Abstract is missing.
- Factors of CybersicknessPatricia Bockelman, Deanna Lingum. 3-8 [doi]
- Effects of Short Exposure to a Simulation in a Head-Mounted Device and the Individual Differences IssueDavid Hartnagel, Marine Taffou, Patrick M. B. Sandor. 9-16 [doi]
- Projection Simulator to Support Design Development of Spherical Immersive DisplayWataru Hashimoto, Yasuharu Mizutani, Satoshi Nishiguchi. 17-24 [doi]
- Immersive Virtual Experience: An Effort to Increase the Interest for Reading on First-Time ReadersLuis Hernández-Zavaleta, Jaime Espinoza-Martínez, Diana Morón-González, Alba Núñez-Reyes, Carlos Rivero-Moreno, Octavio Mercado-González, Alejandra Osorio-Olave. 25-31 [doi]
- Correcting Distortion of Views into Spherical Tank in AquariumYukio Ishihara, Makio Ishihara. 32-37 [doi]
- A Study on VR Sickness Prediction of HMD Contents Using Machine Learning TechniqueJae-Beom Kim, ChangHoon Park. 38-41 [doi]
- Physically-Based Clay Art Rendering with HMD VRDonghwe Lee, HyunMin Choi, Seongah Chin. 42-47 [doi]
- Feasibility of Integrated GNSS/OBD-II/IMU as a Prerequisite for Virtual RealityJ.-H. Lim, K. H. Choi, W. Yoo, L. Kim, Y. Lee, Hyung Keun Lee. 48-53 [doi]
- Presence and Usability Do Not Directly Predict Procedural Recall in Virtual Reality TrainingBradford L. Schroeder, Shannon K. T. Bailey, Cheryl I. Johnson, Emily Gonzalez-Holland. 54-61 [doi]
- Webizing Interactive CAD Review System Using Super Multiview Autostereoscopic DisplaysDaeil Seo, Yongjae Lee, Byounghyun Yoo. 62-67 [doi]
- Webizing Virtual Reality-Based Interactive Interior Design SystemDaeil Seo, Jongho Lee, Byounghyun Yoo. 68-72 [doi]
- Error Monitoring and Correction Related to the Sense of Presence in Virtual EnvironmentsBoris B. Velichkovsky, Alexey N. Gusev, Alexander E. Kremlev, Sergey S. Grigorovich. 73-80 [doi]
- 3D Route Planning Within a Stereoscopic Environment Based on 2D Mouse InteractionLeonhard Vogelmeier, Christoph Vernaleken, Peter Sandl. 81-87 [doi]
- The Implementation of Instructional Strategies for Training in a Virtual Environment: An Exploratory Investigation of Workload and PerformanceElizabeth Wolfe, John Granger, Natalie Alessi, Lauren Farrell, Crystal S. Maraj. 88-94 [doi]
- Service Design of Intergeneration Home-Sharing System Using VR-Based Simulation Technology and Optimal Matching AlgorithmsTaeha Yi, Jimin Rhim, Injung Lee, Amartuvshin Narangerel, Ji-Hyun Lee. 95-100 [doi]
- Application of Human Computer Interaction Interface in Game DesignJing Cao, Ying Cao. 103-108 [doi]
- Creating an Environment for MillennialsBruce Gooch, Nicolas Bain, Taylor Day. 109-114 [doi]
- Flexible Virtual Environments: Gamifying Immersive LearningNeil Gordon, Mike Brayshaw. 115-121 [doi]
- The Effect of Emotion in an Ultimatum Game: The Bio-Feedback EvidenceYifan He, Tiffany Ya Tang. 122-129 [doi]
- Motion Recognition Interactive Game Activity for Early ChildhoodHyung Sook Kim, Seong-Hee Chung. 130-135 [doi]
- Development of Gesture Recognition-Based Educational Dance Game for Children with Intellectual DisabilityHyung Sook Kim, Yong-Hyun Park, Sunghee Hong, Junghwan Hwang. 136-140 [doi]
- Development of Educational Application Using Standard Movement Code-Based on Human BehaviorHyung Sook Kim, Chan-Ik Park, David O'Sullivan, Jeesun Lee. 141-145 [doi]
- A Serious Game to Teach Computing ConceptsDevorah Kletenik, Florencia Salinas, Chava Shulman, Claudia Bergeron, Deborah Sturm. 146-153 [doi]
- An Analysis of Students' Learning Behaviors Using Variable-Speed Playback Functionality on Online Educational PlatformsToru Nagahama, Yusuke Morita. 154-159 [doi]
- Collaborative Learning Support System for Programming Education Using GamificationKohei Otake, Tomofumi Uetake. 160-166 [doi]
- Personalizing Game by Using Social NetworkJaebum Park, Huitae Ryu, ChangHoon Park. 167-171 [doi]
- Learning to Code in a Community of Practice in Mozambique: The Case of MozDevzIvan Ruby, Salomão David. 172-177 [doi]
- "Free Will": A Serious Game to Study the Organization of the Human BrainDeborah Sturm, Jonathan Zomick, Ian Loch, Dan McCloskey. 178-183 [doi]
- Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual RealityOlga Timcenko, Lise Busk Kofoed, Henrik Schoenau-Fog, Lars Reng. 184-191 [doi]
- Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical LimitationsServet Ulas, Weina Jin, Xin Tong, Diane Gromala, Chris Shaw 0002. 192-198 [doi]
- The Influence of Toy Design Factors on Children's Problem-Solving SkillsTien-Ling Yeh, Jo-Han Chang. 199-206 [doi]
- Understanding Reading Comprehension in Multi-display Presenting System: Visual Distribution and Cognitive EffectXueqing Zhang, Sanya Liu. 207-214 [doi]
- Improving Patient Satisfaction Using a Video-Based Patient Education PlatformKatharine T. Adams, Alexander D. Walker, Eileen Searson, John Yosaitis, Rita Owens, Lowell Satler. 217-224 [doi]
- Developing a Health-Enabling Service System Combining Wearable Device and Personal Health Records for Older AdultsKuei-Ling Belinda Chen, Peisan Lee. 225-231 [doi]
- FitViz: A Personal Informatics Tool for Self-management of Rheumatoid ArthritisAnkit Gupta, Xin Tong, Chris Shaw 0002, Linda C. Li, Lynne Feehan. 232-240 [doi]
- A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-BeingKota Gushima, Mizuki Sakamoto, Tatsuo Nakajima. 241-248 [doi]
- Estimation of Floor Reaction Force During Walking Using Physical Inertial Force by Wireless Motion SensorAtsushi Isshiki, Yoshio Inoue, Kyoko Shibata, Motomichi Sonobe. 249-254 [doi]
- Development of Content for an ICT Screening Program Based on the Emotional and Behavioral Disorder QuestionnaireHyung Sook Kim, Chan-Ik Park, David O'Sullivan, Jeesun Lee. 255-260 [doi]
- Development of a Human-Seat Cushion Finite Element Model for Sitting Comfort AnalysisXianxue Li, Li Ding, Xianchao Ma, Baofeng Li, Haiyan Liu. 261-266 [doi]
- Study on the Interactivity of Medication Behavior in Children's Group EnvironmentMiao Liu, Zhaoyang Sun, Tao Xiong. 267-274 [doi]
- Framework of Health Monitoring Service for the Elderly Drivers CommunitySe Jin Park, Murali Subramaniyam, Seunghee Hong, Damee Kim. 275-279 [doi]
- Adaptation Monitoring System Preventing Fall Down from a Bed for Individual Difference of BehaviorHironobu Satoh, Kyoko Shibata. 280-284 [doi]
- Development of an Interactive Social Tool for Mexican Young Adults to Lower and Prevent Overweight and ObesityDiana M. Sepúlveda, César Delgado, Luis Alvarado, Sergio Zepeda. 285-292 [doi]
- Wellness Programs: Wearable Technologies Supporting Healthy Habits and Corporate Costs ReductionMarcos Souza, Taynah Miyagawa, Paulo Melo, Francimar Maciel. 293-300 [doi]
- Participatory Design of Vaccination Services with Less-Literate UsersShyama V. S., Ulemba Hirom, Sylvan Lobo, Sujit Devkar, Pankaj Doke, Nikita Pandey. 301-308 [doi]
- Affordance of Real-Time Personalization and Adaptation of Hearing Aid SettingsQi Yang, Shira Hahn, Bill Chang, Almer van den Berg, Greg Olsen. 309-316 [doi]
- Design and Implementation of Smartphone Application for Measurement and Management of Depressive Emotions in Adolescents Using Cognitive Behavioral TherapyJung-Sun Yoo, In-Sook Kim, Jung-A Gwon. 317-323 [doi]
- Rist: An Interface Design Project for Indoor NavigationMeeshu Agnihotri, Reema Upadhyaya, Katherine Kenna, Chen-Dah Chiang. 327-334 [doi]
- Mobile App for a GPS-Based Location-Specific Communication System - "Ninja Messenger"Riya Banerjee, Yugo Takeuchi. 335-340 [doi]
- Design for Indoor Navigation: CROSSFLOW for Multiple Simultaneous Pedestrians in Public SpacesHan Cao. 341-348 [doi]
- Human-House Interaction Model Based on Artificial Intelligence for Residential FunctionsBrendel Francisco Lima Santos, Iury Batista de Andrade Santos, Maurício José Miranda Guimarães, Alcides Xavier Benicasa. 349-356 [doi]
- A Proposal for the "Cariño Index": A New Coordination Index Based on Weather ConditionsAkari Fujiwara, Katsuhiko Ogawa. 357-365 [doi]
- Proposal of Internet Radio Walking Around Street While Listening to Voice of Virtual IdolsShiori Furuta, Katsuhiko Ogawa. 366-373 [doi]
- Classification of Synchronous Non-parallel Shuffling Walk for Humanoid RobotMasanao Koeda, Daiki Sugimoto, Etsuko Ueda. 374-381 [doi]
- Case Representation of Daily Routine Data Through the Function Behavior Structure (FBS) FrameworkInjung Lee, Taeha Yi, Jimin Rhim, Amartuvshin Narangerel, Danial Shafiei Karaji, Ji-Hyun Lee. 382-389 [doi]
- Indoor Navigation Aid System Using No Positioning Technique for Visually Impaired PeopleYeonju Oh, Wei-Liang Kao, Byung-Cheol Min. 390-397 [doi]
- SmartResponse: Emergency and Non-emergency Response for Smartphone Based Indoor Localization ApplicationsManoj Penmetcha, Arabinda Samantaray, Byung-Cheol Min. 398-404 [doi]
- Human Algorithm - How Personal Reflection of Data Agents Improves Crowdsourcing Data Collection in a Smart City Planning StudyJue Ren, Youyang Hou, Tat Lam, Yang Yang. 405-412 [doi]
- Face Recognition Based on Adaptive Singular Value Decomposition in the Wavelet DomainJing-Wein Wang, Tzu-Hsiung Chen. 413-418 [doi]
- Biometric Identification Using Video of Body Silhouette Captured from OverheadHiro-Fumi Yanai, Shunsuke Kouno. 419-423 [doi]
- Interaction Modalities for Augmented Reality in Tablets for Older AdultsAna Georgina Guerrero Huerta, Erika Hernández-Rubio, Amilcar Meneses Viveros. 427-434 [doi]
- ElectAR, an Augmented Reality App for Diagram RecognitionAbián Hernández Mesa, M. Peña Fabiani Bendicho, Jorge Martín-Gutiérrez. 435-440 [doi]
- Explore the Differences Between Iphone7 Camera Interaction and User HabitsBin Jiang, Tongtong Liu. 441-447 [doi]
- Design of Tangible Programming Environment for SmartphonesYasushi Kambayashi, Kenshi Furukawa, Munehiro Takimoto. 448-453 [doi]
- An Analysis of Usage and Attitude for Mobile Video Service in KoreaMin-Jeong Kim. 454-460 [doi]
- The 60 Seconds Guestbook - An Auditory Place Media for Guesthouse ResidentsChia-Lung Lee, Katsuhiko Ogawa. 461-468 [doi]
- Investigation of Smartphone Use While Walking and Its Influences on One's Behavior Among Pedestrians in TaiwanJun-Ming Lu, Yi-Chin Lo. 469-475 [doi]
- Understanding Modern Audience in Traditional SettingsAsreen Rostami, Christoffer Cialec, Gabriel Werlinder. 476-480 [doi]
- Development of a User Participatory Mobile App to Promote a Local Tourist Attraction: The Okayama Korakuen Navi AppWangmi Seok, Akihiko Kasw. 481-488 [doi]
- Evaluation of Information Presentation with Smartphone at History Museum by Eye TrackingHonami Take, Kiyoko Yokoyama. 489-496 [doi]
- Wrist Watch Design System with Interactive Evolutionary ComputationHiroshi Takenouchi, Masataka Tokumaru. 497-504 [doi]
- Towards Prediction of User Experience from Touch Interactions with Mobile ApplicationsCarola Trahms, Sebastian Möller, Jan-Niklas Voigt-Antons. 505-512 [doi]
- Research on Interactive Design of Mobile Payment Based on Embodied CognitionQi Wang, Zhao Hui Huang. 513-520 [doi]
- Exploring of the Barrier-Free Design for Visual Impairment in Graphical User Interface DesignYilin Chai, Ying Cao. 523-533 [doi]
- Research on the Experiential Communication of Digital Humanities and Information Visualization: A Case Study of Iconography MeasurementZhigang Chen, Jing Ma. 534-542 [doi]
- Optimal Design of the Front Face of Minicars Based on Analytic Hierarchy ProcessWenjie Deng, Xinhui Kang, Congru Zhang. 543-549 [doi]
- A Visualization System for Traffic Violation Using H2O Random ForestsChyi-Ren Dow, Zhe-Rong Lin, Kuan-Chieh Wang. 550-554 [doi]
- Transportation CMF Design Strategy Based on Regional CultureBin Jiang, Bin Geng. 555-560 [doi]
- Development and Evaluation of an E-picture Book System Using Multi-directional Scrolling and Illustrations with Visual GuidanceNegar Kaghazchi, Azusa Yoshii, Sachiko Kodama, Masakatsu Kaneko. 561-568 [doi]
- Humanizing the Machine - Basic Communication for Unskilled OperatorsRobert Lightfoot, Bruce Gooch, Robert Michael Fowler. 569-574 [doi]
- An Investigation into the Key Factors to Improve the Attractiveness of Modular Furniture in the Living Environment of China's Metropolitan MigrantsMiao Liu, Zhaoyang Sun, Xinming Guo, Xue Chen, Ziwei Liu. 575-582 [doi]
- The Interaction of Casual Users with Digital Collections of Visual Art. An Exploratory Study of the WikiArt WebsiteLucia Marengo, György Fazekas, Anastasios Tombros. 583-590 [doi]
- Interactive Image Search System Based on Multimodal AnalogyKosuke Ota, Keiichiro Shirai, Hidetoshi Miyao, Minoru Maruyama. 591-596 [doi]
- Preliminary Survey for Multigraph Integration and Visualization FrameworkRyosuke Saga. 597-601 [doi]
- A Study on the Relationship Between Form Features and Images of Concept Bicycles Using the Theory of ArchetypeMeng-Dar Shieh, Fang-Chen Hsu, Chi-Wei Huang. 602-611 [doi]
- Study of Color Emotion Impact on Leisure Food Package DesignTian-yu Wu, Ya-jun Li, Yan Liu. 612-619 [doi]
- Hacking the Body 2.0: Ethics in Wearable Tech, Etextiles Design and Data Collection in PerformanceCamille Baker, Kate Sicchio. 623-627 [doi]
- I Am Ok, the Material's Not: A Transactional Analysis of Information Security Education Material for Swedish Elementary School StudentsStewart Kowalski, Tina Andersson, Sabina Windahl. 628-631 [doi]
- The Rise and Proliferation of Live-Streaming in China: Insights and LessonsJinglan Lin, Zhicong Lu. 632-637 [doi]
- How Are Social Capital and Parental Mediation Associated with Cyberbullying and Cybervictimization Among Youth in the United States?Johanna Sam, Pamela J. Wisniewski, Heng Xu, Mary Beth Rosson, John M. Carroll. 638-644 [doi]
- Parental Controls: Oxymoron and Design OpportunityDiane J. Schiano, Christine Burg. 645-652 [doi]
- Establish Security Psychology - How to Educate and Training for End UsersKatsuya Uchida. 653-657 [doi]
- Decision Tree Analysis on Environmental Factors of Insider ThreatsMichihiro Yamada, Koichi Niihara, Hiroaki Kikuchi. 658-662 [doi]
- Evaluation of Accessibility of University Websites: A Case from TurkeyZehra Yerlikaya, Pinar Onay Durdu. 663-668 [doi]