Abstract is missing.
- Representing Tolerance Information in Feature-Based Solid ModellingBianca Falcidieno, Bruno Fossati. [doi]
- Toward Realistic Formal Specifications for Non-Trivial Graphical ObjectsEugene Fiume. [doi]
- Two Object-Oriented Models to Design Graphical User InterfacesWolfgang Hübner 0002, Mário Rui Gomes. [doi]
- On Reducing the Phong Shading MethodUte Claussen. [doi]
- The Macro-Regions: An Efficient Space Subdivision Structure for Ray TracingOlivier Devillers. [doi]
- Adding Parallelism in Object Space to the Rendering PipelinePaul A. Chapman, Eric Lewis. [doi]
- Supporting Graphical Languages with Structure EditorsGerd Szwillus. [doi]
- Non-Planar Polygons and Photographic Components for Naturalism in Computer GraphicsGeorg Rainer Hofmann. [doi]
- On the Software Structure of User Interface Management SystemsJohann Burgstaller, Joachim Grollmann, Franz Kapsner. [doi]
- Visualizing Curvature Discontinuities of Free-Form SurfacesHelmut Pottmann. [doi]
- Algorithms for 2D Line ClippingVáclav Skala. [doi]
- Subdivisions of Surfaces and Generalized MapsPascal Lienhardt. [doi]
- Hierarchical Texture Synthesis on 3-D SurfacesChakib Bennis, André Gagalowicz. [doi]
- GEO++ - A System for Both Modelling and DisplayPeter Wißkirchen. [doi]
- Highlight Shading: Lighting and Shading in a PHIGS+/PEX-EnvironmentJosef Pöpsel, Christoph Hornung. [doi]
- Visualisation in AstrophysicsThomas Ertl, Florian Geyer, Heinz Herold, Ute Kraus, Roland Niemeier, Hans-Peter Nollert, Andreas Rebetzky, Hanns Ruder, Gudrun Zeller. [doi]
- Deformation of Solids with Trivariate B-SplinesJosef Griessmair, Werner Purgathofer. [doi]
- Accelerated Radiosity Method for Complex EnvironmentsHau Xu, Qun-Sheng Peng, You-Dong Liang. [doi]
- Blending Rational B-Spline SurfacesLeonidas Bardis, Nicholas M. Patrikalakis. [doi]
- Forest of Quadtrees: An Object Representation for 3D GraphicsArie E. Kaufman, Amit Bandopadhay. [doi]
- Anti-Aliasing by Successive Steps with a Z-BufferDjamchid Ghazanfarpour, Bernard Péroche. [doi]
- A VLSI Chip for Ray Tracing Bicubic PatchesKadi Bouatouch, Yannick Saouter, Jean Charles Candela. [doi]
- An Analysis of Modeling ClipRobert M. O'Bara, Salim S. Abi-Ezzi. [doi]
- Visualisation of Digital Terrain DataRolf Thiemann, Joachim Fischer, Guido Haschek, Gerald Kneidl. [doi]
- When is a Line a Line?Ken W. Brodlie, Martin Göbel, Ann Roberts, Rolf Ziegler. [doi]
- A Parallel Image Computer with a Distributed Frame Buffer: System Architecture and ProgrammingMichael Potmesil, Leonard McMillan, Eric M. Hoffert, Jennifer F. Inman, Robert L. Farah, Marc Howard. [doi]
- MICRO-UIDT: A User Interface Development ToolQijing Mao. [doi]
- Message-Based Object-Oriented Interaction ModelingDavid E. Breen, Volker Kühn 0002. [doi]
- Pixel Selected Ray TracingTakaaki Akimoto, Kenji Mase, Akihiko Hashimoto, Yasuhito Suenaga. [doi]
- 2.5 Dimensional Graphics SystemsIván Herman. [doi]
- Graph Grammars, A New Paradigm for Implementing Visual LanguagesHerbert Göttler. [doi]
- A Topological Map-Based Kernel for Polyhedron Modelers: Algebraic Specification and Logic PrototypingJean-François Dufourd. [doi]
- GKS, Structures and Formal SpecificationDavid A. Duce. [doi]
- Components, Frameworks and GKS InputDavid A. Duce, Paul J. W. ten Hagen, Robert van Liere. [doi]
- A Reference Model for the Visualisation of Multi-Dimensional DataR. Daniel Bergeron, Georges G. Grinstein. [doi]
- The Use of Finite Element Theory for Simulating Object and Human Body Deformations and ContactsJean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann. [doi]
- The Structure of Tube - A Tool for Implementing Advanced User InterfacesRalph D. Hill, Marc Herrmann. [doi]
- Variations on a Dither AlgorithmMarkus Pins, Hermann Hild. [doi]
- Delauney Triangulations and the Radiosity ApproachSven Schuierer. [doi]
- A Model for Description and Synthesis of Heterogeneous TexturesGabriele Englert, Georgios Sakas. [doi]
- Ray Tracing Polynomial Tensor Product SurfacesChristine Giger. [doi]