Abstract is missing.
- Position-based Methods for the Simulation of Solid Objects in Computer GraphicsJan Bender, Matthias Müller, Miguel A. Otaduy, Matthias Teschner. 1-22 [doi]
- Scalable Realistic Rendering with Many-Light MethodsCarsten Dachsbacher, Jaroslav Krivánek, Milos Hasan, Adam Arbree, Bruce Walter, Jan Novák. 23-38 [doi]
- Glyph-based Visualization: Foundations, Design Guidelines, Techniques and ApplicationsRita Borgo, Johannes Kehrer, David H. S. Chung, Eamonn Maguire, Robert S. Laramee, Helwig Hauser, Matthew Ward, Min Chen. 39-63 [doi]
- A Survey of Interaction Techniques for Interactive 3D EnvironmentsJacek Jankowski, Martin Hachet. 65-93 [doi]
- State of the Art of Parallel CoordinatesJulian Heinrich, Daniel Weiskopf. 95-116 [doi]
- A Survey of Compressed GPU-Based Direct Volume RenderingMarcos Balsa Rodríguez, Enrico Gobbetti, José Antonio Iglesias Guitián, Maxim Makhinya, Fabio Marton, Renato Pajarola, Susanne K. Suter. 117-136 [doi]
- Computational Fabrication and Display of Material AppearanceMatthias B. Hullin, Ivo Ihrke, Wolfgang Heidrich, Tim Weyrich, Gerwin Damberg, Martin Fuchs. 137-153 [doi]
- Modeling Terrains and Subsurface GeologyMattia Natali, Endre M. Lidal, Július Parulek, Ivan Viola, Daniel Patel. 155-173 [doi]
- Structure-Aware Shape ProcessingNiloy J. Mitra, Michael Wand, Hao Zhang 0002, Daniel Cohen-Or, Martin Bokeloh. 175-197 [doi]