Abstract is missing.
- Do Self-reported Playing Preferences Correlate with Emotional Reactions During Playing? Evidence from Psychophysiological RecordingsSuvi K. Holm, Santtu Forsström, Johanna K. Kaakinen, Veikko Surakka. 3-11 [doi]
- Design Strategies of Corporate Gamification Systems that Evokes Employee Motivation - Creative Process of Gathering Game Design Elements into Working SystemMichal Jakubowski. 12-16 [doi]
- Computational and Network Utilization in the Application of Thin Clients in Cloud-Based Virtual ApplicationsChandler Lattin, Glenn A. Martin, Shehan Sirigampola, Steven Zielinski. 17-24 [doi]
- "YUE Virtual Park" - Visualizing the National VoiceTing Liang, Xiaoying Tang. 25-30 [doi]
- Improving Mobile Gaming Experience with User Status Detect SystemShieh-chieh Liao, Fong-Gong Wu, Shu-Hsuan Feng. 31-36 [doi]
- Freedom in Video Game Dialog: An Improvement on Player ImmersionChristopher J. Martinez, Matthew Ciarletto. 37-44 [doi]
- Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality GamesLazaros Michailidis, Jesus Lucas Barcias, Fred Charles, Xun He, Emili Balaguer-Ballester. 45-52 [doi]
- How Tour Video Games Benefit Students: Study Case Freshman Engineering SchoolLeticia Neira-Tovar, Sergio Ordoñez, Francisco Torres-Guerrero. 53-60 [doi]
- Automatic Generation of Homophonic Transformation for Japanese Wordplay Based on Edit Distance and Phrase BreaksJiro Shimaya, Nao Hanyu, Yutaka Nakamura. 61-68 [doi]
- Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual RewardsEric Cesar E. Vidal Jr., Jaclyn Ting Ting M. Lim, Jonathan D. L. Casano, Ma. Mercedes T. Rodrigo. 69-75 [doi]
- Research on Evaluation Model of Social Game Advertising Effect Based on Eye Movement ExperimentHan Wang, Rongrong Fu. 76-84 [doi]
- Towards a Narrative Driven Understanding of Games User ExperienceHenrik Warpefelt, Björn Strååt. 85-89 [doi]
- Application of Archery to VR InterfaceMasasuke Yasumoto, Takehiro Teraoka. 90-95 [doi]
- What Drives Female Players' Continuance Intention to Play Mobile Games? The Role of Aesthetic and Narrative Design FactorsQiangxin Zheng, Lili Liu. 96-103 [doi]
- Simultaneous Dialog Robot SystemTakuya Iwamoto, Kohtaro Nishi, Taishi Unokuchi. 107-111 [doi]
- A Robot System Using Mixed Reality to Encourage Driving ReviewYuta Kato, Yuya Aikawa, Masayoshi Kanoh, Felix Jimenez, Mitsuhiro Hayase, Takahiro Tanaka, Hitoshi Kanamori. 112-117 [doi]
- Self-learning Guide for Bioloid Humanoid Robot Assembly with Elements of Augmented Reality to Support Experiential Learning in Sauro Research SeedingKaren Lemmel-Vélez, Carlos Alberto Valencia-Hernandez. 118-125 [doi]
- Developing a Behavior Converter to Make a Robot Child-Like for Enhancing Human UtterancesSaeko Shigaki, Jiro Shimaya, Kazuki Sakai, Atsushi Shibai, Mitsuki Minamikawa, Yutaka Nakamura. 126-135 [doi]
- Can We Recognize Atmosphere as an Agent? - Pilot StudyHideyuki Takahashi, Midori Ban, Naoko Omi, Ryuta Ueda, Sanae Kagawa, Hisashi Ishihara, Yutaka Nakamura, Yuichiro Yoshikawa, Hiroshi Ishiguro. 136-140 [doi]
- GEC-HR: Gamification Exercise Companion for Home Robot with IoTWei-Feng Tung. 141-145 [doi]
- Discussion on the Feasibility of Soft Actuator as an Assistive Tool for Seniors in Minimally Invasive SurgeryJiang Wu, Xinnan Wang, Zizhou Wang, Longfei Zhao. 146-153 [doi]
- Recognition of Listener's Nodding by LSTM Based on Movement of Facial Keypoints and Speech IntonationTakayoshi Yamashita, Maya Nakagawa, Hironobu Fujiyoshi, Yuji Haikawa. 154-160 [doi]
- AI-Based Technical Approach for Designing Mobile Decision AidsKiana Alikhademi, Brianna Richardson, Kassandra Ross, Jihyun Sung, Juan E. Gilbert, Wi-Suk Kwon, Veena Chattaraman. 163-169 [doi]
- Human Learning in Data ScienceAnna Beer, Daniyal Kazempour, Marcel Baur, Thomas Seidl 0001. 170-176 [doi]
- How to Achieve Explainability and Transparency in Human AI InteractionJoana Hois, Dimitra Theofanou-Fuelbier, Alischa Janine Junk. 177-183 [doi]
- Data on RAILs: On Interactive Generation of Artificial Linear Correlated DataDaniyal Kazempour, Anna Beer, Thomas Seidl 0001. 184-189 [doi]
- Adaptation of Machine Learning Frameworks for Use in a Management Environment - Development of a Generic WorkflowChristian Roschke, Robert Manthey, Rico Thomanek, Tony Rolletschke, Benny Platte, Claudia Hösel, Alexander Marbach, Marc Ritter. 190-197 [doi]
- Software to Support Layout and Data Collection for Machine-Learning-Based Real-World SensorsAyane Saito, Wataru Kawai, Yuta Sugiura. 198-205 [doi]
- Visualization and Exploration of Deep Learning Networks in 3D and Virtual RealityAndreas Schreiber, Marcel Bock. 206-211 [doi]
- Machine Learning Enhanced User Interfaces for Designing Advanced KnitwearMartijn ten Bhömer, Hai-Ning Liang, Difeng Yu. 212-219 [doi]
- Emotion Recognition System Based on EEG Signal Analysis Using Auditory Stimulation: Experimental DesignCatalina Aguirre-Grisales, Edwin Gaviria-Cardenas, Victor Hugo Castro-Londoño, Héctor Fabio Torres Cardona, José Luis Rodríguez-Sotelo. 223-230 [doi]
- 3D Eye Tracking for Visual Imagery MeasurementsKenta Kato, Oky Dicky Ardiansyah Prima, Hisayoshi Ito. 231-237 [doi]
- Poincaré Plot Indexes of Heart Rate Variability: Pattern II Responses and Mental WorkloadChi'e Kurosaka, Hiroyuki Kuraoka, Shinji Miyake. 238-243 [doi]
- The Characteristics and Modeling of the Surface Electromyography and Electrocardiogram of Human Fatigue During PedalingZhongqi Liu, Xiaoze Yu, Qian-Xiang Zhou. 244-249 [doi]
- EEG Acquisition During the VR Administration of Resting State, Attention, and Image Recognition Tasks: A Feasibility StudyGreg Rupp, Chris Berka, Amir Meghdadi, Marissa C. McConnell, Mike Storm, Thomas Z. Ramsøy, Ajay Verma. 250-258 [doi]
- HCI Design for Mobile Devices with a Sensor System for Performance Diagnostic in SportsMatthias Stecker, Robin Nicolay, Alke Martens. 259-264 [doi]
- Testing of Exoskeletons in the Context of Logistics - Application and Limits of UseGabriele Winter, Christian Felten, Jörg Hedtmann. 265-270 [doi]
- A Novel Picture Fingerprinting Technique to Provide Practical Indoor Localization for Wheelchair UsersJicheng Fu, Paul Wiechmann, Marcus Eng Hock Ong, Gang Qian, Yan Daniel Zhao. 273-278 [doi]
- Motion Estimation of Plush Toys Through Detachable Acceleration Sensor Module and Machine LearningKaho Kato, Naoto Ienaga, Yuta Sugiura. 279-286 [doi]
- An Exploratory Inspection of the Detection Quality of Pose and Object Detection Systems by Synthetic DataRobert Manthey, Falk Schmidsberger, Rico Thomanek, Christian Roschke, Tony Rolletschke, Benny Platte, Marc Ritter, Danny Kowerko. 287-294 [doi]
- Synthetic Ground Truth Generation for Object Recognition Evaluation - A Scalable System for Parameterized Creation of Annotated ImagesBenny Platte, Rico Thomanek, Christian Roschke, Robert Manthey, Tony Rolletschke, Frank Zimmer, Marc Ritter. 295-302 [doi]
- Generation of Individual Activity Classifiers for the Use in Mobile Context-Aware ApplicationsTony Rolletschke, Christian Roschke, Rico Thomanek, Benny Platte, Robert Manthey, Frank Zimmer. 303-310 [doi]
- Observation Planning for Identifying Each Person by a Drone in Indoor Daily Living EnvironmentKoki Sakata, Koh Kakusho, Masaaki Iiyama, Satoshi Nishiguchi. 311-319 [doi]
- Use of Multiple Distributed Process Instances for Activity Analysis in VideosRico Thomanek, Benny Platte, Christian Roschke, Robert Manthey, Tony Rolletschke, Claudia Hösel, Marc Ritter, Frank Zimmer. 320-327 [doi]
- Video-Surveillance System for Fall Detection in the ElderlyKoudai Yano, Yusuke Manabe, Masatsugu Hirano, Kohei Ishii, Mikio Deguchi, Takashi Yoshikawa, Takuro Sakiyama, Katsuhito Yamasaki. 328-333 [doi]
- Size Perception of Augmented Objects by Different AR DisplaysJong-gil Ahn, Euijai Ahn, Seulki Min, Hyeonah Choi, Howon Kim, Gerard J. Kim. 337-344 [doi]
- Increasing Virtual Reality Immersion Through Smartwatch Lower Limb Motion TrackingAlix Angarita, Álvaro Hernández, Christopher Carmichael, Alvaro Uribe-Quevedo, Claudia Rueda, Sergio A. Salinas. 345-352 [doi]
- Data Center Physical Security Training VR to Support Procedural Memory TasksEun Sun Chu, Austin Payne, Jinsil Hwaryoung Seo, Dhruva Chakravorty, Donald McMullen. 353-358 [doi]
- InNervate AR: Dynamic Interaction System for Motor Nerve Anatomy Education in Augmented RealityMargaret E. Cook, Austin Payne, Jinsil Hwaryoung Seo, Michelle Pine, Timothy McLaughlin. 359-365 [doi]
- Animal Trail: An Augmented Reality Experience in the Amazon RainforestCinthia Larissa da Costa, Wilson Prata. 366-373 [doi]
- Equirectangular Image Quality Assessment Tool Integrated into the Unity EditorAdriano M. Gil, Thiago S. Figueira. 374-381 [doi]
- Prototyping User Interfaces for Mobile Augmented Reality ApplicationsNicholas Harvel, Daniel W. Carruth, Julie Baca. 382-388 [doi]
- Studying Relationships of Muscle Representations and Levels of Interactivity in a Canine Anatomy VR EnvironmentBen Heymann, Preston White, Jinsil Hwaryoung Seo. 389-397 [doi]
- Designing a History Tool for a 3D Virtual Environment SystemMin Gyeong Kim, Joong-Jae Lee, Jung Min Park. 398-405 [doi]
- Evaluation of the Impact of Mobile VR Interaction Methods on Performance, Preference, and EnjoymentSummer Lindsey, Meredith Carroll, Deborah Carstens. 406-413 [doi]
- The Potential of Spatial Computing to Augment Memory: Investigating Recall in Virtual Memory PalacesTara O'Grady, Caglar Yildirim. 414-422 [doi]
- Understanding Avatar Identification Through Visual Similarity for Richer Story CreationHannah Park, Sarah Brown, Sharon Lynn Chu. 423-431 [doi]
- HandyTool: Object Manipulation Through Metaphorical Hand/Fingers-to-Tool MappingEunbi Seol, Gerard J. Kim. 432-439 [doi]
- Making Multi-platform VR Development More Accessible: A Platform Agnostic VR FrameworkCameron Tynes, Jinsil Hwaryoung Seo. 440-445 [doi]
- Study of Eye Gaze and Presence Effect in Virtual RealityYoon Seok Ju, Joon Sun Hwang, S.-J. Kim, Hae-Jung Suk. 446-449 [doi]
- VR and AR Application in Chinese Traditional Mortise and Tenon Display and Experience DesignDehua Yu, Jiping Yue. 450-455 [doi]
- Interactive Design for Real-World Mapping of Virtual RealityFengjie Zhang, Qiong Wu. 456-460 [doi]
- Investigating the Interaction Experience with Augmented Reality Based Writing ToolsWei Zheng, Xin Yi, Yuanchun Shi. 461-466 [doi]
- Designing and Developing Architectures to Tangible User Interfaces: A "Softwareless" ApproachLucas Barreiro Agostini, Tatiana Aires Tavares. 469-475 [doi]
- Perception of Smart Home Devices and Privacy by Chinese UsersKathy Huang, Zhanwei Wu. 476-481 [doi]
- Phenomenology of Experience in Ambient IntelligenceSofia Kaloterakis. 482-489 [doi]
- Effective User Interface of IoT System at Nursing HomesJérémy Lenoir. 490-498 [doi]
- Designing Value-Centric AmI: Building a Vision for a Caring AI Using Ambient Intelligent SystemsScott Penman, Sara Colombo, Milica Pavlovic, Yihyun Lim, Federico Casalegno. 499-506 [doi]
- An Application to Generate Air Quality Recommendations and Alerts on a Smart CampusPablo Leon Rodrigues, Roberto dos Santos Rabello, Cristiano Roberto Cervi. 507-514 [doi]
- The Integration of BIM and IoT for Air Quality Monitoring and VisualizationYang Ting Shen, Chia En Yang, Pei Wen Lu. 515-520 [doi]
- Identification of Living Human Objects from Collapsed Architecture Debris to Improve the Disaster Rescue Operations Using IoT and Augmented RealityShiva Subhedar, Naveen Kumar Gupta, Abhishek Jain. 521-527 [doi]
- Running Tour Generation for Unknown EnvironmentsJutta Willamowski, Stéphane Clinchant, Christophe Legras, Sofia Michel, Shreepriya Shreepriya. 528-535 [doi]
- Research on System Design of "Shared" Smart Kitchen in Youth Apartment in the Era of InternetZhidiankui Xu, Yenan Dong, Shangshang Zhu. 536-545 [doi]