Abstract is missing.
- New Algorithms for Computer GraphicsMark H. Overmars. 3-19
- An Exact Incremental Hidden Surface Removal AlgorithmAlfons A. M. Kuijk, Paul J. W. ten Hagen, Varol Akman. 21-37
- Partially Ordered Search Indices in the Organization of a Fixed HierarchyJorma Skyttä, Tapio Takala. 39-46
- Ray Tracing Rational B-Spline Patches in VLSIBengt-Olaf Schneider. 47-63
- An O(log ::::N::::) Parallel Time Exact Hidden-Line AlgorithmFerenc Dévai. 65-73
- A Multiple Application Graphics Integrated Circuit - MAGIC IIHelen R. Finch, Mark Agate, A. A. Garel, Paul F. Lister, Richard L. Grimsdale. 81-92
- A Two-Dimensional Frame Buffer ProcessorArie E. Kaufman. 93-109
- Comparison of Two Floating Point Arithmetic Units for a Precomputer in a Graphics System for Real Time SimulationReinhard Möller. 111-121
- 3D Graphics for Consumer Applications: How Realistic Does it Have to Be?Paul Winser. 133-136
- A Vector-like Architecture for Raster GraphicsVarol Akman, Paul J. W. ten Hagen, Alfons A. M. Kuijk. 137-154
- Parallel Subpixel ScanconversionUte Claussen. 155-166
- VLSI Drawing Processor Utilizing Multiple Parallel Scan-Line ProcessorsDamian Denault, Eric Ryherd, John G. Torborg, Robert Tosi, Ross Werner. 167-182
- Pixel-Planes 4: A SummaryJohn G. Eyles, John D. Austin, Henry Fuchs, Trey Greer, John Poulton. 183-207
- Reconstructing Solids from Tomographic Scans - The PARCUM II SystemD. Jackél, Wolfgang Straßer. 209-227
- A Multi-Processor Workstation with a Logic-Enhanced Distributed Frame BufferFrederik W. Jansen. 229-238
- Cellular Architectures and Algorithms for Image SynthesisMichel Mériaux. 239-249