContextAsma Ayari, Mariem Chaabouni, Henda Ben Ghézala. 372-379 [doi]
- Luciole: The Design Story of a Serious Game for Learning English Created for (and with) ChildrenAnne-Laure Guinet, Audrey Serna, Léo Vanbervliet, Émilie Magnat, Marie-Pierre Jouannaud, Coralie Payre-Ficout, Mathieu Loiseau. 380-391 [doi]
- A Systematic Literature Review of Adaptive Collaborative Systems Based on DashboardsKaouther Soltani, Nadia Hocine, Karim Sehaba. 392-399 [doi]
- Understanding the Lecturers' Perception About a Programming Learning PrototypeGeraldo Carlos Nhadumbuque, Anabela Gomes, Maria José Marcelino. 400-410 [doi]
- Co-Creational Drone Simulator for STEM Pedagogy: A Flipped Classroom Approach to Develop Engineering and Social Competence in Early Childhood EducationArthur Schuchter, Giovanni Petrarolo, Dominik Grießner, Arian Moradi. 411-418 [doi]
- A Project-Based Learning (PjBL) Approach to Improve Motivation in Postgraduate Students in Project ManagementSergio A. Zabala-Vargas, María Jaimes-Quintanilla. 419-427
- Designing Actionable and Interpretable Analytics Indicators for Improving Feedback in AI-Based SystemsEsther Félix, Elaine Harada T. de Oliveira, Ilmara M. M. Ramos, Mar Pérez-Sanagustín, Esteban Villalobos, Isabel Hilliger, Rafael Ferreira Mello, Julien Broisin. 428-435 [doi]
- Would I Use It? A Study with Experts Exploring Game Design Storytelling as a Facilitating Process for Creating Educational GamificationJoão Bernardo, Fernanda Pires 0001, Sheila S. Reinehr, Marcela Pessoa, Tayana Conte. 436-443 [doi]
- GenAI as a Tool for Content Generation in Hypermedia Edutainment Applications: Potential and LimitationsWolfgang Heiden, Veronika Saitova, Tea Kless, Valeska Wegner, David Rötter, Thomas Neteler. 444-451 [doi]
- Moodle2EventLog: A Tool for Pedagogically-Driven Log Enrichment and AnalysisNoura Joudieh, Wil M. P. van der Aalst, Ronan Champagnat, Mourad Rabah, Samuel Nowakowski. 452-463 [doi]
- AI Literacy and Attitudes Towards AI in Design Education: A Comparative Study of Communication and Architectural Design StudentsSophie Schauer, Katharina Simbeck, Niels Pinkwart. 464-471 [doi]
- KanjiCompass: An Etymology-Driven Adaptive Kanji Learning ToolSigrid L. Klinger, Sven Strickroth. 472-483 [doi]
- Eudaily: Supporting University Students in Daily Eudaimonic Reflection Using the Reflective Play FrameworkJulian Marvin Jörs, Ernesto William De Luca. 484-491 [doi]
- Citizen Science and Democracy: Participation with a PurposeEileen Scanlon, Christothea Herodotou. 492-499 [doi]
- Saving Writing Classes from Extinction: ChatGPT as Part of the Teaching PedagogyAlexandra Jeikner. 500-511 [doi]
- Collaborative Synchronous Hybrid Learning Environments: Opportunities and Audio/Acoustic Quality ChallengesHéloïse Tudela, Mathieu Serrurier, Nader Mechergui, Yannick Brudieux, Mériem Jaïdane. 512-520 [doi]
- AI Wanderlust: A Roadmap to Integrating GenAI Tools in the Classroom Fostering Critical AI LiteracyLisa Kuka, Corinna Hörmann, Marina Unterweger, Barbara Sabitzer. 521-528 [doi]
- A Preliminary Investigation into Theory-Practice Barriers in Sino-New Zealand Undergraduate Computing EducationFei Dai, Anthony Robins, Zhihao Peng 0006, Wanni Huang, Chiu-Pih Tan, Tianzhen Chen. 529-537 [doi]
- Implementation and Utilisation of the Didactic AlgoPoint Application to Facilitate Teacher-Student Group CollaborationMarcin Stefanowicz, Anna Sasak-Okon. 538-546 [doi]
- Integrating Systems Thinking into Software Engineering Education: A Teaching ExperienceRodrigo Correa, Márcia Lima, Tayana Conte. 547-554 [doi]
- A Collaborative Vocabulary Notebook as a Complementary Tool to Language Courses at the University LevelMathieu Loiseau, Émilie Magnat, Sébastien Dubreil, Enzo Simonnet, Élise Lavoué. 555-564 [doi]
- Visual Intelligence for Program AnimationMohamed Moussa, Nada Sharaf. 565-572 [doi]
- Time to Face the Truth: Do Digital Applications Really Help Students Learn?Vassilis Trizonis, Odysseus Tsakiridis, Dimitrios Metafas, Panos Photopoulos. 573-580 [doi]
- Narrative-Based Interactive Learning for Scam Prevention: Rich Within ReachWeile Tu, Bryan Lim, Victor W. Ong, Juay Hee Tan, Ashe Xy Lee, Peisen Xu, Anand Bhojan. 581-589 [doi]
- Navigating Autism: The Role of Collaborative Virtual Reality in Social Skills DevelopmentNada Sharaf. 590-597 [doi]
- Integrating Analog Games and Minecraft for Urban Greening Education: A Serious Game Approach for Elementary StudentsRyohei Egusa, Yuuri Kimura, Hiroko Tsuji. 598-603 [doi]
- Manim-DFA: Visualising Data Flow Analysis and Abstract Interpretation Algorithms with Automated Video GenerationLucas Berg, Gonzague Yernaux, Mikel Vandeloise, Wim Vanhoof. 604-611 [doi]
- Implementing European Digital Credentials in Non-Formal Education: A Prototype for the Digital Learning CampusTina John, Pascal Hürten. 612-619 [doi]
- Model Quality and Student Satisfaction in BPMN Education: A Quasi-ExperimentMatheus Ribeiro Brant Nobre, Jéssyka Vilela, Lucas Migge de Barros. 620-627 [doi]
- SPELLINGUAL: A Gamified Approach to Enhance Multilingual Spelling SkillsCaitlin R. Parrott, Elham Ebrahimi. 628-635 [doi]
- Storytelling in Gamified Rhythmic TrainingMatevz Pesek, Zala Pregelj, Klara Znidersic, Matija Marolt. 641-649 [doi]
- From Push Buttons to Notes: A Hardware/Software Ecosystem for Inclusive Music EducationLuca Andrea Ludovico, Vanessa Faschi, Federico Avanzini, Emanuele Parravicini, Manuele Maestri. 650-660 [doi]
- Digital and Sustainable Strategies for Preserving Minority Languages Through Music EducationAndrea Bareggi, Simonetta Sargenti. 661-670 [doi]
- Teaching LLMs Music Theory with In-Context Learning and Chain-of-Thought Prompting: Pedagogical Strategies for MachinesLiam Pond, Ichiro Fujinaga. 671-681 [doi]
- Face the Music: Summarizing Unscripted Music Practice from AudioChristopner Raphael. 685-691 [doi]
- Exploring the Role of Sound Design in Serious Games: Impact on User Experience and Learning OutcomesZijing Cao, António Sá Pinto, Gilberto Bernardes. 692-700 [doi]
- Ontology-Based Framework for Personalized Home-Based Rehabilitation in Cerebral Palsy CareRahma Haouas Zahwanie, Lilia Cheniti-Belcadhi, Saoussen Layouni. 705-716 [doi]
- Evaluating the Adherence of Synthetic Digital Educational Content to Kolb's Learning TheoryLidiane Castro Silva, Eduardo Alves Lima Caldas, Marcos Vinícius de Freitas Borges, Adson Roberto Pontes Damasceno, Francisco Carlos de Mattos Brito Oliveira. 717-725 [doi]
- Managing Data Heterogeneity for Ontology-Driven Models: Application to Gamified E-Learning ContextsYara Gomaa, Christine Lahoud, Marie-Hélène Abel, Sherin M. Moussa. 726-736 [doi]
- Designing a Multimodal Interface for Text Simplification: A Case Study on Deepfakes and Misinformation MitigationFrancisco Lopes, Sílvia Araújo, Bruno Reynaud Sousa. 737-742 [doi]
- Automatic Item Generation Integrated into the E-Assessment-System JACKMichael Striewe. 747-753 [doi]
- Evaluation of LLM-Generated Distractors of Multiple-Choice Questions for the Japanese National Nursing ExaminationYûsei Kido, Hiroaki Yamada 0002, Takenobu Tokunaga, Rika Kimura, Yuriko Miura, Yumi Sakyo, Naoko Hayashi. 754-764 [doi]
- A Comparison of Different Approaches of Model Editors for Automatic Item Generation (AIG)Florian Stahr, Sebastian Kucharski, Iris Braun, Gregor Damnik. 765-776 [doi]
- Banking Strategies and Software Solutions for Generated Test ItemsTahereh Firoozi, Mark J. Gierl. 779-784 [doi]
- Generating SQL-Query-Items Using Knowledge GraphsPaul L. Christ, Torsten Munkelt, Jörg M. Haake. 785-796 [doi]
- Gamification in Architecture: The Future Interface in Design as an Incentive to Participatory DemocracyDaniele Battista, Liliana Cecere, Francesco Colace, Caterina Gabriella Guida, Angelo Lorussso, Domenico Santaniello. 801-811 [doi]
- Integrating Serious Games in Education: Advancing Inclusive DesignBelma Ramic-Brkic, Hana Ibric, Bojan Mijatovic. 812-821 [doi]
- Cybersecurity Early Education: A Review of Current Cybersecurity Education for Young ChildrenElham Ebrahimi, Marjorie Pare, Geoff Stoker, Shauna White. 822-833 [doi]
- Learning Scenarios for Serious Educational Games with Creative Visualization in Natural Eco-ContextMaxim Goynov, Detelin Luchev, Radoslav Pavlov, Lilia Pavlova, Mariya Monova-Zheleva, Yanislav Zhelev, Desislava Paneva-Marinova. 834-845 [doi]
- Exploring the Use of a Business Simulation Game in Professional CertificationNesrine Rahmouni, Filipe Borges Albernaz, Azzeddine Benabbou. 849-855 [doi]
- Forensic Psychiatry and Big Data: Towards a Cyberphysical System in Service of Clinic, Research and CybersecurityMathieu Brideau-Duquette, Sara Saint-Pierre Côté, Tarik Boukhalfi, Patrice Renaud. 856-864 [doi]
- Digital Transformation of Education: An Integrated Framework for Metaverse, Blockchain, and AI-Driven LearningMousa Al-Kfairy, Omar Alfandi, Ravi S. Sharma, Saed Alrabaee. 865-873 [doi]
- From Coefficients to 3D Planes: A VR Mathematics Module for Teaching Systems of Linear Equations with 3D InteractionAdam Nowak, Anita Dabrowicz-Tlalka, Magdalena M. Musielak, Katrzyna Kujawska, Zuzanna Partyka, Dorota Krawczyk-Stando, Anna Laska-Lesniewicz, Nina Szczygiel, Jacek Stando. 874-881 [doi]
- Advancing Suicide Prevention Through Immersive TechnologyShenghao Chen, Yi Li, Chao Mei, Thomas Joiner. 882-889 [doi]
- Exploring Healthcare Virtual Simulation Modality Preferences an Interprofessional Learning ExperienceLorene Cobb, Leslie Rippon, Marcia Downer, Lauren Snowdon, Alicia McGregor, Natalie Neubauer, Lisa Sheikovits, Angela Lis, Genevieve Pinto Zipp. 890-898 [doi]
- Relationship Between Eye-Tracking Metrics and Cognitive Load in Mixed RealityDaniel Stuhlmacher, René Kockord, Oliver Bodensiek. 899-906 [doi]
- Inclusive and Engaging Virtual Museum Experience for Children: A Usability EvaluationBrigida Bonino, Franca Giannini, Katia Lupinetti. 907-914 [doi]
- Pedagogical Agents in Virtual Reality for Training of Biomedical Engineering StudentsErsilia Vallefuoco, Elisabetta Ponticelli, Alessandro Pepino, Francesco Amato. 915-920 [doi]
- Real-Time 3D Posture Tracking for Surgeons in Pediatric Minimally Invasive SurgeryPietro Neroni, Giuseppe Caggianese, Ciro Esposito, Luigi Gallo. 921-928 [doi]