Abstract is missing.
- Effects of Gamification and Physiological Stress on Webstore Retention and Purchase IntentionsJani Holopainen, Jyri Hoffrén. [doi]
- Designing Restorative VR Sports Experiences - Yoga in Virtual NatureTommi Kiianmies, Sofia Vierula, Jonna Häkkilä. [doi]
- Can We Touch the Real in Virtual Reality? An Empirical Study of Multisensory InteractionShivang Gupta, Emma Jane Pretty, Zhenxing Li, Xinyi Yang, Juho Hamari, Nannan Xi. [doi]
- Learning Ethics at Work through Play: An Experimental Study on Role-Playing GameGalina Zvereva, Gong Qiao, Xinyan Zhao, Nannan Xi, Juho Hamari. [doi]
- Leveling Up UX Methods: An Interactive Archive for UX Methodologies in Gameful DesignSimone Bassanelli, Enrico Bolognesi, Tommaso Ceccherini, Antonio Bucchiarone, Annapaola Marconi. [doi]
- Real-time Assistance with AR HUD Screen in the Forest Harvester MachineHeli Kymäläinen, Borja García-Pascual, Carlos Martín-Cortés, Martino Rogai, Mari Selkimäki, Xin Zhou, Esteban Arboix, Mauricio Acuna, Blas Mola-Yudego. [doi]
- Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game ApproachAndré Matutat, Benjamin Franke, Niklas Schumann, Birgit Christina George, Jörg Michael Keuntje, Carsten Gips. [doi]
- City in Play: Conceptual Synergies Between Generative AI and Extended Reality for Urban PlayNima Sharafi Rohani, Vincenzo Idone Cassone, Mattia Thibault. [doi]
- Beetle Migration Game: Balancing Ecosystems as a More-than-Human Play PracticeFederico Bonetti, Linas K. Gabrielaitis, Simone Bassanelli, Fatin Hamid, Laura D. Cosio, Annapaola Marconi. [doi]
- Quiz Traveller: A Crowdsourced Educational Game on Chat-Based Interactive Live-Streaming PlatformsYunfei Wang, Lei Shi 0003, Xin Shu, Marci Chi Ma, Wilk Oliveira, Ahmed Kharrufa. [doi]
- How Game Elements Structure Educational Learning Paths: A Literature ReviewLorenzo Zambotto, Simone Bassanelli, Federico Manzoni, Antonio Bucchiarone, Annapaola Marconi. [doi]
- HereSay: Gamifying Urban Crowdsourcing Through Affordance-Based Data CollectionManuel F. Baer, Luma Fonseca Alves, Samuli Laato. [doi]
- What is Game-Like Mental Effort?: Affordance of effort with different game conditionsShruti Agrawal, Girish Dalvi. [doi]
- Promoting Systems Thinking Competence For Sustainable Supply Chains Through Game-based LearningAns Ahmad, Georgina Guillen, Ulla A. Saari, Liliane Carmagnac, Morgane Fritz, Ville-Veikko Uhlgren, Juho Hamari. [doi]
- Engineering the Technical Layer of GamificationJohanna Virkki, Asif Shaikh. [doi]
- Exploring Minimal Narrative Frames in Gamified Learning: A Pilot Study on Narrative Transportation and FlowEva Boehlke, Stefan E. Huber, Kristian Kiili, Manuel Ninaus. [doi]
- Breaking or reinforcing stereotypes? The role of expertise and toxic attitude in live-streaming contextSebastiano Accardi, Nannan Xi, Vincenzo Russo, Juho Hamari. [doi]
- Affective-Relational Practices of Mirror-Dwelling in Social VR: A Processual AccountMila Bujic, Mattia Thibault, Juho Hamari. [doi]
- Demonstrating SIMAplay: A Serious Game for Forest Management Decision-Making through Board Game and Digital SimulationArka Majhi, Daniel Fernández Galeote, Aaron Petty, Jari Vauhkonen, Timo Nummenmaa, Heli Peltola, Juho Hamari. [doi]
- Enhancing Consumer Decision-Making in AR Shopping: A Design Study on Augmented Product Information PresentationJakob J. Korbel, Marc Riar, Daniel Ignatenko, Markus Gottschalk, Rüdiger Zarnekow. [doi]
- From Gameful to Anti-Gameful: Exploring Opposing Design LogicsAsif Shaikh, S. M. Musfequr Rahman, Johanna Virkki. [doi]
- Reflective design of the heritage computer game Les lumières de Val-Jalbert using culturally significant presenceDave Hawey, Yannick Francillette, Alexandra Ferland-Beauchemin, Guillaume Côté, Gabrielle Leclerc-Bouchard. [doi]
- Leveraging Large Language Models for Twitch Video Clip Understanding and SummarizationJari Lindroos, Raine Koskimaa, Jaakko Peltonen, Tanja Välisalo, Ida Toivanen. [doi]
- Memory Lane: MAR for Location-Based Memory Preservation and Cultural Heritage EngagementR. Prageeth Amarasinghe, Janset Shawash, Mattia Thibault. [doi]
- Playful, Meaningful - or Both? A Review of the Current State of Digital Participatory Urban Planning PlatformsLuma Fonseca Alves, Manuel F. Baer, Samuli Laato, Carolin Klonner, Nora Fagerholm. [doi]
- Breaks in Presence: Assessing the Impact of Visualization Modes on User Experience in Extended Reality Fitness ApplicationsSophia Patrizia Elsholz, Jakob J. Korbel, Maya Hornschuh, Rüdiger Zarnekow. [doi]
- From esports teams to military tactical level communication: A pilot study of user experiences of dual-use smart sleeve technologyMikko Salminen, Satu Jumisko-Pyykkö, Eveliina Toivonen, Brian Scotcher, Wilho Rönkä, Gert Hattingh, Roosa Lundström, Antti-Tuomas Pulkka. [doi]
- Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler GameAndré Matutat, Benjamin Franke, Hannes Rüffer, Niklas Schumann, Birgit Christina George, Carsten Gips. [doi]
- How gamified prompts for metacognitive reflection affect the perceived playfulness of learning: A work-in-progress studyAnnique Smith, Daniel Fernández Galeote, Nikoletta Zampeta Legaki, Juho Hamari. [doi]