Abstract is missing.
- Physically-based Simulation of Cuts in Deformable Bodies: A SurveyJun Wu, Rüdiger Westermann, Christian Dick. 1-19 [doi]
- SPH Fluids in Computer GraphicsMarkus Ihmsen, Jens Orthmann, Barbara Solenthaler, Andreas Kolb, Matthias Teschner. 21-42 [doi]
- A Survey of Color Mapping and its ApplicationsSheikh Faridul Faridul, Tania Pouli, Christel Chamaret, Jürgen Stauder, Alain Trémeau, Erik Reinhard. 43-67 [doi]
- Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial SystemsKerstin Ruhland, Sean Andrist, Jeremy B. Badler, C. E. Peters, Norman I. Badler, Michael Gleicher, Bilge Mutlu, Rachel McDonnell. 69-91 [doi]
- State of the Art Report on Real-time Rendering with Hardware TessellationHenry Schäfer, Matthias Nießner, Benjamin Keinert, Marc Stamminger, Charles T. Loop. 93-117 [doi]
- Data-Driven Video CompletionShachar Ilan, Ariel Shamir. 119-133 [doi]
- Quantifying 3D Shape Similarity Using Maps: Recent Trends, Applications and PerspectivesSilvia Biasotti, Andrea Cerri, Alexander M. Bronstein, Michael M. Bronstein. 135-159 [doi]
- State of the Art in Surface Reconstruction from Point CloudsMatthew Berger, Andrea Tagliasacchi, Lee M. Seversky, Pierre Alliez, Joshua A. Levine, Andrei Sharf, Cláudio T. Silva. 161-185 [doi]
- State of the Art in Artistic Editing of Appearance, Lighting, and MaterialThorsten-Walther Schmidt, Fabio Pellacini, Derek Nowrouzezahrai, Wojciech Jarosz, Carsten Dachsbacher. 187-198 [doi]
- Practice and Theory of Blendshape Facial ModelsJohn P. Lewis, Ken Anjyo, Taehyun Rhee, Mengjie Zhang, Fred Pighin, Zhigang Deng. 199-218 [doi]