Abstract is missing.
- Mix and Match: Designing an Installation for Music Festivals Aiming to Increase Social SustainabilityVlad-Doru Epure, Beatrix Ivicsics, István Kovács, Louise Skjoldborg Lessel, Nikolaj Schlüter Nielsen, Jakob Ranum, Evangelia Triantafyllou. 3-17 [doi]
- Explore the Categories on Different Emotional Branding Experience for Optimising the Brand Design ProcessAmic G. Ho. 18-34 [doi]
- Guiding Human Behavior Through Alternate Reality ExperienceFumiko Ishizawa, Tatsuo Nakajima. 35-47 [doi]
- A Quality Table-Based Method for Sentiment Expression Word Identification in JapaneseShujiro Miyakawa, Fumiaki Saitoh, Syohei Ishizu. 48-59 [doi]
- EcoTrips - Leveraging Co-benefits and Metaphorical Metrics in a Mobile App to Promote Walking and Biking for Short TripsHannah Park, Angela Sanguinetti, Gabriel Castillo Cortes. 60-76 [doi]
- Experience, Usability and Sense of ThingsAxel Sande, Adriano Bernardo Renzi, Silvia Schnaider. 77-86 [doi]
- GreenFLY - Adding Carbon to the Equation in Online Flight SearchesAngela Sanguinetti, Andrew Kwon, Yitong Li, Vishal Chakraborty, Suhaila Sikand, Otavio Tarelho, Ying Chen, Nina Amenta. 87-103 [doi]
- Electric Vehicle Explorer - Educating and Persuading Consumers with an Online Vehicle Energy Cost CalculatorAngela Sanguinetti, Kiernan Salmon, Mike Nicholas, Gil Tal, Matt Favetti. 104-118 [doi]
- Beyond Hedonic Enjoyment: Conceptualizing Eudaimonic Motivation for Personal Informatics Technology UsageAyoung Suh, Christy M. K. Cheung. 119-133 [doi]
- A Suggestion to Improve User-Friendliness Based on Monitoring Computer User's EmotionsKeum-Young Sung. 134-141 [doi]
- EMOVLE: An Interface Design Guide - Through the Design of Emotive Virtual Learning EnvironmentsÁngela Villareal-Freire, Andrés F. Aguirre, César A. Collazos. 142-161 [doi]
- Auditory User Interface Guideline for Emotional User ExperienceHoon Sik Yoo, Da Young Ju. 162-169 [doi]
- Reassurance Experience Design for "Financial Planning Users"Yang Zhang, Pengbo Zhu. 170-177 [doi]
- Towards Designing Mobile Banking User Interfaces for Novice UsersVictor Ndako Adama, Ibrahim Shehi Shehu, Solomon Adelowo Adepoju, Rasheed Gbenga Jimoh. 181-197 [doi]
- Feasibility of Utilizing E-Mental Health with Mobile APP Interface for Social Support Enhencement: A Conceptional Solution for Postpartum Depression in TaiwanWen Ko Chiou, Chun-Ying Kao, Liang-Ming Lo, Ding Hau Huang, Ming-Hsu Wang, Bi-Hui Chen. 198-207 [doi]
- Exploring the Interaction Between Visual Flux and Users on Mobile DevicesShih-Wen Hsiao, Yi-Cheng Tsao. 208-220 [doi]
- New Mobile Service Development ProcessHans-Peter Hutter, Andreas Ahlenstorf. 221-232 [doi]
- Designing User Experiences of Novel TechnologiesMasayuki Ihara, Takayuki Adachi, Hiroshi Watanabe. 233-240 [doi]
- Do Car Drivers Really Need Mobile Parking Payment? - A Critical Evaluation of the Smart Service apparkB in BarcelonaAylin Ilhan, Kaja J. Fietkiewicz, Wolfgang G. Stock. 241-254 [doi]
- The Study of Factors Affecting Minimum Center Distance of Mobile Touch ScreenHong Ji, Jingqin He, Hong Sun, Jie Yin. 255-261 [doi]
- Mobile Phone - Offers Exchanged as Cultural PracticeArminda Guerra Lopes. 262-274 [doi]
- The Smartwatch in Multi-device InteractionDonald McMillan. 275-287 [doi]
- The Interaction Design of Mobile Apps for Chinese Early EducationQiong Peng. 288-299 [doi]
- Breaking Through the Traditional Form of News Communication - User Experience Design of Live BroadcastXueting Xie. 300-309 [doi]
- Innovation Design in Personal Center Interface of Mobile ApplicationXin Xin, Wei Zhou, Mengfan Li, Haozhi Wang, Han Xu, Yuwei Fan, Weizheng Ma, Di Zhu. 310-323 [doi]
- Applying Working Memory Theory to Redesign a Mobile Application User Interface: Take a Handicraft Self-learning Page as an ExampleJun Xu, Sicong Liu, Xiaozhen Fu. 324-332 [doi]
- A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open DataJeferson Arango-López, César A. Collazos, Francisco Luis Gutiérrez Vela, Luis F. Castillo. 335-346 [doi]
- A Conceptual Model for Educational Game Authoring: A Showcase in Math GamesJohan Baldeón, Anna Puig, Inmaculada Rodríguez, Cristian Muriel, Leandro Zardain. 347-361 [doi]
- The Shape of Challenge - Using Affordance Design to Create Challenge Within GamesMichael Brandse. 362-376 [doi]
- Co-designing a Civic Educational Online Game with ChildrenAna Claudia da Costa, Francisco Rebelo, António Rodrigues. 377-386 [doi]
- Improving the Usability in a Video Game Through Continuous Usability EvaluationsCorrado Daly, Claudia Zapata, Freddy Paz. 387-397 [doi]
- Connecting Through Kinect: Designing and Evaluating a Collaborative Game with and for Autistic IndividualsKristen Gillespie, Gabriel Goldstein, David Shane Smith, Ariana Riccio, Michael Kholodovsky, Cali Merendino, Stanislav Leskov, Rayan Arab, Hassan Elsherbini, Pavel Asanov, Deborah Sturm. 398-413 [doi]
- Engagement in a Virtual Reality Game with Gesture Hand Interface. An Empirical Evaluation of User Engagement Scale (UES)Irma Cecilia Landa Ávila, María-Luisa Cruz. 414-427 [doi]
- Effect of Playing Factors and Playing History on Game Flow and Companionship Levels for Online PetsElena Carolina Li, Ding-Bang Luh. 428-442 [doi]
- Game Worlds and Creativity: The Challenges of Procedural Content GenerationRafael Pereira de Araujo, Virginia Tiradentes Souto. 443-455 [doi]
- Designing Game Controllers in a Mobile DeviceLeonardo Torok, Mateus Pelegrino, Daniela Trevisan, Anselmo Antunes Montenegro, Esteban Clua. 456-468 [doi]
- The Importance of Specific Usability Guidelines for Robot User InterfacesJulia Ramos Campana, Manuela Quaresma. 471-483 [doi]
- Discounted Prototyping of Virtual Reality Solutions for Science EducationGhislain Maurice Norbert Isabwe, Margrethe Synnøve Moxnes, Marie Ristesund. 484-498 [doi]
- A Natural Interaction VR Environment for Surgical Instrumentation TrainingAdalberto Lopes, Antônio Harger, Felipe Breyer, Judith Kelner. 499-509 [doi]
- Visual and Interactive Concerns for VR Applications: A Case StudyFrancimar Maciel, Alvaro Lourenço, Paulo Carvalho, Paulo Melo. 510-523 [doi]
- Algorithm Experimental Evaluation for an Occluded Liver with/without Shadow-Less Lamps and Invisible Light Filter in a Surgical RoomHiroshi Noborio, Kaoru Watanabe, Masahiro Yagi, Shunsuke Ohira, Katsunori Tachibana. 524-539 [doi]
- Capturing a Surgical Area Using Multiple Depth Cameras Mounted on a Robotic Mechanical SystemMasahiro Nonaka, Kaoru Watanabe, Hiroshi Noborio, Masatoshi Kayaki, Kiminori Mizushino. 540-555 [doi]
- A Study of Guidance Method for AR Laparoscopic Surgery Navigation SystemKatsuhiko Onishi, Yohei Miki, Keishi Okuda, Masanao Koeda, Hiroshi Noborio. 556-564 [doi]
- A Comparative Usability Analysis of Virtual Reality GogglesAna Carol Pontes de França, Danilo Fernandes Vitorino, Aline de Oliveira Neves, Cristiane Nunes de Lima, Marcelo Márcio Soares. 565-574 [doi]
- Augmented Reality Navigation System for Robot-Assisted Laparoscopic Partial NephrectomyAtsushi Sengiku, Masanao Koeda, Atsuro Sawada, Jin Kono, Naoki Terada, Toshinari Yamasaki, Kiminori Mizushino, Takahiro Kunii, Katsuhiko Onishi, Hiroshi Noborio, Osamu Ogawa. 575-584 [doi]
- Laser Intensity Data Visualization for Laser PhysicsJee Ho Song, Han Sol Shin, Tae Jun Yu, Kun Lee. 585-593 [doi]
- A New Organ-Following Algorithm Based on Depth-Depth Matching and Simulated Annealing, and Its Experimental EvaluationKaoru Watanabe, Shogo Yoshida, Daiki Yano, Masanao Koeda, Hiroshi Noborio. 594-607 [doi]
- Development of a Surgical Knife Attachment with Proximity IndicatorsDaiki Yano, Masanao Koeda, Katsuhiko Onishi, Hiroshi Noborio. 608-618 [doi]
- TEA Band: An Interactive System to Aid Students with Autism Improve Their Social InteractionsFernanda Bonnin, Victor M. Gonzalez. 621-635 [doi]
- User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing GamesOguz Turan Buruk, Oguzhan Özcan. 636-655 [doi]
- Critical and Speculative Wearables: Boundary ObjectsPatricia Flanagan. 656-672 [doi]
- Melissa's Concept Store: Physical Environment for ExperienceStella Hermida, Adriano Bernardo Renzi. 673-682 [doi]
- Wearables Design: Epistemic Cultures and Laboratory PerformancesValérie Lamontagne. 683-703 [doi]
- The Grayman ProjectDarien H. Lovell. 704-718 [doi]
- Digital Humanities and Techno-Animism in Wearables: A Case-Study-Based Collaborative Design Framework for Digitally-Ensouled JewelleryDoros Polydorou, Kening Zhu, Alexis Karkotis. 719-736 [doi]
- Wearable Rhythms: Materials in PlayAmy Winters. 737-746 [doi]