Abstract is missing.
- Proposals for Future Virtual Environment Software PlatformsAnthony Steed. 1-12 [doi]
- Augmented Reality 2.0Dieter Schmalstieg, Tobias Langlotz, Mark Billinghurst. 13-37 [doi]
- Experiential Fidelity: Leveraging the Mind to Improve the VR ExperienceSteffi Beckhaus, Robert W. Lindeman. 39-49 [doi]
- Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality?Ralf Dörner, Benjamin Lok, Wolfgang Broll. 51-76 [doi]
- [Virtual + 1] * Reality - Blending "Virtual" and "Normal" Reality to Enrich Our ExperienceSteffi Beckhaus. 77-96 [doi]
- Action Capture: A VR-Based Method for Character AnimationBernhard Jung, Heni Ben Amor, Guido Heumer, Arnd Vitzthum. 97-122 [doi]
- Cloth Simulation Based Motion Capture of Dressed HumansNils Hasler, Bodo Rosenhahn, Hans-Peter Seidel. 123-138 [doi]
- Remote 3D Medical ConsultationGreg Welch, Diane H. Sonnenwald, Henry Fuchs, Bruce Cairns, Ketan Mayer-Patel, Ruigang Yang, Andrei State, Herman Towles, Adrian Ilie, Srinivas Krishnan, et al.. 139-159 [doi]
- SEE MORE: Improving the Usage of Large Display EnvironmentsAchim Ebert, Hans Hagen, Torsten Bierz, Matthias Deller, Peter-Scott Olech, Daniel Steffen, Sebastian Thelen. 161-180 [doi]
- Inner Sphere Trees and Their Application to Collision DetectionRene Weller, Gabriel Zachmann. 181-201 [doi]
- The Value of Constraints for 3D User InterfacesWolfgang Stuerzlinger, Chadwick A. Wingrave. 203-223 [doi]
- Evaluation of a Scalable In-Situ Visualization System Approach in a Parallelized Computational Fluid Dynamics ApplicationSebastian Manten, Michael Vetter, Stephan Olbrich. 225-238 [doi]