Abstract is missing.
- Interactive 3D Modeling in the Inception Phase of Architectural DesignBert de Vries, A. Joran Jessurun, Jarke J. van Wijk. [doi]
- Piecewise Constant Conic Sections for Accelerated Volume Density RenderingRoland B. Hougs, A. M. Day. [doi]
- Data driven motion transitions for interactive gamesMark Mizuguchi, John Buchanan, Tom Calvert. [doi]
- Metaprogramming for the Generation of Nonparametric CurvesVincent Boyer 0001. [doi]
- N-Adic Subdivision Schemes for Local Mesh DeformationGabriel Salomon 0001, Antoine Leclercq, Samir Akkouche, Eric Galin. [doi]
- A Visualization System for the Clinical Evaluation of Cerebral Aneurysms from MRA DataJames S. Perrin, A. J. Lacey, Roger Laitt, Alan Jackson, Nigel W. John. [doi]
- CORBA Visualization PlatformThierry Benoist, W. Terry Hewitt, Nigel W. John. [doi]
- Automatic Animated Face Modeling Using Multiview VideoFu-Che Wu, Murphy Chien-Chang Ho, Ming Ouhyoung. [doi]
- Post-rendering Composition for 3D ScenesCindy Grimm. [doi]
- Constructive Hypervolume TexturesBenjamin Schmitt, Alexander A. Pasko, Valery Adzhiev, Christophe Schlick. [doi]
- Deformable Terrain Generation for Real-time Strategy GameChristopher Davison, Wen Tang. [doi]
- Approximated Phong Shading by using the Euler MethodAnders Hast, Tony Barrera, Ewert Bengtsson. [doi]
- Proxy Simulations for Efficient DynamicsStephen Chenney, Okan Arikan, David A. Forsyth. [doi]
- Fractal approximation of surfaces based on projected IFS attractorsEric Guérin, Eric Tosan, Atilla Baskurt. [doi]
- A Microfacet Based Coupled Specular-Matte BRDF Model with Importance SamplingCsaba Kelemen, László Szirmay-Kalos. [doi]
- Simplification of implicit skeletal modelsLaurent Lucas, Stéphanie Prévost. [doi]
- Adaptive Progressive Vertex Tracing for Interactive ReflectionsThomas Ullmann, Alexander Schmidt, Daniel Beier, Beat D. Brüderlin. [doi]
- Redirected WalkingSharif Razzaque, Zachariah Kohn, Mary C. Whitton. [doi]
- Animation of Facial Expressions by Physical ModelingYu Zhang 0075, Edmond C. Prakash, Eric Sung. [doi]
- Parametric Motion Blending through Wavelet AnalysisAmr Ahmed, Farzin Mokhtarian, Adrian Hilton. [doi]
- Individualising Human Animation ModelsXiangyang Ju, J. Paul Siebert. [doi]
- Improved Rendering with DégradéVincent Boyer 0001, Dominique Sobczyk, Jean-Jacques Bourdin. [doi]
- Gaze-Contingent Level Of Detail RenderingHunter A. Murphy, Andrew T. Duchowski. [doi]
- A Simple Validity Condition for B-Spline HyperpatchesFrancisco-de-Asís Conde-Rodríguez, Juan Carlos Torres Cantero. [doi]
- Scalable Impressionist RenderingAnais Atencia, Jean-Jacques Bourdin, Vincent Boyer 0001, Tamara Pissard, Dominique Sobczyk. [doi]
- Managing Gigabyte Virtual EnvironmentWalkthroughLidan Shou, Jason Chionh, Zhiyong Huang, Yixin Ruan, Kian-Lee Tan. [doi]
- An Improved Spacetime Ray Tracing System for the Visualization of Relativistic EffectsJiang Li, Heung-Yeung Shum, Qunsheng Peng. [doi]
- Warped Textures for UV Mapping EncodingOlga Sorkine, Daniel Cohen-Or. [doi]
- Collision Detection for Continuously Deforming BodiesThomas Larsson, Tomas Akenine-Möller. [doi]
- Local Versus Global TriangulationsLars Linsen, Hartmut Prautzsch. [doi]
- Animating cuts with on-the-fly re-meshingFabio Ganovelli, Carol O'Sullivan. [doi]
- HYPER MASK - Projecting a Virtual Face onto a Moving Real ObjectShigeo Morishima, Tatsuo Yotsukura, Frank Nielsen, Kim Binsted, Claudio S. Pinhanez. [doi]
- An On-line Occlusio-Culling Algorithm for FastWalkthrough in Urban AreasYusu Wang, Pankaj K. Agarwal, Sariel Har-Peled. [doi]
- Complexity Reduction of Catmull-Clark/Loop Subdivision SurfacesEskil Steenberg. [doi]
- Virtual Actors' Behaviour for 3D Interactive StorytellingMarc Cavazza, Fred Charles, Steven J. Mead, Alexander I. Strachan. [doi]
- Real-Time Procedural Animation of TreesJeremy T. Barron, Brian P. Sorge, Timothy A. Davis 0002. [doi]
- 3dml: A Language for 3D Interaction TechniquesPablo Figueroa, Mark Green, H. James Hoover. [doi]
- Mayhem in Online Game and Virtual Environment DevelopmentManuel Fradinho Duarte de Oliveira, Jon Crowcroft, Mel Slater. [doi]
- Space-Time Hierarchical Radiosity with Clustering and Higher-OrderWaveletsCyrille Damez, Nicolas Holzschuch, François X. Sillion. [doi]
- Free-Form Deformation of Solid Models in CSRK. C. Hui, C. F. Lai. [doi]
- Improvement of the printing model in multi-colored and multi-woodblock virtual printingShinji Mizuno, Akihide Ushida, Minoru Okada, Jun-ichiro Toriwaki, Shinji Yamamoto. [doi]
- Artist Driven Expressive GraphicsKaye Mason, Sheelagh Carpendale. [doi]
- Approximated View Reconstruction Using Precomputed ID-BitfieldsOscar E. Meruvia Pastor, Thomas Strothotte. [doi]
- Towards Rapid Reconstruction for Animated Ray TracingJonas Lext, Tomas Akenine-Möller. [doi]
- Volumetric Model Repair for Virtual Reality ApplicationsAndreas Kolb 0001, Lars John. [doi]
- Game Based InterfacesHolger Diener, Hagen Schumacher. [doi]