Abstract is missing.
- Hints of Advertising Digital Literacy: Fragments of Media DiscoursesKarine Berthelot-Guiet. 3-15 [doi]
- Geolocation Detection Approaches for User Discussion Analysis in TwitterIvan S. Blekanov, Alexey Maksimov, Dmitry Nepiyushchikh, Svetlana S. Bodrunova. 16-29 [doi]
- Portraits of a Killer: Visual Expressions of Patient/Parent Expertise on Social Media - The Case of Glioblastoma on InstagramJuliette Charbonneaux, Karine Berthelot-Guiet. 30-40 [doi]
- The Research on User Use of Social Media in China Mobile Based on Self-image ConstructionLingxi Chen, Linda Huang, Xinyao Wang. 41-51 [doi]
- Gender and Culture Differences in Perception of Deceptive Video Filter UseSusan C. Herring, Meredith Dedema, Enrique Rodriguez, Leo Yang. 52-72 [doi]
- Research on Experience Design of Social Reading Platforms Based on Social Presence TheoryYingying Li, Hong Chen. 73-80 [doi]
- e-Participation as Mediated Ecosystem? A Case Study on Municipalities of St. Petersburg, RussiaYuri Misnikov, Olga Filatova. 81-96 [doi]
- Sports Journalism: Its Global Future in the Age of Digital MediaOlga Monteiro Da Silva, Ricardo G. Lugo, Richard Lenton, Andrea M. Firth. 97-114 [doi]
- Antecedents and Consequences of Information Cocoon Awareness in Short-Form Video APPs: An Information Ecology PerspectiveShanjiao Ren, Lili Liu, Yingfei Zheng, Lingfei Yu, Yufei Hu, Chuanmin Mi. 115-125 [doi]
- Privacy and Data Protection in COVID-19 Contact Tracing Apps: An Analysis from a Socio-Technical System Design PerspectiveMichael Roesler, Paul M. Liston. 126-141 [doi]
- User Experience Design for Automatic Credibility Assessment of News Content About COVID-19Konstantin Schulz, Jens Rauenbusch, Jan Fillies, Lisa Rutenburg, Dimitrios Karvelas, Georg Rehm. 142-165 [doi]
- Digital Τraces of News Media Public on Facebook: Comparing Estonian and Latvian Russophone PublicsAnna S. Smoliarova. 166-174 [doi]
- Servants, Friends, or Parents? the Impact of Different Social Roles in the Social Web of Things on User ExperienceJiayu Yin, Qinyan Dai, Xingyu Wang, Sinan Xie, Xinyue Kang, Pei-Luen Patrick Rau. 175-186 [doi]
- Comparing the Effectiveness of Instructor-Led Versus Video-Based Learning Methods for Online Website Accessibility TrainingYvette Apatiga, Kim-Phuong L. Vu. 189-206 [doi]
- Impact of the Implementation of Resources with Augmented Reality in EducationOmar Cóndor-Herrera, Carlos Ramos-Galarza. 207-220 [doi]
- Research on the Construction of Graphical Data Intelligence Education Driven by Digital Intelligence IntegrationYali Chen, Zhenxi Gong, Qiyan Xing. 221-230 [doi]
- Bibliometric Analysis of Existing Knowledge on Digital Transformation in Higher EducationJorge Cruz-Cárdenas, Carlos Ramos-Galarza, Jorge Guadalupe-Lanas, Andrés Palacio-Fierro, Mercedes Galarraga-Carvajal. 231-240 [doi]
- How Design Helps STEM Education Curriculum Achieve Interdisciplinary GoalsYufei Dong. 241-256 [doi]
- Proposal of Sound-Color Sensory Discrimination Method Considering Periodic Fluctuation of Cerebral Blood FlowYuri Hamada, Yosuke Kurihara. 257-265 [doi]
- Traditional Face-to-Face Educational Modality vs. Remote Face-to-Face: Its Impact on Academic Performance in the Context of the Covid 19 PandemicIrmina Hernández-Sánchez, Samara Romero Caballero, Mónica Acuña Rodríguez, Grace Rocha Herrera, Janiris Acuña Rodríguez, Javier Ramírez 0004. 266-275 [doi]
- Educational Quality in Virtuality During the Covid 19 Pandemic in ColombiaHenry Herrera, Alonso Barrera, Javier Ramírez 0004, Marlene Ballestas, Ingrid Ballestas, Sonia Ethel Duran. 276-285 [doi]
- The Content Improvement Service: An Adaptive System for Continuous Improvement at ScaleBill Jerome, Rachel Van Campenhout, Jeffrey S. Dittel, Richard Benton, Scott Greenberg, Benny G. Johnson. 286-296 [doi]
- What Makes Online-Merge-Offline (OMO) Education Succeed? A Holistic Success ModelJiujiu Jiang, Lili Liu, Peiping Zong, Fangting Tao, He Lai, Yaohao Chen, Chuanmin Mi. 297-308 [doi]
- Continuance Usage of Online-Merge-Offline (OMO) Educational Services: An Empirical StudyJiujiu Jiang, Lili Liu, Shanjiao Ren, Suting Yang, Peiping Zong, He Lai. 309-319 [doi]
- Digital Mediation in English for Specific Purposes Through the Use of Today's Favourite: NetflixElis Kakoulli Constantinou. 320-330 [doi]
- Technology-Enhanced Instruction into Extensive L2 Academic Reading for Specific Purposes Within the ESP/ESAP Course for Postgraduate Language Pedagogy StudentsMarina Kogan, Maria Kopylovskaya, Anna Gavrilova, Elena Vdovina. 331-346 [doi]
- Implementing Inquiry-Based and Online Mentoring in a Social Entrepreneurship ProjectAnna Nicolaou. 347-363 [doi]
- Developing a Checklist for Evaluating Virtual Learning Environments Through the Analysis of Evaluation Reports from an Educational OrganizationKennedy Nunes, Arthur Passos, João Santos, Yandson Costa, José Durand, Mizraim Mesquita, Paola Trindade, Elza B. Ferreira, Rayanne M. C. Silveira, Alana Oliveira, Davi Viana, Ana Emilia Figueiredo de Oliveira, Mário Meireles Teixeira, Luis Rivero 0001. 364-376 [doi]
- AIS Adoption Challenges: The Role of Interactions Between Humans and Artificial Intelligence in Adoption of Adaptive LearningBaran Osmanoglu. 377-389 [doi]
- Development and Evaluation of a Learning Analytics Dashboard for Moodle Learning Management SystemIvan Peraic, Ani Grubisic. 390-408 [doi]
- How Good is your Drawing? Quantifying Graphomotor Skill Using a Portable PlatformDharma Rane, Pragya Verma, Uttama Lahiri. 409-422 [doi]
- Evaluation of the Effect of Voice Technology in a Game Teaching E-Book on English LearningMeng-Dar Shieh, Chang-Chen Ho, Fang-Chen Hsu, Chih-Chieh Yang. 423-436 [doi]
- Culture-Centered ICT Guidelines for Southeast Asian Secondary SchoolsSithira Vadivel, Insu Song, Abhishek Singh Bhati. 437-454 [doi]
- Adaptive Instruction: A Case Study of Gamified Practice and Testing in a Large Introductory Psychology CourseElizabeth S. Veinott. 455-467 [doi]
- SwaPS: A Method for Efficiently Relearning - Chinese Characters Just by Reading Documents Including Incorrectly Shaped CharactersJianning Wei, Kazushi Nishimoto, Kentaro Takashima. 468-482 [doi]
- Research on Innovative Design of STEAM Children's Educational Toys Based on Interaction DesignTing Yang, Ziwei Yang, Liting Qin. 483-490 [doi]
- A Framework Design of Children's Educational APP Based on Metacognitive TheoryQianfeng Yu, Jun Wang. 491-503 [doi]
- Using Cooperative Multi-agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge SystemChencheng Zhang, Sarah Saad, Thomas Palazzolo, Robert G. Reynolds, John O'Shea, Cailen O'Shea, Ashley Lemke. 504-524 [doi]
- Transformer-Based Automated Content-Standards Alignment: A Pilot StudyZiwei Zhou, Korinn S. Ostrow. 525-542 [doi]
- Servitization Through VR Serious Games: From Manufacturing to Consumer ElectronicsVassilis Charissis, Mohammed Soheeb Khan, David K. Harrison. 545-555 [doi]
- The Moderator of Gamification of Physical Activities in Older AdultsHsi-Jen Chen, Yao-Sheng Wu. 556-566 [doi]
- Engaging Serious Games for Energy EfficiencyEmma Delemere, Paul M. Liston. 567-580 [doi]
- An Exploratory Study on Game Developer Needs and Game Studio ChallengesNandhini Giri, Erik Stolterman. 581-591 [doi]
- Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?Mohammed Soheeb Khan, Vassilis Charissis, David K. Harrison. 592-603 [doi]
- Building the "Complete Game": An Overview Study of a Development Strategy for Geo AR Mobile GamesHugh Xuechen Liu. 604-622 [doi]
- User Awareness and Privacy Regarding Instant Games on FacebookStacy Nicholson, Robert J. Hammell, Joyram Chakraborty, Aisha I. Ali-Gombe. 623-641 [doi]
- The Roles of Instructional Agents in Human-Agent Interaction Within Serious GamesMohammadamin Sanaei, Stephen B. Gilbert, Michael C. Dorneich. 642-655 [doi]
- Persona Finetuning for Online Gaming Using Personalisation TechniquesDimitris Spiliotopoulos, Dionisis Margaris, Kostas N. Koutrakis, Panos I. Philippopoulos, Costas Vassilakis. 656-668 [doi]