Abstract is missing.
- Criteria for Designing Blended Learning Materials for Inclusive Education: Perspectives of Teachers and ProducersIngo Karl Bosse. 3-14 [doi]
- Interaction Design of Digital Teaching Improves Teaching and Learning EffectivenessTsung-Chou Chang, Ya-Fen Tsai, Fong-Gong Wu. 15-22 [doi]
- Exploring the Interactivity Issues of the Stereoscopic 3D Systems for Design EducationLi-Chieh Chen, Yun-Maw Cheng, Po-Ying Chu, Frode Eika Sandnes. 23-30 [doi]
- Enhancing Blended Environments Through Fuzzy Cognitive Mapping of LMS Users' Quality of Interaction: The Rare and Contemporary Dance ParadigmsSofia B. Dias, Sofia J. Hadjileontiadou, José Alves Diniz, Leontios J. Hadjileontiadis. 31-42 [doi]
- Once Upon a Tablet: A School Toy in the MakingIsabel Cristina G. Fróes. 43-53 [doi]
- AfterNext: Decoding the Future of Higher Education in 2030Myk Garn. 54-65 [doi]
- From Trebizond to Al-Andalus: Visualizing the Late Medieval MediterraneanEurydice S. Georganteli, Ioanna N. Koukouni. 66-76 [doi]
- STEM Scalable Model for Enhancing Secondary and Postsecondary Student On-Line ServicesNoel Gregg, April Galyardt, Robert L. Todd. 77-88 [doi]
- A TUI-Based Storytelling for Promoting Inclusion in the Preschool Classroom - Preliminary Results on AcceptanceJulián Esteban Gutiérrez Posada, Heiko Horst Hornung, Maria Cecília Martins, Maria Cecília Calani Baranauskas. 89-100 [doi]
- Delivering User-Centered Content on an Inclusive Mobile Platform: How to Produce It and Use It!Valerie C. Haven. 101-108 [doi]
- Preparing All Students for 21st Century College and CareersMargo Izzo, Alexa Murray, Andrew Buck, Victor Johnson, Eliseo Jimenez. 109-119 [doi]
- Universal Access to Media and the California Community Colleges Online Education InitiativeMichael James Jayme Johnson. 120-126 [doi]
- How Competency-Based Education Can Fulfill the Promise of Educational TechnologySally M. Johnstone, David E. Leasure. 127-136 [doi]
- Leveraging Virtual Worlds for Electronic MentoringChristopher Langston, Nathan W. Moon, Robert L. Todd, Noel Gregg, Gerri Wolfe. 137-148 [doi]
- Integrating Motion-Capture Augmented Reality Technology as an Interactive Program for ChildrenChien-Yu Lin, Chien-Jung Chen, Yu-Hung Liu, Hua-Chen Chai, Cheng-Wei Lin, Yu-Mei Huang, Ching-Wen Chen, Chien-Chi Lin. 149-156 [doi]
- A JBrick: Accessible Robotics Programming for Visually Impaired UsersStephanie Ludi, Scott Jordan. 157-168 [doi]
- Effects of Superimposing Salient Graphics on Learning MaterialShu Matsuura, Takumi Shigihara. 169-178 [doi]
- Determining the Efficacy of Communications Technologies and Practices to Broaden Participation in Education: Insights from a Theory of ChangeNathan W. Moon, Robert L. Todd, Noel Gregg, Christopher Langston, Gerri Wolfe. 179-188 [doi]
- Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction ApproachRicardo Rodrigues Nunes, Daniela Pedrosa, Benjamim Fonseca, Hugo Paredes, José Cravino, Leonel Morgado, Paulo Martins. 189-201 [doi]
- Guidelines for Designing Accessible Digital (Text) Books: The Italian CaseEliseo Sciarretta, Andrea Ingrosso, Alessandra Carriero. 202-213 [doi]
- The Evolution of an Online Approach to Preparing Young Students with Disabilities for College and CareersClark A. Shingledecker, Jennifer Barga. 214-223 [doi]
- The Promise and Pitfalls of Virtual Worlds to Enhance STEM Education Success: Summary of the GSAA BreakThru ModelRobert L. Todd. 224-235 [doi]
- Quality Analysis of Polish Universities Based on POE Method - Description of Research ExperiencesDorota Winnicka-Jaslowska. 236-242 [doi]
- E-mentoring Supports for Improving the Persistence of Underrepresented Students in On-line and Traditional CoursesGerri Wolfe, Noel Gregg. 243-251 [doi]
- Comparison Research Between ICT-Based Design and Traditional Design for Hearing Impaired Children - A Case Study on Speech Training ToolYing Yang, Junnan Yu, Wenyi Cai, Ting Han. 252-263 [doi]
- Haptics-Enabled Surgical Training System with Guidance Using Deep LearningEhren Biglari, Marie Feng, John Quarles, Edward Sako, John Calhoon, Ronald Rodriguez, Yusheng Feng. 267-278 [doi]
- A Goal- and Context-Driven Approach in Mobile Period Tracking ApplicationsRichard A. Bretschneider. 279-287 [doi]
- Unforeseen Challenges - Adopting Wearable Health Data Tracking Devices to Reduce Health Insurance Costs in OrganizationsMads Christophersen, Peter Mørck, Tue Odd Langhoff, Pernille Bjørn. 288-299 [doi]
- Rehabilitation of Balance-Impaired Stroke Patients Through Audio-Visual BiofeedbackCristina Gheorghe, Thomas Nissen, Daniel Christensen, Paula Epure, Anthony Lewis Brooks, Eva Petersson Brooks. 300-311 [doi]
- Speech Driven by Artificial Larynx: Potential Advancement Using Synthetic Pitch ContoursHua-Li Jian. 312-321 [doi]
- Multimodal Feedback for Balance RehabilitationBruce J. P. Mortimer, Braden J. McGrath, Greg R. Mort, Gary A. Zets. 322-330 [doi]
- A Virtual Reality System for Occupational Therapy with Hand Motion Capture and Force Feedback - A Pilot Study of System ConfigurationKouki Nagamune, Yosuke Uozumi, Yoshitada Sakai. 331-337 [doi]
- Methodology for Evaluating the Usability of Public Equipment for Physical Activity: An Approach to Interface with Blind and Low Vision IndividualsSabrina Talita de Oliveira, Maria Lúcia Leite Ribeiro Okimoto. 338-344 [doi]
- Virtual Liver Surgical Simulator by Using Z-Buffer for Object DeformationKatsuhiko Onishi, Hiroshi Noborio, Masanao Koeda, Kaoru Watanabe, Kiminori Mizushino, Takahiro Kunii, Masaki Kaibori, Kosuke Matsui, Masanori Kon. 345-351 [doi]
- Fashion Design for Health: A Multidisciplinary ApproachMariana Rachel Roncoletta. 352-363 [doi]
- Smart Mirror Where I Stand, Who Is the Leanest in the Sand?Marianna Saba, Riccardo Scateni, Fabio Sorrentino, Lucio Davide Spano, Sara Colantonio, Daniela Giorgi, Massimo Magrini, Ovidio Salvetti, Novella Buonaccorsi, Ilaria Vitali. 364-373 [doi]
- A Virtual Reality Lower-Back Pain Rehabilitation Approach: System Design and User Acceptance AnalysisWu-Chen Su, Shih-Ching Yeh, Si-Huei Lee, Hsiang-Chun Huang. 374-382 [doi]
- 'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain PatientsXin Tong, Diane Gromala, Amber Choo, Mahsoo Salimi, Jeewon Lee. 383-393 [doi]
- The Benefits of Haptic Feedback in Telesurgery and Other Teleoperation Systems: A Meta-AnalysisBernhard Weber, Clara Eichberger. 394-405 [doi]
- An Evaluation Method of Educational Computer Games for Deaf Children Based on Design GuidelinesRafael dos Passos Canteri, Laura Sánchez García, Tanya Amara Felipe, Diego Roberto Antunes, Carlos Eduardo Iatskiu. 409-419 [doi]
- Resonance: An Interactive Tabletop Artwork for Co-located Group Rehabilitation and PlayJonathan Duckworth, Nick Mumford, Karen Caeyenberghs, Ross Eldridge, Scott Mayson, Patrick R. Thomas, David Shum, Gavin Williams, Peter H. Wilson. 420-431 [doi]
- Increasing Super Pop VR^TM V R T M Users' Intrinsic Motivation by Improving the Game's AestheticsSergio García-Vergara, Hongfei Li, Ayanna M. Howard. 432-441 [doi]
- Games for Change: The Strategic Design of Interactive Persuasive SystemsIgor Revoredo Hosse, Rachel Zuanon. 442-453 [doi]
- Developing a Digital Game for Domestic Stroke Patients' Upper Extremity Rehabilitation - Design and Usability AssessmentLan-Ling Huang, Mei-Hsiang Chen, Chao-Hua Wang, Chang-Franw Lee. 454-461 [doi]
- An Integrated Playful Music Learning SolutionKristoffer Jensen, Søren R. Frimodt-Møller. 462-471 [doi]
- A Game-like Application for Dance Learning Using a Natural Human Computer InterfaceAlexandros Kitsikidis, Kosmas Dimitropoulos, Deniz Ugurca, Can Bayçay, Erdal Yilmaz, Filareti Tsalakanidou, Stella Douka, Nikos Grammalidis. 472-482 [doi]
- Augmentation of Board Games Using SmartphonesArturas Kulsinskas, Catalin Balan, Nicholas Bukdahl, Anthony Lewis Brooks. 483-492 [doi]
- Games Accessibility for Deaf People: Evaluating Integrated GuidelinesAna L. K. Waki, Guilherme S. Fujiyoshi, Leonelo D. A. Almeida. 493-504 [doi]
- Enhancing Self-Motivation Through Design of an Accessible Math App for Children with Special NeedsJ. MacCalla, Jin Xu, Ayanna Howard. 505-513 [doi]
- The Use of Multisensory User Interfaces for Games Centered in People with Cerebral PalsyEliza Oliveira, Glauco de Sousa e Silva, Icaro Magalhães, Tatiana A. Tavares. 514-524 [doi]
- SPELTRA: A Robotic Assistant for Speech-and-Language TherapyVladimir Robles-Bykbaev, Martín López Nores, Juan Ochoa-Zambrano, Jorge García Duque, José Juan Pazos Arias. 525-534 [doi]
- Multimodal Videogames for the Cognition of People Who Are Blind: Trends and IssuesJaime Sánchez, Ticianne Darin, Rossana Andrade. 535-546 [doi]
- Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game DesignersMichael James Scott, Fotios Spyridonis, Gheorghita Ghinea. 547-554 [doi]
- Gaze Interaction and Gameplay for Generation Y and Baby Boomer UsersMina Shojaeizadeh, Siavash Mortazavi, Soussan Djamasbi. 555-564 [doi]
- Ludic Educational Game Creation Tool: Teaching Schoolers Road SafetyNikolas Vidakis, Efthymios Syntychakis, Kostantinos Kalafatis, Eirini Christinaki, Georgios Triantafyllidis. 565-576 [doi]
- Employing Ambient Intelligence Technologies to Adapt Games to Children's Playing MaturityEmmanouil Zidianakis, Ioanna Zidianaki, Danae Ioannidi, Nikolaos Partarakis, Margherita Antona, George Paparoulis, Constantine Stephanidis. 577-589 [doi]
- Augmenting Speech-Language Rehabilitation with Brain Computer Interfaces: An Exploratory Study Using Non-invasive Electroencephalographic MonitoringAbeer Al-Nafjan, Areej Al-Wabil, Yousef Al-Ohali. 593-603 [doi]
- Usability Heuristics for the Design of Interactive Attention Assessment and Rehabilitation TechnologiesLayla Al-Salhie, Weaám AlRashed, Areej Al-Wabil. 604-615 [doi]
- The Effect of Dyslexia on Searching Visual and Textual Content: Are Icons Really Useful?Gerd Berget, Frode Eika Sandnes. 616-625 [doi]
- Defining an Interaction Model for Users with Autism: Towards an Autistic User ModelAndrés Mejía-Figueroa, J. Reyes Juárez-Ramírez. 626-636 [doi]
- Analysis and Design of Three Multimodal Interactive Systems to Support the Everyday Needs of Children with Cognitive ImpairmentsStavroula Ntoa, Asterios Leonidis, Maria Korozi, Eleni Papadaki, Ilia Adami, George Margetis, Margherita Antona, Constantine Stephanidis. 637-648 [doi]
- Toward a Piano Lesson System that Gives People with Reduced Cognitive Functioning a Sense of AccomplishmentChika Oshima, Kimie Machishima, Koichi Nakayama. 649-659 [doi]
- Jurojin: Designing a GPS Device for People Living with DementiaMark Palmer, Jude Hancock. 660-668 [doi]
- Understanding and Improving Collaborative Skills Among Individuals with ASD in a Distributed Virtual EnvironmentArpan Sarkar, Joshua W. Wade, Zachary Warren. 669-680 [doi]
- Presence of Autism Spectrum Disorders in University Students: Implications for Education and HCIDebra Satterfield, Christopher Lepage, Nora Ladjahasan. 681-688 [doi]
- A Virtual Reality Driving Environment for Training Safe Gaze Patterns: Application in Individuals with ASDJoshua W. Wade, Dayi Bian, Jing Fan, Lian Zhang, Amy Swanson, Medha Shukla Sarkar, Amy Weitlauf, Zachary Warren, Nilanjan Sarkar. 689-697 [doi]
- Digital Play Therapy for Children with Developmental DisordersYukako Watanabe, Yoshiko Okada, Hirotaka Osawa, Midori Sugaya. 698-708 [doi]
- Multimodal Fusion for Cognitive Load Measurement in an Adaptive Virtual Reality Driving Task for Autism InterventionLian Zhang, Joshua W. Wade, Dayi Bian, Jing Fan, Amy Swanson, Amy Weitlauf, Zachary Warren, Nilanjan Sarkar. 709-720 [doi]
- Design of a Computer-Assisted System for Teaching Attentional Skills to Toddlers with ASDZhi Zheng, Qiang Fu, Huan Zhao, Amy Swanson, Amy Weitlauf, Zachary Warren, Nilanjan Sarkar. 721-730 [doi]