Abstract is missing.
- Toward a Theory-Driven Model of Emotional Interaction Design in Mobile Games ResearchWeiwen Chen, Xiaobo Lu, Xuelin Tang. 3-19 [doi]
- A Specific Measurable Model - How Can Test Results be Influenced by Interactive Prototypes and Design Manuscripts?Xiang Gao, Nian Liu, Yong-Cheng Liu, Sisi Yuan, Zhi-Peng Hu. 20-33 [doi]
- HEROES: An Action Game Enabling Players with and Without Disabilities to Play TogetherMilan Peschll, Helmut Hlavacs. 34-44 [doi]
- Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video GamesPatricio Isbej, Francisco J. Gutierrez. 45-56 [doi]
- Foresthlon: Investigating Gender Experience Through a Hybrid BCI GameRoman Konecný, Fotis Liarokapis. 57-74 [doi]
- Research on User Experience Optimization of Tutorial Design for Battle Royale Games Based on Grey AHP TheoryJinghan Lin, Wei Zhou, Sisi Yuan. 75-88 [doi]
- Horror Ludens: Using Fear to Construct Meaning in Video GamesVicente Martin Mastrocola. 89-98 [doi]
- Persuasive Technology in Games: A Brief Review and ReappraisalUmair Rehman, Muhammad Umair Shah, Amir Zaib Abbasi, Farkhund Iqbal, Ali Arsalan, Muhammad Umair Javaid. 99-109 [doi]
- Analyzing and Prioritizing Usability Issues in GamesUmair Rehman, Amir Zaib Abbasi, Muhammad Umair Shah, Amna Idrees, Hassan Ilahi, Helmut Hlavacs. 110-118 [doi]
- The Design of Buttons in MMO Mobile Game's Battle InterfaceSisi Yuan, Jia-Sheng Hu, Zun-gui Lu, Zhang Jian-wei, Zhipeng Hu. 119-132 [doi]
- Research on the Quantization of User Experience of Spectator Mode in Moba GamesZhigang Zhang, Hao Luo, Zi Zheng. 133-142 [doi]
- Computer-Aided Games-Based Learning for Children with AutismChristine Dahl, Henrik Skaug Sætra, Anders Nordahl-Hansen. 145-158 [doi]
- Analysis of the Competitiveness of Asymmetric Games in the MarketJiawei Dai, Xinrong Li. 159-167 [doi]
- A Systematic Review of the Effect of Gamification on Adherence Across DisciplinesRobin De Croon, Jonas Geuens, Katrien Verbert, Vero Vanden Abeele. 168-184 [doi]
- An Exploration of the Fear of Attack Strategy in Chess and Its Influence on Class-A Players of Different Chess Personalities: An Exploration Using Virtual HumansKhaldoon Dhou. 185-195 [doi]
- The Factorial Structure and Underlying Contributors of Parents' Behavioral Involvement in Children's Video Game UseHeqing Huang, You Zhou, Xiaolin Qi, Fangbing Qu, Xiaocen Liu. 196-209 [doi]
- In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual ModelAli Hussain, Ding Hooi Ting, Helmut Hlavacs, Amir Zaib Abbasi. 210-218 [doi]
- Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD ScaleJeanine Krath, Harald von Korflesch. 219-238 [doi]
- The Foundations and Frontiers of Research on the Effect of Video Games on Child Development - A Scientometrics and Knowledge-Mapping Analysis Based on CiteSpaceXiaocen Liu, Heqing Huang, Fangbing Qu, Donghui Dou. 239-257 [doi]
- Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player While Playing a Horror Video GameHermann Prossinger, Jakub Binter, Tomás Hladký, Daniel Ríha. 258-265 [doi]
- Exploratory and Confirmatory Factor Analysis of the Chinese Young Children's Video-Gaming QuestionnaireFangbing Qu, Xiao Niu, Heqing Huang, Xiaocen Liu. 266-278 [doi]
- Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse PopulationsBruce D. Homer, Jan L. Plass. 281-292 [doi]
- Gameplay as Network: Understanding the Consequences of Automation on Play and UseNicolas LaLone. 293-313 [doi]
- Hitboxes: A Survey About Collision Detection in Video GamesLazaros Lazaridis, Maria Papatsimouli, Konstantinos-Filippos Kollias, Panagiotis G. Sarigiannidis, George F. Fragulis. 314-326 [doi]
- Adaptive Gamification and Its Impact on PerformanceChristian E. López, Conrad S. Tucker. 327-341 [doi]
- Designing Interactive Storytelling Games to Teach Computational ThinkingEric Shadrach Miller. 342-351 [doi]
- In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand RecallFabrizio Palmas, Ramona Reinelt, Gudrun Klinker. 352-367 [doi]
- Detecting Real-Time Correlated Simultaneous Events in Microblogs: The Case of Men's Olympic FootballSamer Muthana Sarsam, Hosam Al-Samarraie, Nurhidayah Bahar, Abdul Samad Shibghatullah, Atef Eldenfria, Ahmed Al-Sadi. 368-377 [doi]
- UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game EngineDag Svanæs, Andreas Scharvet Lyngby, Magnus Bärnhold, Terje Røsand, Sruti Subramanian. 378-388 [doi]
- The Effects of Vibration on Assisting Game Play and Improving Player Engagement When Lacking SoundXinyi Tao, Keyu Wu, Yujie Yang. 389-407 [doi]
- Investigating the Impact of Task Significance on Task Engagement and Enjoyment in Digital GamesManasa Vaidyabhushana, Matthew Kirchoff, Owen Schaffer. 408-420 [doi]