Abstract is missing.
- The Effect of Disposition to Critical Thinking on Playing Serious GamesManuel Gentile, Giuseppe Città, Salvatore Perna, Alessandro Signa, Francesco Reale, Valentina Dal Grande, Simona Ottaviano, Dario La Guardia, Mario Allegra. 3-15 [doi]
- A Learning Path in Support of Computational Thinking in the Last Years of Primary SchoolLaura Freina, Rosa Bottino, Lucia Ferlino. 16-27 [doi]
- ALF - A Framework for Evaluating Accelerated Learning and Cognitive Skills Development in Industry Through GamesSobah Abbas Petersen, Manuel Oliveira, Kristin Hestetun, Anette Østbø Sørensen. 28-38 [doi]
- Musicality: A Game to Improve Musical PerceptionNouri Khalass, Georgia Zarnomitrou, Kazi Injamamul Haque, Salim Salmi, Simon Maulini, Tanja Linkermann, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra. 39-48 [doi]
- Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case StudyIvo Bril, Nick Degens, Jef Folkerts. 49-59 [doi]
- MUV: A Game to Encourage Sustainable Mobility HabitsSalvatore Di Dio, Enza Lissandrello, Domenico Schillaci, Brunella Caroleo, Andrea Vesco, Ingwio D'Hespeel. 60-70 [doi]
- Putting the Long-Term into Behavior ChangeHarmen de Weerd, Nick Degens. 71-81 [doi]
- MainTrain: A Serious Game on the Complexities of Rail MaintenanceDavid Alderliesten, Kotryna Valeckaite, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra. 82-89 [doi]
- Board Games for Training Computational ThinkingKaterina Tsarava, Korbinian Moeller, Manuel Ninaus. 90-100 [doi]
- Dungeons and Dragons as a Tool for Developing Student Self-reflection SkillsSamantha Clarke, Sylvester Arnab, Luca Morini, Lauren Heywood. 101-109 [doi]
- A Serious Game for Training Verbal Resilience to Doorstep ScamsLaura M. van der Lubbe, Charlotte Gerritsen, Daniel Formolo, Marco Otte, Tibor Bosse. 110-120 [doi]
- Designing an Intrinsically Integrated Educational Game on Newtonian MechanicsAnne van der Linden, Wouter R. van Joolingen, Ralph F. G. Meulenbroeks. 123-133 [doi]
- Games and Learning: Potential and Limitations from the Players' Point of ViewDonatella Persico, Marcello Passarelli, Francesca Maria Dagnino, Flavio Manganello, Jeffrey Earp, Francesca Pozzi. 134-145 [doi]
- Balancing Realism and Engagement for a Serious Game in the Domain of Remote SensingDaniel Atorf, Ehm Kannegieser, Wolfgang Roller. 146-156 [doi]
- Extending a Digital Fraction Game Piece by Piece with Physical ManipulativesKristian Kiili, Antti Koskinen, Antero Lindstedt, Manuel Ninaus. 157-166 [doi]
- A Fun-Accuracy Trade-Off in Game-Based LearningSimon Greipl, Manuel Ninaus, Darlene Bauer, Kristian Kiili, Korbinian Moeller. 167-177 [doi]
- Integrating Self-Determination and Self-Efficacy in Game DesignHossein Jamshidifarsani, Paul Tamayo-Serrano, Samir Garbaya, Theodore Lim, Pierre Blazevic. 178-190 [doi]
- Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? ProjectElizabeth A. Boyle, Jannicke Baalsrud Hauge, Murray Leith, Duncan Sim, Hans G. K. Hummel, Petar Jandric, Athanassios Jimoyiannis. 191-200 [doi]
- Auditory Attention, Implications for Serious Game DesignNikesh Bajaj, Francesco Bellotti, Riccardo Berta, Jesús Requena-Carrión, Alessandro De Gloria. 201-209 [doi]
- How to Set the Game Characteristics, Design the Instructional Content and the Didactical Setting for a Serious Game for Health Prevention in the WorkplaceJulia Rapp, Julia Rose, Susanne Narciss, Felix Kapp. 210-220 [doi]
- Co-created Design of a Serious Game Investigation into Developer-Centred SecurityManuel Maarek, Sandy Louchart, Léon McGregor, Ross McMenemy. 221-231 [doi]
- Conceptual Factors for the Design of Serious GamesChristina Tsita, Maya Satratzemi. 232-241 [doi]
- Teaching and Learning with Escape Games from Debriefing to Institutionalization of KnowledgeEric Sanchez, Maud Plumettaz-Sieber. 242-253 [doi]
- Enhancing Energy Conservation by a Household Energy GameJan Dirk L. Fijnheer, Herre van Oostendorp, Remco C. Veltkamp. 257-266 [doi]
- Analyzing and Predicting Player Performance in a Quantum Cryptography Serious GameDilanga Abeyrathna, Srikanth Vadla, Vidya Bommanapally, Mahadevan Subramaniam, Parvathi Chundi, Abhishek Parakh. 267-276 [doi]
- The RAGE Software Portal: Toward a Serious Game Technologies MarketplaceWim Westera, Baltasar Fernández-Manjón, Rui Prada, Kam Star, Andrea Molinari, Dominic Heutelbeck, Paul Hollins, Rubén Riestra, Krassen Stefanov, Eric Kluijfhout. 277-286 [doi]
- Improving Serious Games Analyzing Learning Analytics Data: Lessons LearnedCristina Alonso-Fernández, Iván José Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón. 287-296 [doi]
- A Toolkit for Creating Cross-Reality Serious GamesTelmo Zarraonandia, Paloma Díaz, Andrés Santos, Alvaro Montero, Ignacio Aedo. 297-307 [doi]
- TurtleTable: Learn the Basics of Computer Algorithms with Tangible InteractionsIza Marfisi-Schottman, Sébastien George, Marc Leconte. 308-317 [doi]
- Modding Tabletop Games for EducationDaisy Abbott. 318-329 [doi]
- HPGE: An Haptic Plugin for Game EnginesNicolò Balzarotti, Gabriel Baud-Bovy. 330-339 [doi]
- Gamifying with OneUp: For Learning, Grades or Fun?Darina Dicheva, Keith Irwin, Christo Dichev. 343-353 [doi]
- Teaming up with Artificial Intelligence: The Human in the Loop of Serious Game Pathfinding AlgorithmsMichael D. Kickmeier-Rust, Andreas Holzinger. 354-363 [doi]
- Shallow and Deep Gamification in Mathematics TrailsIwan Gurjanow, Miguel Oliveira, Joerg Zender, Pedro A. Santos, Matthias Ludwig 0001. 364-374 [doi]
- A Case Study of Deep Gamification in Higher Engineering EducationHeinrich Söbke. 375-386 [doi]
- Introducing NarRob, a Robotic StorytellerAgnese Augello, Ignazio Infantino, Umberto Maniscalco, Giovanni Pilato, Filippo Vella. 387-396 [doi]
- CreaCube, a Playful Activity with Modular RoboticsMargarida Romero, Dayle David, Benjamin Lille. 397-405 [doi]
- Augmented Reality Gamification for Human AnatomyAntonina Argo, Marco Arrigo, Fabio Bucchieri, Francesco Cappello, Francesco Di Paola, Mariella Farella, Alberto Fucarino, Antonietta Lanzarone, Giosuè Lo Bosco, Dario Saguto, Federico Sannasardo. 409-413 [doi]
- Digital Games as Tools for Enhancing Statistics Instruction in the Early Years: A Teaching Intervention Within a Grade 2 Mathematics ClassroomMaria Meletiou-Mavrotheris, Loucas Tsouccas, Efi Paparistodemou. 414-417 [doi]
- Improving Learning Experiences Through Customizable MetagamesIoana Andreea Stefan, Jannicke Baalsrud Hauge, Ancuta Florentina Gheorge, Antoniu Stefan. 418-421 [doi]
- Predicting Cognitive Profiles from a Mini Quiz: A Facebook Game for Cultural HeritageAngeliki Antoniou. 422-425 [doi]
- Rapid-Play Games for Evaluating Future TechnologyRobert Seater, Joel Kurucar, Andrew UhmeYer. 426-430 [doi]
- Serious Games as Innovative Approach to Address Gender Differences in Career ChoicePia Spangenberger, Linda Kruse, Felix Kapp. 431-435 [doi]
- The AHA Project: An Evidence-Based Augmented Reality Intervention for the Improvement of Reading and Spelling Skills in Children with ADHDGiuseppe Chiazzese, Eleni Mangina, Antonella Chifari, Gianluca Merlo, Rita Treacy, Crispino Tosto. 436-439 [doi]
- User Preferences for a Serious Game to Improve DrivingPratheep Kumar Paranthaman, Francesco Bellotti, Riccardo Berta, Gautam Dange, Alessandro De Gloria. 440-444 [doi]
- Video Games and Attitude Change - Can We Reliably Measure This? The Challenges of Empirical Study DesignLukás Kolek, Vít Sisler, Cyril Brom. 445-448 [doi]