Abstract is missing.
- Connections: An intergenerational feminist game art timelineEmma Westecott, Fusun Uzun, Katherine Micak. [doi]
- Grief in Mobile GamesEmma Reay. [doi]
- Criticizing Caillois: Examining How Players Perceive Rules in Play and GamesLeland Masek. [doi]
- Relationship between Motives for Gaming and Playing Gacha among University StudentsMasanori Fukui, Masakatsu Kuroda, Hiroaki Ohdachi. [doi]
- Playing Animal Farm: Designing a Dungeons & Dragons [D&D] One-Shot for Pivotal Play and LearningPremeet Sidhu. [doi]
- Knowledge Representation Schema of the GameplayMadhuri Sasupilli, Prasad Bokil. [doi]
- Discovering a Threshold: a Novel Approach to the Ontology of VRMathias Kofoed-Ottesen. [doi]
- What's a Mini-Game? The Anatomy of Fishing Mini-GamesLeon Y. Xiao. [doi]
- Microgames as Intervention for Health MisinformationLindsay Grace, Victoria Orrego Dunleavy, Regina Ahn, Danny Mayo. [doi]
- Coming Out While Going Fast: Queer Conviviality in Speedrunning Live StreamsJohanna Brewer. [doi]
- Game Studies through 'Conceptual Games': The case of DoorsStefano Gualeni, Nele Van de Mosselaer. [doi]
- Human-Environment Relationships in Alba: A Typological Analysis of Player Engagement in Steam ReviewsChien Lu, Giacomo Lauritano, Timo Nummenmaa, Jaakko Peltonen. [doi]
- Motivation and flow experience as crucial factors in the completion of narrative gamesDalila Martins, Nelson Zagalo, Ana Patricia Oliveira. [doi]
- Intersectional Masculinities in Mass EffectLeandro Lima. [doi]
- Pushing in from the Margins: Player Efforts to Insert Polish-Lithuanian Cultural Heritage into GamesJakub Majewski, Michal Mochocki, Pawel Schreiber. [doi]
- Valletta: Streets of History: Documenting the Process of Developing a Location-Based Game in the area of Maltese History and CultureKrista Bonello Rutter Giappone, Daniel Vella, Aphrodite Theodora Andreou, Emmanouela Marla, Naomi Cutajar, Ioannis Brellas, Lara Caruana Montaldo, Renata Ntelia. [doi]
- Recovery and Support: Motivations for Playing a Social Video Game in the Midst of a PandemicHyerim Cho, Jin Ha Lee 0001, Alex C. Urban. [doi]
- Home Computing and Digital Game Piracy in the 1980s in PortugalLuciana Lima, Camila Pinto, Terhi Martilla, Patrícia Gouveia. [doi]
- Pornographic Games on Steam: Genres, Modes, and MilieusPetri Lankoski, Tanja Välisalo. [doi]
- Saving the Planet One Game at A TimeGabrielle Trepanier-Jobin, Elisa Vial, Maeva Charre-Tchang, Simon Dor. [doi]
- Beyond Mad Scientists and Distracted Geniuses: images of the Science and Scientists in PreyMarcelo Simão de Vasconcellos, Flávia Garcia de Carvalho, Cláudio Manuel Rodrigues, Alexandre Werner, Matheus Prestes. [doi]
- A Proposed Taxonomy for the Design Qualities of Video Game Loading Interfaces and ProcessesDavid Antognoli, Joshua A. Fisher. [doi]
- Insights into Competence Development Through Playfulness in a Cooperative Game Scenario: A Preliminary StudyValéria Moreira Pinto, Mariana Seiça, Licínio Roque. [doi]
- Learnings from the case Maple Refugee: A story of free-to-play, probability, and gamer consumer activismSolip Park, Nick Ballou, Maarten Denoo, Eva Grosemans, Elena Petrovskaya, Yaewon Jin, Leon Y. Xiao. [doi]
- A Classification of Video Game Cartographic MapsClaire Dormann, Corina Pötscher, Guenter Wallner. [doi]
- Individualized Communal Experience: Players of Detroit: Become HumanVictoria Lagrange. [doi]
- Polarized Pills vs. Gaming Thrills: Empirical Exploration of r/TheRedPill and r/TheBluePill Users in r/gamingGiacomo Lauritano, Valeria Marina Borodi, Chien Lu, Jaakko Peltonen. [doi]
- Finnish young adolescents' digital gaming and physical activity behaviourKwok Ng, Raine Koskimaa, Veli-Matti Karhulahti, Miikka Sokka, Pauliina Husu, Sami Kokko, Pasi Koski. [doi]
- Gamers at War: The Relationship Between Military and EsportsPablo Nolla Michel. [doi]
- Uncovering the (Hidden) Co-Creativity: Ethnographic Streaming for a Game Design Praxiology Research ProjectAnnakaisa Kultima, Riina Ojanen, Niklas Nylund. [doi]
- Why do people use VR (games)? A study of continued use and spendingLobna Hassan, Henrietta Jyhlä, Max Sjöblom, Juho Hamari. [doi]
- Farming a Cosy Utopia: A Regenerative Escape to Simpler TimesGerald Farca. [doi]
- Beyond the old game design: a new design paradigm in Game Studies through C-K TheoryEnrique Perez. [doi]
- Toward An Agential Realist Account of Digital Games: Revisiting Gamic Agency and MaterialityYu Hao. [doi]
- Designerly Ways of Analysing Gameplay and Player ExperiencesMalay Dhamelia, Girish Dalvi. [doi]
- Improving Digital Accessibility Through Audio-Game Co-DesignZach Mason, David Green, Joseph Lindley, Paul Coulton. [doi]
- Finding the Post-Postwar Japan in Death Stranding's Sublime RuinsYasheng She. [doi]
- Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GOYeonhee Cho, Michele Newman, Lidia Morris, Lane D. Koughan, Jason Yip 0001, Jin Ha Lee 0001. [doi]
- An empirical investigation into the impact of the first-person role-playing games to improve knowledge retention in middle-school children in India: A pre-post study of the game 'Tattva Bhoomi'Chaitanya Solanki, Deepak John Mathew. [doi]
- Could an AI design a larp? Processes and applicationsAlba Torrebejano Osorio. [doi]
- The Ghosts of Empire: Asian Horror and Postcolonial Pastiche in the Filipino Visual Novel The Letter (2017)Christoffer Mitch C. Cerda. [doi]
- Would you like Games with that Computer? Revisiting early Game History & Culture with the Commodore 64Jesper Juul, Laurel Carney. [doi]
- The Player-Learner Experience: A Comparison of Game Masters and Pedagogical PracticesJosh Aaron Miller. [doi]
- Considering Large Student Teams in Game Development Education: A Post-MortemJosé P. Zagal. [doi]
- Gamified city for 6th graders: The effect of gameful experience on students' 21st century readiness in FinlandIsabella Aura, Simo Järvelä, Lobna Hassan, Juho Hamari. [doi]
- On Being Stuck in Sid Meier's Civilization: The Promise of Freedom in Historical GamesAngus Mol, Aris Politopoulos, Sybille Lammes. [doi]
- Other than Text: Media Used in Game Studies Publications. A Computational Analysis into 20 Years of Publications of the Game Studies Journal, and an Appeal for Research Through DesignConstantinos Miltiadis. [doi]
- "Yes, I Cheat, but Not Blatantly": The Use of Macros in Racing Games as Transgressive PlaySamson Tang. [doi]
- 'Detective - what were you hoping to accomplish?': Benign Violation as Means of Moral Detection in Disco ElysiumJon Stone. [doi]
- The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar PeriodKaroliina Koskinen, Jaakko Suominen. [doi]
- To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and InclusivitySolip Park. [doi]
- Allegorithmic Politics of Game Exchange - Subversion, Ideology, and Capitalism in Strategy GameFilip Hauer. [doi]
- First Impressions: Effects of Representation on Video Game CoversDaniel Gardner, Shanley Corvite. [doi]
- Xeno-ludens: deformativism and playful estrangementMario Barranco. [doi]