Abstract is missing.
- Comparing Objective and Subjective Metrics Between Physical and Virtual TasksShawn N. Gieser, Caleb Gentry, James LePage, Fillia Makedon. 3-13 [doi]
- Avatar Types Matter: Review of Avatar Literature for Performance PurposesIrwin Hudson, Jonathan Hurter. 14-21 [doi]
- A Tool for Assessing User Experience of Fit of a Virtual WorkplaceUrsula Hyrkkänen, Suvi Nenonen, Carolyn M. Axtell. 22-34 [doi]
- Preliminary Review of a Virtual World Usability QuestionnaireCrystal S. Maraj, Sushunova G. Martinez, Karla A. Badillo-Urquiola, Jonathan A. Stevens, Douglas B. Maxwell. 35-46 [doi]
- Smart Prototyping - Improving the Evaluation of Design Concepts Using Virtual RealityMathias Müller, Tobias Günther, Dietrich Kammer, Jan Wojdziak, Sebastian Lorenz, Rainer Groh. 47-58 [doi]
- Interaction Fidelity: The Uncanny Valley of Virtual Reality InteractionsRyan P. McMahan, Chengyuan Lai, Swaroop K. Pal. 59-70 [doi]
- Guidelines for Graphical User Interface Design in Mobile Augmented Reality ApplicationsCarlos Santos, Brunelli Miranda, Tiago Araújo, Nikolas Jorge S. Carneiro, Anderson Marques, Marcelle Mota, Jefferson Morais, Bianchi Serique Meiguins. 71-80 [doi]
- The User Experience of Disney Infinity - Do Smart Toys Matter?Shelly Welch, Peter Smith. 81-91 [doi]
- Using Qualitative Data Analysis to Measure User Experience in a Serious Game for Premed StudentsMarjorie A. Zielke, Djakhangir Zakhidov, Daniel Jacob, Sean Lenox. 92-103 [doi]
- A Holistic Evaluation of Task View Format for Training a Simulated Robot-Assisted EOD TaskJames P. Bliss, Eric T. Chancey, Alexandra B. Proaps, Peter Crane. 107-115 [doi]
- The Effects of Automation Error Types on Operators' Trust and RelianceSvyatoslav Guznov, Joseph Lyons, Alexander Nelson, Montana Woolley. 116-124 [doi]
- Modeling Human Comprehension of Data VisualizationsMichael J. Haass, Andrew T. Wilson, Laura E. Matzen, Kristin M. Divis. 125-134 [doi]
- Auditory and Visual Properties in the Virtual Reality Using Haptic DeviceManabu Ishihara, Takafumi Komori. 135-146 [doi]
- Exploring Behavioral Methods to Reduce Visually Induced Motion Sickness in Virtual EnvironmentsBehrang Keshavarz. 147-155 [doi]
- Assessment of Kim's Game Strategy for Behavior Cue Detection: Engagement, Flow, & Performance AspectsCrystal S. Maraj, Stephanie J. Lackey, Karla A. Badillo-Urquiola, Irwin L. Hudson. 156-163 [doi]
- Olfactory Stimuli Increase Presence During Simulated ExposureBenson G. Munyan, Sandra M. Neer, Deborah C. Beidel, Florian Jentsch. 164-172 [doi]
- Depth Perception in Virtual Environment: The Effects of Immersive System and Freedom of MovementAdrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau. 173-183 [doi]
- Impact of Instructional Strategies on Workload, Stress, and Flow in Simulation-Based Training for Behavior Cue AnalysisJulie Nanette Salcedo, Stephanie J. Lackey, Crystal S. Maraj. 184-195 [doi]
- Aspects of Voice Interaction on a Mobile Augmented Reality ApplicationTiago Araújo, Carlos Santos, Brunelli Miranda, Nikolas Jorge S. Carneiro, Anderson Marques, Marcelle Mota, Nelson Neto, Bianchi Serique Meiguins. 199-210 [doi]
- Gesture Interactions for Virtual Immersive Environments: Navigation, Selection and ManipulationPaulo Dias, João Pinto, Sérgio Eliseu, Beatriz Sousa Santos. 211-221 [doi]
- Usability and Functionality Assessment of an Oculus Rift in Immersive and Interactive Systems Using Voice CommandsValéria Farinazzo Martins, Paulo N. M. Sampaio, Fernanda da S. Mendes, André Santos Lima, Marcelo de Paiva Guimarães. 222-232 [doi]
- Research on Motion Model for Technique Movements of Competitive Swimming in Virtual Interactive EnvironmentMao Jie. 233-242 [doi]
- Ultrafast Facial Tracker Using Generic Cameras with Applications in Intelligent LifestyleYung-hui Li, Yuan-Ting Hu, Jethro Shen, Mihai Preda, Andrei Drexler, Carmen Sosoiu, Dragos Florin Stanculescu, Paul Liu, Joe Ye. 243-254 [doi]
- Evaluation of Information Visualization Interaction Techniques Using Gestures and Widgets in 3D EnvironmentsBrunelli Miranda, Carlos Santos, Nikolas Jorge S. Carneiro, Tiago Araújo, Anderson Marques, Marcelle Mota, Nelson Neto, Bianchi Serique Meiguins. 255-265 [doi]
- Immersion in Cardboard VR Compared to a Traditional Head-Mounted DisplayAshfaq Amin, Diane Gromala, Xin Tong, Chris D. Shaw. 269-276 [doi]
- 2D and 3D Iconography on Augmented Reality InterfacesLuiz Henrique Cavalcanti. 277-286 [doi]
- Optimizing 3D Object Visualization on the WebJoão Victor de Figueiredo Leite, João Marcelo Xavier Natario Teixeira, Veronica Teichrieb. 287-298 [doi]
- Holographic HumansAlexiei Dingli, Nicholas Mifsud. 299-307 [doi]
- Screen Space Cone Tracing for Glossy ReflectionsLukas Hermanns, Tobias Alexander Franke, Arjan Kuijper. 308-318 [doi]
- Lifetime and Deployment Limits for Mobile, 3D-Perceptual ApplicationsYan Liu, Yun Li, S. Lennart Johnsson, Andrew A. Chien. 319-329 [doi]
- Study of a Virtual Conference in a Mirror World with Avatars and HMDEvelyne Lombardo, Christophe Guion, Joaquín Keller. 330-338 [doi]
- Using iBeacons for Location-Based Tracking in Alternate Reality Games: A Pilot StudyAlexia Mandeville, Carrie Crossley. 339-347 [doi]
- Augmenting Reality Through Wearable DevicesPeter A. Smith. 348-355 [doi]
- Virtual Humans as Centaurs: Melding Real and VirtualWilliam R. Swartout. 356-359 [doi]
- Mixed Reality Training of Military Tasks: Comparison of Two Approaches Through Reactions from Subject Matter ExpertsRoberto K. Champney, Julie Nanette Salcedo, Stephanie J. Lackey, Stephen R. Serge, Michelle Sinagra. 363-374 [doi]
- Augmented Reality for the US Air ForceAmber Gilbert. 375-385 [doi]
- Research on the Use of Puppeteering to Improve Realism in Army Simulations and Training GamesTami Griffith, Tabitha Dwyer, Corey Kinard, Jeremy R. Flynn, Vic Kirazian. 386-396 [doi]
- Tasking Teams: Supervisory Control and Task Management of Autonomous Unmanned SystemsRobert S. Gutzwiller, Douglas S. Lange. 397-405 [doi]
- From Interface to Interspace Conceptual Framework for Multimodal Flight Deck ControlsDaniela Kratchounova. 406-415 [doi]
- Virtual Reality Based Navigation Training for Astronaut Moving in a Simulated Space StationXiang Liu, Yuqing Liu, Xiuqing Zhu, Ming An, Fuchao Hu. 416-423 [doi]
- Application of Virtual Environments for Infantry Soldier Skills Training: We are Doing it WrongDouglas B. Maxwell. 424-432 [doi]
- Test-Bed for Integrated Ground Control Station Experimentation and Rehearsal: Crew Performance and Authority Pathway Concept DevelopmentDerek McColl, Simon Banbury, Ming Hou 0002. 433-445 [doi]
- Object Manipulation by Virtual Menu Interaction Using Free-Hand Input in a Desktop Virtual Reality Maritime Situation DisplayRonald Meyer, Alexander Mertens, Jeronimo Dzaack, Christopher M. Schlick. 446-453 [doi]
- A Performance-Based Training Evaluation for an Augmented Virtuality Call for Fire Training SystemStephen R. Serge, Julie Nanette Salcedo, Roberto K. Champney, Stephanie J. Lackey, Gino Fragomeni. 454-464 [doi]
- The Effect of Agent Reasoning Transparency on Automation Bias: An Analysis of Response PerformanceJulia L. Wright, Jessie Y. C. Chen, Michael J. Barnes, Peter A. Hancock. 465-477 [doi]
- Utilizing Digital Game Environments for Training Prosthetic UseMatt Dombrowski, Peter A. Smith, Ryan Buyssens. 481-489 [doi]
- Full-Body Portable Virtual Reality for Personal Protective Equipment TrainingJames Coleman Eubanks, Veena Somareddy, Ryan P. McMahan, Alfonso A. Lopez. 490-501 [doi]
- New Emergency Medicine Paradigm via Augmented TelemedicineGregorij Kurillo, Allen Y. Yang, Victor Shia, Aaron Bair, Ruzena Bajcsy. 502-511 [doi]
- Advances and Tendencies: A Review of Recent Studies on Virtual Reality for Pain ManagementZhejun Liu, Sijia Wangluo, Hua Dong. 512-520 [doi]
- Hand Tracking and Haptic-Based Jugular Neonate Central Venous Access ProcedureTatiana Ortegon-Sarmiento, Alvaro Uribe-Quevedo, Byron Perez-Gutierrez, Lizeth Vega-Medina, Gerardo Tibamoso. 521-531 [doi]
- ANSIBLE: A Virtual World Ecosystem for Improving Psycho-Social Well-beingTammy Ott, Peggy Wu, Jacki Morie, Peter Wall, Jack Ladwig, Eric Chance, Kip Haynes, Bryan Bell, Christopher A. Miller, Kim Binsted. 532-543 [doi]
- Immersive Gatekeeper Training System for Suicide Prevention in HMD Based Virtual EnvironmentsSinwoo Park, ChangHoon Park. 544-551 [doi]
- Animation Validation of Obese Virtual Pediatric Patients Using a FLACC Pain ScaleToni B. Pence, Lauren Cairco Dukes, Larry F. Hodges. 552-564 [doi]
- 3DUI Electronic Syringe for Neonate Central Venous Access Procedure SimulationGerardo Tibamoso, Sergio Medina-Papagayo, Lizeth Vega-Medina, Byron Perez-Gutierrez, Alvaro Uribe-Quevedo. 565-573 [doi]
- Medutainment-Based AR Rally: Disaster Medical Learning Tool for CitizensIkushi Yoda, Momo Shiroyama. 574-583 [doi]
- Interactive VR-based Visualization for Material Flow SimulationsJan Berssenbrügge, Jörg Stöcklein, Daniel Köchling. 587-596 [doi]
- Low-Cost Mixed Reality Simulator for Industrial Vehicle EnvironmentsDaniel Kade, Markus Wallmyr, Tobias Holstein, Rikard Lindell, Hakan Ürey, Oguzhan Özcan. 597-608 [doi]
- Collaborative Design of Material Handling Systems Using Distributed Virtual Reality EnvironmentsOrthodoxos Kipouridis, Moritz Roidl, Marcus Röschinger, Michael ten Hompel, Willibald A. Günthner. 609-620 [doi]
- Investigating Low-Cost Virtual Reality Technologies in the Context of an Immersive Maintenance Training ApplicationCourtney McNamara, Matthew Proetsch, Nelson Lerma. 621-632 [doi]
- Tangible Augmented Reality and Engineering Product DissectionChloe McPherson, Rafael Radkowski. 633-642 [doi]
- smARt.Assembly - Projection-Based Augmented Reality for Supporting Assembly WorkersOliver Sand, Sebastian Büttner, Volker Paelke, Carsten Röcker. 643-652 [doi]
- Virtual Tailor for Garment DesignAndrea Vitali, Lorenzo D'Amico, Caterina Rizzi. 653-661 [doi]
- An Interactive Augmented Reality Furniture Customization SystemTzu-Chien Young, Shana Smith. 662-668 [doi]
- Ghost Hunter - An Augmented Reality Ghost Busting GameStuart Armstrong, Kyle Morrand. 671-678 [doi]
- Immersive Journalism in VR: Four Theoretical Domains for Researching a Narrative Design FrameworkGary M. Hardee. 679-690 [doi]
- Virtual Environments as Communication Technologies of FaithJohn F. Kay. 691-701 [doi]
- Geometry Explorer: Facilitating Geometry Education with Virtual RealityChengyuan Lai, Ryan P. McMahan, Midori Kitagawa, Iolani Connolly. 702-713 [doi]
- Intelligent Virtual Environment Using a Methodology Oriented to AgentsSandra Mateus, John Willian Branch. 714-723 [doi]
- Applying Virtual Reality in City PlanningMinh-Tu Nguyen, Hai-Khanh Nguyen, Khanh-Duy Vo-Lam, Xuan-Gieng Nguyen, Minh-Triet Tran. 724-735 [doi]
- A Role of Augmented Reality in Educational Contents: Intermediating Between Reality and Virtual RealityShohei Tsuchida, Shu Matsuura. 736-745 [doi]