Abstract is missing.
- Using Augmented Reality Technology with Serial Learning Framework to Develop a Serial Social Story Situation Board Game System for Children with Autism to Improve Social Situation Understanding and Social Reciprocity SkillsHsiu-Ting Hsu, I-Jui Lee. 3-18 [doi]
- Using Augmented Reality and Concept Mapping to Improve Ability to Master Social Relationships and Social Reciprocity for Children with Autism Spectrum DisorderYu-Chen Huang, I-Jui Lee. 19-37 [doi]
- Applying the Game Mode and Teaching Strategies of Computational Thinking to the Improvement of Social Skills Training for Children with Autism Spectrum DisordersI-Jui Lee. 38-47 [doi]
- Creation Process for a Technology Design Model Promoting Active Participation of End Users with Neurodevelopmental Disorders: Achievements and PitfallsDany Lussier-Desrochers, Marie-Ève Dupont, Yves Lachapelle, Line Massé, Annie Martineau, Laurence Pépin-Beauchesne. 48-57 [doi]
- The STORM Project: Using Video Game to Promote Completion of Morning Routine for Children with Attention Deficit Hyperactivity Disorder and Autism Spectrum DisorderLaurence Pépin-Beauchesne, Dany Lussier-Desrochers, Annie-Claude Villeneuve, Marie-Ève Dupont, Line Massé, Annie Martineau. 58-70 [doi]
- A Case Study About Usability, User Experience and Accessibility Problems of Deaf Users with Assistive TechnologiesTatiany Xavier de Godoi, Deógenes P. da Silva Junior, Natasha M. Costa Valentim. 73-91 [doi]
- ArSign: Toward a Mobile Based Arabic Sign Language Translator Using LMCSlim Kammoun, Dawlat Darwish, Hanan Althubeany, Reem Alfull. 92-101 [doi]
- Digital Accessibility in the Education of the Deaf in GreeceVassilis Kourbetis, Spyridoula Karipi, Konstantinos Boukouras. 102-119 [doi]
- Participatory Design Workshops for Adapting a Form for Deaf RespondentsAngelina Sales, Yuska Paola Costa Aguiar, Tiago Maritan U. de Araújo. 120-131 [doi]
- A Methodology for Assessing Translation Quality Generated by Sign Language Machine Translators: A Case Study with VLibrasLuana Silva Reis, Tiago Maritan U. de Araújo, Yuska Paola Costa Aguiar, Manuella Aschoff C. B. Lima. 132-146 [doi]
- Interest and Requirements for Sound-Awareness Technologies Among Deaf and Hard-of-Hearing Users of Assistive Listening DevicesPeter Yeung, Oliver Alonzo, Matt Huenerfauth. 147-158 [doi]
- Providing a Tangible and Visual Feedback of Affective States Self-expressionsEliana Alves Moreira, Julián Alberto Herrera, M. Cecília C. Baranauskas. 161-172 [doi]
- Accessible Computer Science for K-12 Students with Hearing ImpairmentsMeenakshi Das, Daniela Marghitu, Fatemeh Jamshidi, Mahender Mandala, Ayanna Howard. 173-183 [doi]
- Competencies for Educators in Delivering Digital Accessibility in Higher EducationJohn Gilligan. 184-199 [doi]
- MyA+ Math: Teaching Math to Students with Vision ImpairmentAbhishek Jariwala, Daniela Marghitu, Richard Chapman. 200-211 [doi]
- Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and the Walking DeadFederica Pallavicini, Alessandro Pepe, Chiara Carmela Caragnano, Fabrizia Mantovani. 212-228 [doi]
- METUIGA "Methodology for the Design of Systems Based on Tangible User Interfaces and Gamification Techniques" - Case Study: Teaching Geometry in Children with Visual ProblemsLuis Roberto Ramos Aguiar, Francisco Javier Álvarez Rodriguez. 229-245 [doi]
- Makerspaces for Inclusive EducationCristina G. Reynaga-Peña, Christopher Myers, Juan Manuel Fernández-Cárdenas, Azael Jesús Cortés-Capetillo, Leonardo-David Glasserman-Morales, Eric Paulos. 246-255 [doi]
- Situated Ability: A Case from Higher Education on Digital Learning EnvironmentsDiana Saplacan. 256-274 [doi]
- Digital Skills for People with Disabilities in a Learning and Demonstration Experience Laboratory - The Project, "Emscher-Lippe hoch 4"Ann Christin Schulz, Caroline Hirtz. 275-290 [doi]
- Digitally-Supported Inclusive Vocational Education - Conceptual Considerations for the Hotel and Restaurant IndustryNele Sonnenschein, Anna-Maria Kamin. 291-303 [doi]
- Design of a Tangible Programming Tool for Students with Visual Impairments and Low VisionEmmanuel Utreras, Enrico Pontelli. 304-314 [doi]
- Accessible Learning Management Systems in Higher EducationLeevke Wilkens, Christian Bühler, Ingo Karl Bosse. 315-328 [doi]
- Open Government Data Through the Lens of Universal DesignMexhid Ferati, Fisnik Dalipi, Zenun Kastrati. 331-340 [doi]
- Cultural Inclusion and Access to Technology: Bottom-Up Perspectives on Copyright Law and Policy in NorwayG. Anthony Giannoumis, Wondwossen Mulualem Beyene. 341-355 [doi]
- The Information Repertoire of People with DisabilitiesAnnegret Haage. 356-369 [doi]
- Stakeholder Journey Analysis for Innovation - A Multiparty Analysis Framework for StartupsJo Erskine Hannay, Kristin Skeide Fuglerud, Bjarte M. Østvold. 370-389 [doi]
- I Can't Do It, They Say! - Perceived Stigmatization Experiences of People with Intellectual Disabilities When Using and Accessing the InternetVanessa N. Heitplatz, Christian Bühler, Matthias R. Hastall. 390-408 [doi]
- Service Design for Accessible TourismHans-Peter Hutter, Alireza Darvishy, Stephan Roth, Susanne Gäumann, Heidi Kaspar, Tatjana Thimm, Maksym Gaiduk, Sandra Evans, Martin Rosenberg. 409-419 [doi]
- Homebased Telework as a Tool for Inclusion? A Literature Review of Telework, Disabilities and Work-Life BalanceAnne Igeltjørn, Laurence Habib. 420-436 [doi]
- Travel Service Design for the Visually Impaired: User Experience from Combining Real Human Assistants and AI Devices in an Appropriate ProportionLinghong Li. 437-450 [doi]
- The Influence of Social Networking Technology on Centennials Purchase IntentCélia Maria Quitério Ramos, João M. F. Rodrigues. 451-465 [doi]
- Effects of Cognitive Consistency in Microtask Design with only Auditory InformationYing Zhong, Masaki Matsubara, Makoto Kobayashi, Atsuyuki Morishima. 466-476 [doi]
- Assistive Technology for the Visually Impaired: Optimizing Frame Rate (Freshness) to Improve the Performance of Real-Time Objects Detection ApplicationBasel Barakat, Aiste Steponenaite, Gurprit S. Lall, Kamran Arshad, Ian J. Wassell, Simeon Keates. 479-492 [doi]
- Affective Computing and Loneliness: How This Approach Could Improve a Support SystemLaura Burzagli, Simone Naldini. 493-503 [doi]
- A Preliminary Investigation Towards the Application of Facial Expression Analysis to Enable an Emotion-Aware Car InterfaceSilvia Ceccacci, Maura Mengoni, Andrea Generosi, Luca Giraldi, Giuseppe Carbonara, Andrea Castellano, Roberto Montanari 0003. 504-517 [doi]
- Research on the Visually Impaired Individuals Shopping with Artificial Intelligence Image Recognition AssistanceChia-Hui Feng, Ju-Yen Hsieh, Yu-Hsiu Hung, Chung-Jen Chen, Cheng-Hung Chen. 518-531 [doi]
- Single Image-Based Food Volume Estimation Using Monocular Depth-Prediction NetworksAlexandros Graikos, Vasileios S. Charisis, Dimitrios Iakovakis, Stelios Hadjidimitriou, Leontios J. Hadjileontiadis. 532-543 [doi]
- On the Allocation of Resources in Sensor Clouds Under the Se-aaS ParadigmJoel Guerreiro, Luis Rodrigues, Noélia Correia. 544-556 [doi]
- Applications of Speaker Identification for Universal AccessSaritha Kinkiri, Simeon Keates. 557-567 [doi]
- Smartphone Navigation Support for Blind and Visually Impaired People - A Comprehensive Analysis of Potentials and OpportunitiesBineeth Kuriakose, Raju Shrestha, Frode Eika Sandnes. 568-583 [doi]
- Designing System Architecture for the Catering Management System of Chang Gung Health and Culture VillageEllie Li, Alice M. K. Wong, Kevin C. Tseng. 584-596 [doi]
- Efficient Small-Scale Network for Room Layout EstimationRicardo J. M. Veiga, Pedro J. S. Cardoso, João M. F. Rodrigues. 597-610 [doi]
- Low-Resolution Retinal Image Vessel SegmentationHasan Zengin, José Camara, Paulo Jorge Simães Coelho, João M. F. Rodrigues, António Cunha. 611-627 [doi]