Abstract is missing.
- Model Driven Game Development: 2D Platform Game PrototypingEmanuel Montero Reyno, José Á. Carsí Cubel. 5-7
- HACCS: A Hierarchical Approach to Continuum Crowd SimulationChristopher Mitchell Deeb, Xin Li. 8-16
- IntelligentBox as Development System for SaaS Applications Including Web-based 3D GamesYoshihiro Okada. 22-26
- Transformation and Interpolation with VQM StructureXin Li, Cody Luitjens, Michael Beach. 27-38
- Automatable Evaluation Method Oriented toward Behaviour Believability for Video GamesFabien Tencé, Cédric Buche. 39-43
- Evolving believable behaviours for first person shooter gamesDave Saunders, Colm O Riordan. 44-50
- Analysing the Fitness Landscape of an Abstract Real-Time Strategy GameDavid Keaveney, Colm O Riordan. 51-55
- MASTERGOAL: An Interesting Testbed for AI TechniquesAlberto Samaniego, Alejandro Alliana, Benjamín Barán. 56-60
- An Analysis of Fitness Landscape in the Evolution Social Structures for Computer GamesAlan Cunningham, Colm O Riordan. 61-68
- Rapid Adaptation of Video Game AISander Bakkes, Pieter Spronck, H. Jaap van den Herik. 69-76
- Compacting a Rule Base into an and/or Diagram for Game AISamuel Manier, Olivier Sigaud. 77
- Da Vinci Code Game An Neural Network approach to an imperfect information gameJeroen Boogaard, Léon J. M. Rothkrantz. 85-93
- Extending Game Technologies with Virtual Reality and Multi-Agent SystemsAntonio Barella, Carlos Carrascosa, Vicente J. Botti. 94-98
- Agent Based Serious Gaming; Simulating the Perception Bias on Innovation DiffusionMarco Remondino, Marco Pironti, Roberto Schiesari. 99-106
- Mshindi - an Awalé winnerVincent de Boer, Léon J. M. Rothkrantz. 107-116
- Emerging Team Collaboration by Social ReinforcementJ. Fabregat-Pinilla, Carlos Carrascosa. 117-119
- Generating Emergent Team Strategies in Football Simulation Videogames via Genetic AlgorithmsAntonio J. Fernández, Carlos Cotta, Rafael Campaña Ceballos. 120-128
- XIMPEL Interactive Video - between narrative(s) and game playAnton Eliëns, Hugo C. Huurdeman, Marek R. van de Watering, Winoe Bhikharie. 132-136
- Online Gaming Communities: A Practical ShortlistMarek R. van de Watering, Winoe Bhikharie, Hugo C. Huurdeman, Anton Eliëns. 137-140
- MMOG based on MAS: A Game-Independent OntologyGustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti. 141-146
- Edutainment games included as activities in the Summer School of the Technical University of ValenciaM. Carmen Juan, David Furió, Ramón Mollá Vayá, M. José Vicent, Roberto Vivó, Miguelón Giménez. 147-151
- Humming in Facebook: An overview of Social Network platform architecturesKen Newman. 152