Abstract is missing.
- Shape Transformation of Multidimensional Density Functions using Distribution Interpolation of the Radon TransformsMárton József Tóth, Balázs Csébfavi. 5-12 [doi]
- 3D Graph Reconstruction from 2D Graphs Projections and Univariate Positional Traces in 3-Space - With Application to 3D Reconstruction of Road's InterchangesNir Hershko, Gershon Elber. 13-21 [doi]
- Floor Plan Generation and Room Labeling of Indoor Environments from Laser Range DataEric Turner, Avideh Zakhor. 22-33 [doi]
- A Practical and Robust Method to Compute the Boundary of Three-dimensional Axis-aligned BoxesDaniel López Monterde, Jonàs Martínez, Marc Vigo Anglada, Núria Pla Garcia. 34-42 [doi]
- Non-rigid Registration for Deformable ObjectsVan-Toan Cao, Van-Tung Nguyen, Trung-Thien Tran, Sarah Ali, Denis Laurendeau. 43-52 [doi]
- A Novel Ray-shooting Method to Render Night Urban Scenes - A Method based on Polar DiagramsMaría Dolores Robles-Ortega, J. R. Jiménez, Lidia M. Ortega. 53-63 [doi]
- Geodesic Mesh Processing with Edge-Front based Data StructuresHendrik Annuth, Christian-A. Bohn. 64-75 [doi]
- Low-Discrepancy Distribution of Points on Arbitrary Polygonal 3D-surfacesAlena Bulyha, Wolfgang Herzner, Markus Murschitz, Oliver Zendel. 79-87 [doi]
- A Shooting Simulator from BoatsPablo Figueroa, Carlos Francisco Rodríguez, José Tiberio Hernández, Juan Camilo Blanco, Raul Oses, Luis Ballesteros. 88-95 [doi]
- Efficient Registration of Multiple Range Images for Fully Automatic 3D ModelingYulan Guo, JianWei Wan, Jun Zhang, Ke Xu, Min Lu. 96-103 [doi]
- Deformation Method for 3D Identikit CreationPetr Martínek, Ivana Kolingerová. 104-111 [doi]
- Automatic Method for Sharp Feature Extraction from 3D Data of Man-made ObjectsTrung-Thien Tran, Van-Toan Cao, Van-Tung Nguyen, Sarah Ali, Denis Laurendeau. 112-119 [doi]
- Automatic Generation of Structural Building Descriptions from 3D Point Cloud ScansSebastian Ochmann, Richard Vock, Raoul Wessel, Martin Tamke, Reinhard Klein. 120-127 [doi]
- Extending Space Colonization Tree Modeling for Artistic Control and Environmental InteractionsOwen Patrick, Manjeet Rege, Reynold Bailey. 128-135 [doi]
- Real-Time 3D Visualization of Accurate Specular Reflections in Curved Mirrors - A GPU ImplementationAndré Lages Miguel, Ana Catarina Nogueira, Nuno Gonçalves. 136-143 [doi]
- 3D-NCuts: Adapting Normalized Cuts to 3D Triangulated Surface SegmentationZahra Toony, Denis Laurendeau, Philippe Giguère, Christian Gagné. 144-152 [doi]
- Shader-based Automatic Camera Layout Optimization for Mobile Robots using Genetic AlgorithmShuiying Wang, Raúl Rojas. 153-160 [doi]
- Surface Reconstruction of Ancient Water Storage Systems - An Approach for Sparse 3D Sonar Scans and Fused Stereo ImagesErik A. Nelson, Ian T. Dunn, Jeffrey Forrester, Timothy Gambin, Christopher M. Clark, Zoë J. Wood. 161-168 [doi]
- Visualization of 3D Cluster Results for Medical Tomographic Image DataSylvia Glaßer, Kai Lawonn, Bernhard Preim. 169-176 [doi]
- Variable Penumbra Soft Shadows for Mobile DevicesAlun Evans, Javi Agenjo, Josep Blat. 181-188 [doi]
- CoSMo: Intent-based Composition of Shader ModulesGeorg Haaser, Harald Steinlechner, Michael May, Michael Schwärzler, Stefan Maierhofer, Robert F. Tobler. 189-199 [doi]
- Refresh Rate Modulation for Perceptually Optimized Computer GraphicsJeffrey Smith, Thomas Booth, Reynold J. Bailey. 200-208 [doi]
- Efficient Multi-kernel Ray Tracing for GPUsThomas Schiffer, Dieter W. Fellner. 209-217 [doi]
- Exploiting Material Properties to Select a Suitable Wavelet Basis for Efficient RenderingJeroen Put, Nick Michiels, Philippe Bekaert. 218-224 [doi]
- Topological Space Partition for Fast Ray Tracing in Architectural ModelsMaxime Maria, Sebastien Horna, Lilian Aveneau. 225-235 [doi]
- Performance Analysis for GPU-based Ray-triangle AlgorithmsJuan J. Jiménez, Carlos J. Ogáyar, José M. Noguera, Félix Paulano. 239-246 [doi]
- User-guided Modulation of Rendering Techniques for Detail InspectionAnkit Sharma, Subodh Kumar. 247-254 [doi]
- Free Adaptive Tessellation Strategy of Bézier SurfacesRaquel Concheiro, Margarita Amor, Montserrat Bóo, Emilio J. Padrón. 255-263 [doi]
- Clutter Reduction in Rendering of Particle (Atom) Trajectories with Adaptive Position MergingBidur Bohara, Bijaya B. Karki. 264-271 [doi]
- Feature Extraction for Human Motion Indexing of Acted Dance PerformancesAndreas Aristidou, Yiorgos Chrysanthou. 277-287 [doi]
- MORPHO-Map - A New Way to Model Animation of Topological TransformationsAnnie Luciani, Ali Allaoui, Nicolas Castagné, Emmanuelle Darles, Xavier Skapin, Philippe Meseure. 288-300 [doi]
- Deformable Muscle Models for Motion SimulationTomás Janák, Josef Kohout. 301-311 [doi]
- Coupling Camera-tracked Humans with a Simulated Virtual CrowdJorge Ivan Rivalcoba Rivas, Oriam de Gyves, Isaac Rudomín, Nuria Pelechano. 312-321 [doi]
- Action Graph - A Versatile Data Structure for Action RecognitionJan Baumann, Raoul Wessel, Björn Krüger, Andreas Weber 0004. 325-334 [doi]
- Automatic Fly-through Camera Animations for 3D Architectural RepositoriesPatrick Knöbelreiter, René Berndt, Torsten Ullrich, Dieter W. Fellner. 335-341 [doi]
- Simulation of Surgical Cutting in Deformable Bodies using a Game EngineMartin Kibsgaard, Kasper K. Thomsen, Martin Kraus. 342-347 [doi]
- Virtual Characters with Affective Facial BehaviorAna Paula Cláudio, Augusta Gaspar, Eder Lopes, Maria Beatriz Carmo. 348-355 [doi]
- Retrieval, Recognition and Reconstruction of Quadruped MotionsBjörn Krüger, Hashim Yasin, Rebeka Zsoldos, Andreas Weber 0004. 356-363 [doi]
- A Pen and Paper Interface for Animation CreationPablo Figueroa, J. Arcos, D. Rodriguez, J. Moreno, Faramarz Samavati. 364-371 [doi]
- Perceptual Evaluation of Photo-realism in Real-time 3D Augmented RealityMathias Borg, Martin M. Paprocki, Claus B. Madsen. 377-386 [doi]
- Symbol Adaptation Assessment in Outdoor Augmented RealityMaria Beatriz Carmo, Ana Paula Afonso, António Ferreira, Ana Paula Cláudio, Edgar Montez. 387-396 [doi]
- Sensing Immersive 360º Mobile Interactive VideoJoão Ramalho, Teresa Chambel. 397-406 [doi]
- Towards a Natural Interaction for Rapid Prototyping of Parametric ClosetsIván Rodríguez, Celso Campos, Enrique Barreiro, Jorge Vázquez, Rocío Veiga. 409-416 [doi]
- Evaluating the Usability of Recent Consumer-grade 3D Input DevicesChristian Siegl, Jochen Süßmuth, Frank Bauer, Marc Stamminger. 417-423 [doi]
- QR Codes on Curved Media Facades - Two Approaches for Inverse Distortion based on Raytracing and Image WarpingMorin Ostkamp, Sven Luzar, Gernot Bauer. 424-429 [doi]
- Lazy Work Stealing for Continuous Hierarchy Traversal on Deformable BodiesVinícius da Silva, Claudio Esperança, Ricardo Guerra Marroquim. 430-437 [doi]
- SeGTE: A Serious Game to Train and Evaluate Basic Life SupportClaudia Ribeiro, Joana Tiago, Micaela Monteiro, João Madeiras Pereira. 438-444 [doi]
- Haptic Rendering using Support Plane MappingsKonstantinos Moustakas. 445-452 [doi]
- Interactive Visualizer for the Extended Perspective System as Support for Architectural DesignRobin Burgess, Teresa Chambel, Ana Paula Cláudio, Maria Beatriz Carmo, Carlos Albuquerque, José Vitor Correia, Luís Romão, Susana Rosado Ganhão, Manuel Couceiro da Costa, Ana Santos Guerreiro, Sara García. 453-463 [doi]
- A Bare-Hand Gesture Interaction System for Virtual EnvironmentsBenjamín Hernández, Alejandro Flores. 464-471 [doi]
- A Video Browsing Interface for Collecting Sound Labels using Human Computation in SoundsLikeJorge M. A. Gomes, Teresa Chambel, Thibault Langlois. 472-481 [doi]
- Domain Specific Sign Language Animation for Virtual CharactersMarco Romeo, Alun Evans, Daniel Pacheco, Josep Blat. 487-494 [doi]
- Fast Incremental Objects Identification and Localization using Cross-correlation on a 6 DoF Voting SchemeMauro Antonello, Alberto Pretto, Emanuele Menegatti. 499-504 [doi]
- Bio-inspired Active Vision for Obstacle AvoidanceManuela Chessa, Saverio Murgia, Luca Nardelli, Silvio P. Sabatini, Fabio Solari. 505-512 [doi]
- Semantic Labelling of 3D Point Clouds using Spatial Object ConstraintsMalgorzata Goldhoorn, Ronny Hartanto. 513-518 [doi]