Abstract is missing.
- Gamers against All OddsAnna-Sofia Alklind Taylor, Per Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram. 1-12 [doi]
- Matchmaker: Interpersonal Touch in GamingCody Watts, Ehud Sharlin, Peter Woytiuk. 13-24 [doi]
- Doing It Right: Combining Edutainment Format Development and ResearchSimon Staffans, Annika Wiklund-Engblom, Marc Hassenzahl, Susanne Sperring. 25 [doi]
- Virtual Apple Tree Pruning in Horticultural EducationNing Xia, Ai-Shuang Li, Dan-Feng Huang. 26-37 [doi]
- An Architecture for Flexible Entity Configuration in a Simulation EnvironmentChanggu Kang, Yoosoo Oh, Woontack Woo. 38-48 [doi]
- A Distributed Multi-agent Architecture in Simulation Based Medical TrainingJun Hu, Loe M. G. Feijs. 49 [doi]
- A Review on Augmented Reality for Virtual Heritage SystemZakiah Noh, Mohd Shahrizal Sunar, Zhigeng Pan. 50-61 [doi]
- Mixing Telerobotics and Virtual Reality for Improving Immersion in Artwork PerceptionLuca Giulio Brayda, Nicolas Mollet, Ryad Chellali. 62-73 [doi]
- Developing a Film-Based Learning System with English Verbal Reduced Forms for Supporting English Listening ComprehensionJie Chi Yang, Yi Lung Lin, Ching-I Chung. 74-84 [doi]
- An Interactive 3D Exhibition System with Global Illumination for Digital MuseumGang Bai, Yue Qi. 85-92 [doi]
- Lishe SystemZongquan Ma, Yue Qi, Ling Zhao. 93-100 [doi]
- E-Learning: The Strategies of Learning Culture and ArtsChen-Wo Kuo, Jiann-Min Yang, Quo-Ping Lin, Maiga Chang. 101-107 [doi]
- SoundTag: RFID Based Wearable Computer Play Tool for ChildrenRyoko Ueoka, Hiroki Kobayashi, Michitaka Hirose. 108 [doi]
- Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour FormMasato Soga, Shota Kuriyama, Hirokazu Taki. 109 [doi]
- Construction of a Computer Game Oriented to Disaster Education and Reflections on Its ProblemsSujing Zhang, Hanjie Gu. 110-119 [doi]
- CharanisML: A Flexible Virtual Actor Control InterfaceSebastian A. Weiß, Florian Berger, Alexander Marbach, Wolfgang Müller 0004. 120-132 [doi]
- Game Balance Principles in MMORPG with Pet SystemLinlin Shui, Guangzheng Fei, Guoyu Sun, Chi Wa Leong. 133-140 [doi]
- An Approach to Evaluation Component Design in Building Serious GameSanya Liu, Wan Ding. 141-148 [doi]
- Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing SoftwareChun-Hung Lin, Eric Zhi-Feng Liu. 149 [doi]
- Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational GamesChristina M. Steiner, Michael D. Kickmeier-Rust, Dietrich Albert. 150-161 [doi]
- Game-Like Simulations for Online Adaptive Learning: A Case StudyJavier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Ãngel del Blanco. 162-173 [doi]
- Motivational Factors in Educational MMORPGs: Some Implications for EducationKuo-Hsun Hung, Charles K. Kinzer, Cheng-Ling Alice Chen. 174 [doi]
- Designing a Trading Card Game as Educational Reward System to Improve Students Learning MotivationsPeayton Chen, Rita Kuo, Maiga Chang, Jia-Sheng Heh. 175 [doi]
- Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a CompanyEduardo Werneck, Maiga Chang. 176-183 [doi]
- An Entertainment System Using Thermal Feedback for Increasing Communication and Social SkillsTakuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka Hirose. 184-195 [doi]
- Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory StudyPhaedra Mohammed, Permanand Mohan. 196-207 [doi]
- Towards Intelligent Computer Assisted Educational Role-PlayMei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kriegel, Natalie Vannini, Lynne E. Hall, Susan Jones. 208-219 [doi]
- Reflective Learning through Playing Digital Game The Sims 2Hui-Chun Hsiao. 220-227 [doi]
- A Story Authoring System for ChildrenDanli Wang, Tingting Ying, Fang Peng, Jinquan Xiong, Hongan Wang, Guozhong Dai. 228-238 [doi]
- Simplified Creation and Presentation of Non-linear Adaptive ContentOliver Schneider, Udo Bleimann, Andrew D. Phippen, Bettina Harriehausen-Mühlbauer. 239-250 [doi]
- Exploration of Affect Sensing from Speech and Metaphorical TextLi Zhang. 251-262 [doi]
- QuizMASter - A Multi-Agent Game-Style Learning ActivityMark Dutchuk, Khalid Aziz Muhammadi, Fuhua Lin. 263-272 [doi]
- The Effects of Type of Interactivity in Experiential Game-Based LearningMing-Puu Chen, Li-Chun Wang. 273-282 [doi]
- Virtual Sport System for Optimum Exercising Based on a User ModelKazumoto Tanaka, Takayuki Kataoka, Makoto Hasegawa. 283-290 [doi]
- Engaging Kids with the Concept of Sustainability Using a Commercial Videogame-A Case StudyPanagiotis Tragazikis, Michael Meimaris. 291 [doi]
- Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM EducationJon Preston, Briana Morrison. 292 [doi]
- Learning English through Serious Games - Reflections on Teacher and Learner PerformanceBente Meyer. 293 [doi]
- ELEIN: E-Learning with 3D Interactive Emotional AgentsAmalia Ortiz, David Oyarzun, Maria del Puy Carretero. 294-305 [doi]
- Tangible Drag-and-Drop: Transferring Digital Content with a Remote ControlMathieu Hopmann, Daniel Thalmann, Frédéric Vexo. 306-315 [doi]
- Adaptation in Collaborative Virtual Environments for TrainingStéphanie Gerbaud, Valérie Gouranton, Bruno Arnaldi. 316-327 [doi]
- Pushdown Automata SimulatorMohamed Hamada. 328-338 [doi]
- Construction Knowledge Transfer through Interactive VisualizationPaul Woodard, Shafee Ahamed, Roberto Canas, John Dickinson. 339-350 [doi]
- Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game WorldsJason MacGregor, Steve Leung. 351-362 [doi]
- Research on Using Cult3D and Java to Realize Virtual AssemblyRuwei Yun, Baoyun Zhang, Zhigeng Pan. 363-370 [doi]
- Design and Implementation of Operation Replay for Virtual ExperimentJiufei Tang, Xingming Ouyang, Junqing Yu, Liefu Ai. 371-378 [doi]
- Adaptive Lip Feature Point Detection Algorithm for Real-Time Computer Vision-Based Smile Training SystemYoungkyoon Jang, Woontack Woo. 379-389 [doi]
- Fast Shape-Simplifying Image Abstraction Using Graphics HardwareHanli Zhao, Xiaogang Jin, Jianbing Shen, Li Shen, Ruifang Pan. 390-398 [doi]
- Music-Making and Musical Comprehension with Robotic Building BlocksNiels Kristian Bærendsen, Carsten Jessen, Jacob Nielsen. 399-409 [doi]
- AdMoVeo: A Robotic Platform for Teaching Creative Programming to DesignersSjriek Alers, Jun Hu. 410-421 [doi]
- Edutainment Robotics as Learning ToolEleonora Bilotta, Lorella Gabriele, Rocco Servidio, Assunta Tavernise. 422 [doi]
- Designing a DSL Solution for the Domain of Augmented Reality Software Applications SpecificationAndré Rosa, Vasco Amaral, Bruno Barroca. 423-434 [doi]
- A Study of Virtual Product Presentation with Whiteboard and Its Effect on Users PerceptionWu-Yuin Hwang, Siao-Han Syu, Jung-Lung Hsu, Chio-Tan Kuo. 435-443 [doi]
- Survey on Collaborative AR for Multi-user in Urban Studies and PlanningAjune Wanis Ismail, Mohd Shahrizal Sunar. 444-455 [doi]
- The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten StudentsChih-Min Tsai, Jon-Chao Hong, Ya-Jiuan Ho. 456-463 [doi]
- From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders Flow ExperienceMing-Yueh Hwang, Jon-Chao Hong, Jyh-Tsorng Jong, Chia-Kun Lee, Hsing-Yun Chang. 464-472 [doi]
- Kindergartners Color Preference and Temperament in Embodied Interactive Video GameJyh-Tsorng Jong, Yin-Wen Lee, Jon-Chao Hong, Ming-Yueh Hwang, Yung-Wei Hao. 473-478 [doi]
- Researches on Using Robots in EducationLiang-Yi Li, Chih-Wei Chang, Gwo-Dong Chen. 479-482 [doi]
- A Task-Based Role-Playing Game with Educational Robots for Learning LanguageGwo-Dong Chen, Chih-Wei Chang. 483-488 [doi]
- Design of an Interactive Table for Mixed-Reality Learning EnvironmentsMu-Chun Su, Gwo-Dong Chen, Yi-Shan Tsai, Ren-Hao Yao, Chung-Kuang Chou, Yohannes Budiono Jinawi, De-Yuan Huang, Yi-Zeng Hsieh, Shih-Chieh Lin. 489-494 [doi]
- A Study of Collaboration and Conflicts Using Multi-robotsWu-Yuin Hwang, Sheng-Yi Wu, Chien-Ming Chen, Yung-Hsun Hsieh. 495-500 [doi]
- A Case Analysis of Creative Spiral Instruction Model and Students Creative Problem Solving Performance in a LEGO:::®::: Robotics CourseChun-Hung Lin, Eric Zhi-Feng Liu, Chan Hsin Kou, Marjo Virnes, Erkki Sutinen, Shan Shan Cheng. 501-505 [doi]
- Gender Heterogeneous Groups in Cooperative Learning Applied in "Robots in Creative Course": A Pilot StudyChen-Yi Wang, Tzu-Chien Liu, Yi-Chun Lin. 506-511 [doi]
- Exploring Children s Perceptions of the RobotsYi-Chun Lin, Tzu-Chien Liu, Maiga Chang, Shiau-Ping Yeh. 512-517 [doi]
- Development of an Emotional Robot as a Teaching AssistantJwu-E Chen, Lu-Tsou Yeh, Hua-Hsiang Tseng, G. W. Wu, In-Hang Chung. 518-523 [doi]
- Empirical Research and Design of M-Learning System for College EnglishWei Wang, Shaochun Zhong, Zhuo Zhang, Senlin Lv, Lina Wang. 524-535 [doi]
- Designing an e-Learning Reactivate Promotion for Unpopular Collections in Academic LibraryBo-Yen Wang, Yuan-Hsun Liao, Chia-Ming Liu, Ming-Hsiang Su, Pao-Ta Yu. 536-543 [doi]
- Multi-media e-Learning Platform Using Green Design with Near-Real ApproachYuan-Hsun Liao, Chia-Ming Liu, Bo-Yen Wang, Ming-Hsiang Su, Xiaso-Hui Lee, Pao-Ta Yu. 544-550 [doi]
- Interactive Whiteboard Teaching in English Education Based on Dual Code Theory and Bloom Teaching QualityChia-Ming Liu, Bo-Yen Wang, Yuan-Hsun Liao, Ming-Hsiang Su, Pao-Ta Yu. 551-558 [doi]
- A Cognitive-Interactive Approach to Chinese Characters Learning: System Design and DevelopmentYu-Ju Lan, Yao-Ting Sung, Chia-Yu Wu, Rui-Lin Wang, Kuo-En Chang. 559-564 [doi]
- An Automatic Course Generation System for Organizing Existent Learning Objects Using Particle Swarm OptimizationYen-Ting Lin, Shu-Chen Cheng, Jin-Tan Yang, Yueh-Min Huang. 565-570 [doi]
- The Experience of Adopting Game-Based Learning in Library InstructionSheng-Hui Hsu, Shu-Chen Cheng, Yueh-Min Huang. 571-576 [doi]