Abstract is missing.
- Sustainable Competence Development of Business Students: Effectiveness of Using Serious GamesRink Weijs, Geertje Bekebrede, Igor Nikolic. 3-14 [doi]
- The Design of an Augmented Reality Collaborative Game for Sustainable DevelopmentAlysson Diniz dos Santos, Francesco Strada, Andrea Bottino. 15-23 [doi]
- Designing Virtual River: A Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain MaintenanceRobert-Jan den Haan, Vivian Juliette Cortes Arevalo, Mascha van der Voort, Suzanne Hulscher. 24-34 [doi]
- A Game-Based Approach to Examining Students' Conceptual Knowledge of FractionsManuel Ninaus, Kristian Kiili, Jake McMullen, Korbinian Moeller. 37-49 [doi]
- EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video GameAura Hernández-Sabaté, Lluís Albarracín, Daniel Calvo, Núria Gorgorió. 50-59 [doi]
- Building Arduino-Based Tangible Serious Games for Elementary Mathematics and PhysicsLuca Mollo, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria. 60-69 [doi]
- Database Engineering GameMarkus Siepermann. 70-79 [doi]
- Effects of a 3D Virtual Reality Neurofeedback Scenario on User Experience and Performance in Stroke PatientsSilvia Erika Kober, Johanna Louise Reichert, Daniela Schweiger, Christa Neuper, Guilherme Wood. 83-94 [doi]
- Looking for Metacognition - A Knowledge Taxonomy for Psychotherapeutic GamesPriscilla Haring, Harald Warmelink. 95-106 [doi]
- Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot StudyCostas Boletsis, Simon McCallum. 107-119 [doi]
- Introducing the Fling - An Innovative Serious Game to Train Behavioral Control in Adolescents: Protocol of a Randomized Controlled TrialWouter J. Boendermaker, Remco C. Veltkamp, Robbert-Jan Beun, Rens van de Schoot, Margot Peeters. 120-129 [doi]
- Social Agents for Learning in Virtual EnvironmentsAgnese Augello, Manuel Gentile, Frank Dignum. 133-143 [doi]
- EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning PracticesSamantha Clarke, Sylvester Arnab, Helen Keegan, Luca Morini, Oliver Wood. 144-153 [doi]
- Parsifal a Game Opera - Experiential Learning in Gameful Performance ArtRens Kortmann, Arlon Luijten. 154-164 [doi]
- Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and TransportationHeide Lukosch, Shalini Kurapati, Geertje Bekebrede, Simon Tiemersma, Daan Groen, Linda van Veen, Alexander Verbraeck. 167-176 [doi]
- SOA Applied: Engineering Software as Processing Unit of a Serious GameDaniel Schwarz, Heinrich Söbke, Andreas F. Hofmann, Gerald Angermair, Lars Schnatmann, Jörg Londong. 177-186 [doi]
- Serious Gaming in Airport Management: Transformation from a Validation Tool to a Learning EnvironmentSebastian Schier, Maria Freese, Thorsten Mühlhausen. 187-196 [doi]
- Using Comparative Behavior Analysis to Improve the Impact of Serious Games on Students' Learning ExperienceDominique Jaccard, Jarle Hulaas, Ariane Dumont. 199-210 [doi]
- Immersion's Impact on Performance in a Spatial Reasoning TaskLaura Freina, Rosa Bottino, Mauro Tavella, Francesca Maria Dagnino. 211-220 [doi]
- On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters CasePejman Sajjadi, Eman El Sayed, Olga De Troyer. 221-231 [doi]
- The RAGE Advanced Game Technologies Repository for Supporting Applied Game DevelopmentAtanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov, Wim Westera, Rui Prada, Paul Hollins, Pablo Moreno-Ger. 235-245 [doi]
- A Semantic Frame Approach to Support Serious Game DesignManuel Gentile, Giuseppe Città, Simona Ottaviano, Dario La Guardia, Valentina Dal Grande, Mario Allegra, Aki Järvinen. 246-256 [doi]
- The Game Jam as a Format for Formal Applied Game Design and Development EducationMicah Hrehovcsik, Harald Warmelink, Marilla Valente. 257-267 [doi]
- Analyzing Gamification of "Duolingo" with Focus on Its Course StructureDuy Huynh, Long Zuo, Hiroyuki Iida. 268-277 [doi]
- Mobile Learning Game Authoring Tools: Assessment, Synthesis and ProposalsAous Karoui, Iza Marfisi-Schottman, Sébastien George. 281-291 [doi]
- Interest in and Willingness to Pay for Mobile Applications in MuseumsPeter Winzer, Tamara Steffen. 292-301 [doi]
- Gamification of Car Driver PerformancePratheep Kumar Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria. 302-308 [doi]
- Designing Working Memory Games for ElderlyAntti Koivisto, Antero Lindstedt, Sari Merilampi, Kristian Kiili. 311-320 [doi]
- ACMUS: Comparative Assessment of a Musical Multimedia ToolMikel Ostiz-Blanco, Alfredo Pina Calafi, Miriam Lizaso Azcárate, Sergi Grau Carrión. 321-330 [doi]
- Serious Games: Valuable Tools for Cultural HeritageStavroula Bampatzia, Ioannis Bourlakos, Angeliki Antoniou, Costas Vassilakis, George Lepouras, Manolis Wallace. 331-341 [doi]
- Let's DEsign for MOtivation (DEMO)Dimitra Chasanidou, Amela Karahasanovic. 342-353 [doi]
- Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic PlayersPejman Sajjadi, Andreas Lo-A.-Njoe, Joachim Vlieghe, Olga De Troyer. 354-364 [doi]
- To Recall to Play in the Street: A Critical Review of the Transformation of the Game Concept, Importance and Place of Game in Children's WorldPervin Oya Taneri, Mehmet M. Akgunduz, K. Funda Nayir. 365-373 [doi]
- Towards Computer-Supported Self-debriefing of a Serious Game Against Cyber BullyingOlga De Troyer, Anas Helalouch, Christophe Debruyne. 374-384 [doi]
- An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold SteelShuo Xiong, Ying Peng, Hiroyuki Iida, Nordin Abu Bakar. 385-394 [doi]
- A Generic Model for Emotional AI in Real-Time Multiplayer Fighting GamesChetprayoon Panumate, Youichiro Miyake, Hiroyuki Iida. 395-404 [doi]
- Gamification and ScrabbleSuwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida. 405-414 [doi]
- Proposal of a Serious Game to Help Prevent DementiaKiho Kang, Eun Jin Choi, Young-Suk Lee. 415-424 [doi]
- Towards a Human Machine Interface Concept for Performance Improvement of CyclingMenah El Bastawisy, Dirk Reichardt, Slim Abdennadher. 425-434 [doi]
- Development of a Serious Game for the Elderly (Title: 'Paldokangsan4')Kyungsik Kim. 435-443 [doi]
- A Neuroscience Based Approach to Game Based Learning DesignNikesh Bajaj, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria. 444-454 [doi]