Abstract is missing.
- Funology 2: Critique, Ideation and DirectionsMark Blythe, Andrew Monk. 3-13 [doi]
- The Thing and I (Summer of '17 Remix)Marc Hassenzahl. 17-31 [doi]
- Can Games Be More Than Fun?Paul A. Cairns. 33-46 [doi]
- What Is Pleasure?Barry A. T. Brown, Oskar Juhlin. 47-59 [doi]
- The (Un)Enjoyable User Experience of Online Dating SystemsDoug Zytko, Sukeshini A. Grandhi, Quentin Jones. 61-75 [doi]
- "My Peaceful Vagina Revolution: " A Theory of a DesignJeffrey Bardzell, Shaowen Bardzell. 77-91 [doi]
- Improv for DesignersElizabeth M. Gerber, Florence Fu. 95-110 [doi]
- Playing with ProvocationsJohn Vines. 111-128 [doi]
- Sketching the Polyphonic Design Space of Theme ParksAbigail Durrant, Michael Golembewski, David S. Kirk. 129-155 [doi]
- Playful Research Fiction: A Fictional ConferenceBen Kirman, Joseph Lindley, Mark Blythe, Paul Coulton, Shaun W. Lawson, Conor Linehan, Deborah Maxwell, Dan O'Hara, Miriam Sturdee, Vanessa Thomas. 157-173 [doi]
- Slow, Unaware Things Beyond InteractionRon Wakkary, William Odom. 177-191 [doi]
- Designing for Joyful MovementYlva Fernaeus, Kristina Höök, Anna Ståhl. 193-207 [doi]
- Discomfort - The Dark Side of FunSteve Benford, Chris Greenhalgh, Gabriella Giannachi, Brendan Walker, Joe Marshall, Paul Tennent, Tom Rodden. 209-224 [doi]
- Reorienting Geolocation Data Through Mischievous DesignBen Kirman, Conor Linehan, Shaun W. Lawson. 225-240 [doi]
- From Evaluation to Crits and ConversationMark Blythe, Jonathan Hook, Jo Briggs. 241-254 [doi]
- Introduction to: Funology 1Mark Blythe, Peter C. Wright. 259-272 [doi]
- Let's Make Things EngagingKees Overbeeke, Tom Djajadiningrat, Caroline Hummels, Stephan Wensveen, Joep W. Frens. 275-286 [doi]
- The Engineering of ExperiencePhoebe Sengers. 287-299 [doi]
- The Thing and I: Understanding the Relationship Between User and ProductMarc Hassenzahl. 301-313 [doi]
- Making Sense of ExperiencePeter C. Wright, John C. McCarthy, Lisa Meekison. 315-330 [doi]
- Enjoyment: Lessons from KarasekPetter Bae Brandtzæg, Asbjørn Følstad, Jan Heim. 331-341 [doi]
- Fun on the Phone: The Situated Experience of Recreational Telephone ConferencesDarren J. Reed. 343-357 [doi]
- The Enchantments of TechnologyJohn McCarthy, Peter Wright. 359-373 [doi]
- The Semantics of Fun: Differentiating Enjoyable ExperiencesMark Blythe, Marc Hassenzahl. 375-387 [doi]
- Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to ProductsPieter Desmet. 391-404 [doi]
- That's Entertainment!John Karat, Clare-Marie Karat. 405-418 [doi]
- Designing for Fun: User-Testing Case StudiesRandy J. Pagulayan, Keith R. Steury, Bill Fulton, Ramon L. Romero. 419-433 [doi]
- Playing Games in the Emotional SpaceKristina Andersen, Margot Jacobs, Laura Polazzi. 435-449 [doi]
- Deconstructing Experience: Pulling Crackers ApartAlan Dix. 451-467 [doi]
- Designing Engaging Experiences with Children and ArtistsRichard Hull 0002, Jo Reid. 469-478 [doi]
- Building Narrative Experiences for Children Through Real Time Media Manipulation: POGO WorldAntonio Rizzo, Patrizia Marti, Françoise Decortis, Job Rutgers, Paul Thursfield. 479-492 [doi]
- From Usable to Enjoyable Information DisplaysSara Ljungblad, Tobias Skog, Lars Erik Holmquist. 495-506 [doi]
- Fun for All: Promoting Engagement and Participation in Community Programming ProjectsMary Beth Rosson, John M. Carroll. 507-518 [doi]
- Deconstructing GhostsJonathan Sykes, Richard Wiseman. 519-524 [doi]
- Interfacing the Narrative ExperienceJennica Falk. 525-534 [doi]
- Whose Line Is It Anyway? Enabling Creative Appropriation of TelevisionErik Blankinship, Pilapa Esara Carroll. 535-541 [doi]
- The Interactive Installation ISH: In Search of Resonant Human Product InteractionCaroline Hummels, Kees Overbeeke, Aadjan van der Helm. 543-553 [doi]
- Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich InteractionStephan Wensveen, Kees Overbeeke. 555-561 [doi]