Abstract is missing.
- Profiting even more from open sourceMichael Weiss. 1 [doi]
- A pattern language for teaching design patterns (part 1)Christian Köppe. 2 [doi]
- Continuous activity: a pedagogical pattern for active learningChristian Köppe. 3 [doi]
- A trainer's guideline to teaching soft skills using improvisation theater: a workshop format exemplified on a requirements engineering gameAnne Hoffmann. 4 [doi]
- How to write a pattern?: a rough guide for first-time pattern authorsTim Wellhausen, Andreas Fiesser. 5 [doi]
- Showcase of learning: towards a pattern language for working with electronic portfolios in higher educationReinhard Bauer, Peter Baumgartner 0002. 6 [doi]
- Patterns for flexible BPMN workflowsBirgit Zimmermann, Markus Döhring. 7 [doi]
- Speech augmented multitouch interaction patternsDirk Schnelle-Walka, Sebastian Döweling. 8 [doi]
- Bow tie testing: a testing pattern for product linesMartin Fagereng Johansen, Øystein Haugen, Franck Fleurey. 9 [doi]
- I tell you somethingDirk Schnelle-Walka. 10 [doi]
- Enterprise architecture management patterns for company-wide access views on business objectsSabine Buckl, Florian Matthes, Ivan Monahov, Sascha Roth, Christopher Schulz, Christian M. Schweda. 11 [doi]
- Messaging patterns for distributed machine control systemsVeli-Pekka Eloranta, Johannes Koskinen. 12 [doi]
- Monitoring performance-related QoS properties in service-oriented systems: a pattern-based architectural decision modelErnst Oberortner, Stefan Sobernig, Uwe Zdun, Schahram Dustdar. 13 [doi]
- Affective computing meets design patterns: a pattern-based model for a multimodal emotion recognition frameworkJavier Gonzalez Sanchez, Maria Elena Chavez Echeagaray, Robert K. Atkinson, Winslow Burleson. 14 [doi]
- Rafting the agile waterfall: value based conflicts of agile software developmentJörg Pechau. 15 [doi]