Abstract is missing.
- Alpha testing of the rapid recovery Kayaking-based exergameRobert Shewaga, David Rojas, Bill Kapralos, John Brennan. 1-5 [doi]
- Sensory flux from the eye: Biological sensing-of-sensing (veillametrics) for 3D augmented-reality environmentsRyan E. Janzen, Steve Mann. 1-9 [doi]
- Teaching the brain through games - MedullaJoseph R. Fanfarelli. 1 [doi]
- External automatic defibrillator game-based learning appMario Andres Vargas Orjuela, Alvaro Uribe-Quevedo, Norman Jaimes, Byron Perez-Gutierrez. 1-4 [doi]
- A study of interaction in idle games & perceptions on the definition of a gameImran Khaliq, Blair Purkiss. 1-6 [doi]
- Are virtual learning environments appropriate for dyscalculic students? A theoretical approach on design optimization of virtual worlds used in mixed-reality simulatorsLaura Lenz, Anja Richert, Katharina Schuster, Sabina Jeschke. 1-8 [doi]
- Course: Rapid advanced multimodal multi-device interactive application prototyping with Max/Jitter, processing, and OpenGLMiao Song, Serguei A. Mokhov, Sudhir P. Mudur. 1-2 [doi]
- Presenting a standard slot machine as an interactive racing gameTony Morelli. 1-7 [doi]
- The virtual little albert experiment: Creating conditioned emotion response in virtual agentsAlexander Patrick, Curtis Gittens, Michael Katchabaw. 1-8 [doi]
- Artificial society generation for modern video gamesBryan B. Sarlo, Michael Katchabaw. 1-8 [doi]
- 4PEG: A structured rating system for games for learningKatrin Becker. 1-6 [doi]
- Fluid input devices and fluid dynamics-based human-machine interactionSteve Mann, Ryan E. Janzen. 1-4 [doi]
- Volcano: An interactive sword generatorMichele Pirovano, Renato Mainetti, Daniele Loiacono. 1-8 [doi]
- Screen space point sampled shadowsBrent Cowan, Saad Khattak, Bill Kapralos, Andrew Hogue. 1-7 [doi]
- Effects of interior bezel size and configuration on gaming performance with large tiled displaysGeneva Smith, Robert J. Teather, Jordan Lass, Jacques Carette. 1-8 [doi]
- Stereoscopy and haptics human eye AR appCarlos Soto-Fernandez, Hugo Vega, Alvaro Uribe-Quevedo, Norman Jaimes, Bill Kapralos. 1-2 [doi]
- Factor: A game about matching common factorsJonah Warren. 1 [doi]
- Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter gamesMargaree Peacocke, Robert J. Teather, Jacques Carette, I. Scott MacKenzie. 1-8 [doi]
- Applications of the Illimitable Space System in the context of media technology and on-stage performance: A collaborative interdisciplinary experienceMiao Song, Serguei A. Mokhov, Jilson Thomas, Sudhir P. Mudur. 1-8 [doi]
- Development of a first person shooter game controllerRobinson Diaz, John Prieto, Jeferson Pardo, Camilo Ariza-Zambrano, Alvaro Uribe-Quevedo, Enit Godoy, Byron Perez-Gutierrez. 1-2 [doi]
- Uniquitous: Implementation and evaluation of a cloud-based game system in UnityMeng Luo, Mark Claypool. 1-6 [doi]
- Procedural weapons generation for unreal tournament IIIDaniele Gravina, Daniele Loiacono. 1-8 [doi]
- Creating genuine smiles for digital and robotic characters: An empirical studyMei Si, J. Dean McDaniel. 1-6 [doi]
- Gamification: How to gamify learning and instructionKatrin Becker. 1-3 [doi]
- Serious games: Rehabilitation fuzzy grammar for exercise and therapy complianceVíctor Fernández-Cervantes, Eleni Stroulia, Luis E. Oliva, Francisco Gonzalez, Claudio Castillo. 1-8 [doi]
- Quantifying the differential impact of sensor noise in augmented reality gaming inputFarjana Z. Eishita, Kevin G. Stanley, Alain Esquivel. 1-9 [doi]
- Serious rehabilitation games with KinectVíctor Fernández-Cervantes, Eleni Stroulia, Claudio Castillo, Luis E. Oliva, Francisco Gonzalez. 1 [doi]
- Serious game for serious disease: Diminishing stigma of depression via game experienceWeina Jin, Diane Gromala, Xin Tong. 1-2 [doi]
- Swarm modulation: An algorithm for real-time spectral transformationRyan E. Janzen, Steve Mann. 1-8 [doi]
- 2D LIDAR as a distributed interaction tool for virtual and augmented reality video gamesJohn McCormack, Joseph Prine, Bradley Trowbridge, A. Carol Rodriguez, Ryan Integlia. 1-5 [doi]
- Workshop proposal: Game UI design, evaluation, and user researchPejman Mirza-Babaei, Naeem Moosajee, Robert J. Teather, Jacques Carette, Victoria McArthur. 1-2 [doi]
- WoyUbu: Experiments with video-gaming in live theatreDave Pape, Sarah Bay-Cheng, Josephine Anstey, Dave Mauzy. 1-4 [doi]
- Encouraging physical activity with a game-based mobile application: FitPetXin Tong, Diane Gromala, Chris D. Shaw, Weina Jin. 1-2 [doi]
- The introduction of a quantum mirror in the game of life cellular automatonMikael Fridenfalk. 1-2 [doi]
- Gaming & law - Its part of the game, so what should I knowKai Erenli. 1-2 [doi]
- Smartphones and interactive story development workshopLorene Shyba. 1-3 [doi]
- Back-Pointer - Fitts' law analysis of natural mobile camera based interactionsTony Morelli, Taylor Ripke. 1-6 [doi]
- Toward an effective approach to collaboration education: A taxonomy for game designAnna Loparev, Christopher A. Egert. 1-4 [doi]
- Are virtual learning environments appropriate for dyscalculic students? A theoretical approach on design optimization of virtual worlds used in mixed-reality simulatorsLaura Lenz, Anja Richert, Katharina Schuster, Sabina Jeschke. 1-8 [doi]
- Declaration of veillance (Surveillance is Half-Truth)Steve Mann, Ryan E. Janzen, Mir Adnan Ali, Ken Nickerson. 1-2 [doi]
- "SQUEAKeys": A friction idiophone, for physical interaction with mobile devicesSteve Mann, Ryan E. Janzen, Valmiki Rampersad, Jason Huang, Lei Jimmy Ba. 1-4 [doi]
- A cooperative game for older powered chair users and their friends and familyKatie Seaborn, Peter Pennefather, Deborah I. Fels. 1-4 [doi]
- Designing indoor tangible games based on fuzzy localisationRaphaël Robert-Bouchard, Jérôme Dupire, Pierre Cubaud. 1-4 [doi]
- Video artwork: It's only a gameDeschanel Li, Miao Song. 1 [doi]
- Face race - Face down extreme virtual reality racing gameTony Morelli. 1 [doi]
- Demo: Towards historical sightseeing with an augmented reality interactive documentary appMiao Song, Serguei A. Mokhov, Sudhir P. Mudur, Jean-Claude Bustros. 1-2 [doi]
- Algorithmic music composition for computer games based on L-systemMikael Fridenfalk. 1-6 [doi]
- Does a segmented health bar affect a player's preference for a game? A pilot studyCurtis Gittens, P. Christopher Gloumeau. 1-8 [doi]
- Serious mods: A case for modding in serious games pedagogyVictoria McArthur, Robert John Teather. 1-4 [doi]
- Convulsive treatment game-based training appEngie Ruge-Vera, Alvaro Uribe-Quevedo, Norman Jaimes, Byron Perez-Gutierrez. 1-4 [doi]
- Surrender at 20? Matchmaking in league of legendsMark Claypool, Jonathan Decelle, Gabriel Hall, Lindsay O'Donnell. 1-4 [doi]
- Measurement-based analysis of the video characteristics of Twitch.tvMark Claypool, Daniel Farrington, Nicholas Muesch. 1-4 [doi]
- Pushing without breaking: Nudging exergame players while maintaining immersionAdrian Schneider, T. C. Nicholas Graham. 1-8 [doi]
- Giving in to temptations (of consuming electronics) visuals + interactive poetryLorene Shyba. 1 [doi]
- Video games to the rescue: Can game design make software based lab experiments engaging?Karthik Sankaranarayanan, Pejman Mirza-Babaei, Frederico Da Rocha Tome Filho. 1-4 [doi]
- Demo: Spatial UI experience and projection mapping on stage with ISSv2Miao Song, Serguei A. Mokhov, Jilson Thomas, Sudhir P. Mudur. 1-2 [doi]
- Digital economies and trading in counter strike global offensive: How virtual items are valued to real world currencies in an online barter-free marketKei'Ichiro Yamamoto, Victoria McArthur. 1-6 [doi]
- Uniform vs. non-uniform scaling of shooter games on large displaysRobert J. Teather, Jacques Carette, Manivanna Thevathasan. 1-8 [doi]
- Gaming, fitness, and relaxationBradley Trowbridge, A. Carol Rodriguez, Joseph Prine, Michelle Holzemer, John McCormack, Ryan Integlia. 1 [doi]
- Detection of central venous access anatomic regions of interest using augmented reality game-based learningIngridh Ochoa-Casas, Gerardo Tibamoso, Lizeth Vega-Medina, Byron Perez-Gutierrez, Alvaro Uribe-Quevedo. 1-3 [doi]
- Bright ideas: A wearable interactive "Inventometer" (brainwave-based idea display)Steve Mann, Ryan E. Janzen, Hang Wu, Max Hao Lu, Nitin Guleria. 1-8 [doi]
- Development and usability testing of simulated wind in a racing video gameMiguel Ángel García-Ruíz, Pedro C. Santana-Mancilla. 1-2 [doi]