Abstract is missing.
- Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platformAna Vasconcelos, Paula Alexandra Silva, João Caseiro, Francisco Nunes, Luís F. Teixeira. 1-10 [doi]
- eometry: teaching geometry through playGünter Wallner, Simone Kriglstein. 11-18 [doi]
- Double fine adventure and the double hermeneutic videogameVeli-Matti Karhulahti. 19-26 [doi]
- Expanding the comics canvas: GPS comicsÖzge Samanci, Anuj Tewari. 27-34 [doi]
- Introducing PALLA, a novel input device for leisure activities: a case study on a tangible video game for seniorsFabio Varesano, Fabiana Vernero. 35-44 [doi]
- Involving players earlier in the game design process using cultural probesFilip Lange-Nielsen, Xavier Vijay Lafont, Benjamin Cassar, Rilla Khaled. 45-54 [doi]
- Power me Up!: an interactive and physiological perspective on videogames' temporary bonus rewardsLuís Duarte, Luís Carriço. 55-63 [doi]
- Puzzle games: player strategies across different interaction modalitiesJaime Carvalho, Luís Duarte, Luís Carriço. 64-72 [doi]
- Rapid assessment of game experiences in public settingsChristiane Moser, Verena Fuchsberger, Manfred Tscheligi. 73-82 [doi]
- World of Golf: a socially relevant simulation gameRamin Tadayon, Winslow Burleson, Ashish Amresh. 83-92 [doi]
- "Blue pill or red pill?": placebo effect and the outcome on physiological & player performance metricsLuís Duarte, Luís Carriço. 93-96 [doi]
- Bubble Popper: considering body contact in gamesCagdas "Chad" Toprak, Joshua Platt, Florian 'Floyd' Mueller. 97-100 [doi]
- Control vs. complexity in games: comparing arousal in 2D game prototypesMichael Lankes, Wolfgang Hochleitner, Christina Hochleitner, Nina Lehner. 101-104 [doi]
- Exploring player perceptions that contribute to the appeal of World of WarcraftGeorgios Christou. 105-108 [doi]
- No sweat, no fun: large-gesture recognition for computer gamesLuc Geurts, Andy Van Woensel, Vero Vanden Abeele. 109-112 [doi]
- Personality and player types in Fallout New VegasNicole McMahon, Peta Wyeth, Daniel Johnson 0001. 113-116 [doi]
- Personality, genre and videogame play experienceDaniel Johnson 0001, Peta Wyeth, Penny Sweetser, John A. Gardner. 117-120 [doi]