Abstract is missing.
- Efficient Free Path Sampling in Inhomogeneous MediaLászló Szirmay-Kalos, Balázs Tóth, Milán Magdics, Balázs Csébfalvi. [doi]
- GPU Destruction: Real-Time Procedural Demolition of Virtual EnvironmentsDerek John Morris, Eike Falk Anderson. [doi]
- Face Fitting using a Genetic AlgorithmDavid W. Hunter, Bernard Tiddeman, David I. Perrett. [doi]
- Procedural Approach for RealisticWoven Fabric RenderingSung-Soo Kim, Young-Min Kang, Seung-Woo Nam. [doi]
- A Method for Fast Initialization of Markerless Object TrackingJens Maiero, André Hinkenjann. [doi]
- User's Preference-Based Color Transformation Using Interactive Genetic AlgorithmHang-Bong Kang, Hyeyoon Woo. [doi]
- Real-Time Smoke Rendering and Light InteractionChristopher J. Bass, Eike Falk Anderson. [doi]
- Accelerated Deterministic Simulation of X-ray Attenuation Using Graphics HardwareFranck Patrick Vidal, Manuel Garnier, Nicolas Freud, Jean-Michel Létang, Nigel W. John. [doi]
- A curvature based lightning model for quasi-global diffuse illuminationStefan Seipel, Fei Liu, Martin Ericsson. [doi]
- Procedural Generation of Urban Environments through Space and TimeJeremy Noghani, Fotis Liarokapis, Eike Falk Anderson. [doi]
- Towards Multi-Touch Map Interaction on Tabletops: State of the Art and Design RecommendationsFlorian Klompmaker, Rami Ajaj. [doi]
- CAVER Viewer - the explorer of behaviour of tunnels in proteinsBarbora Kozlíková, Jirí Sochor. [doi]
- Automated Astrophysical Modeling with ShapeStephan Wenger, Wolfgang Steffen, Nicholas Koning, Christophe Morisset, Marcus A. Magnor. [doi]
- A Framework for Simulation-Event Triggered AnimationsRobert Hauck, Urs Künzler. [doi]
- Undoing Subpixel Rendering for Better ScreenshotsJörn Loviscach. [doi]