Abstract is missing.
- Objective Quality Evaluation of an Angularly-Continuous Light-Field FormatRoopak R. Tamboli, Aron Cserkaszky, Péter András Kara, Attila Barsi, Maria G. Martini. 1-8 [doi]
- Logging Interactions in Explorable Immersive VR/AR ApplicationsJakub Flotynski, Pawel Sobocinski. 1-8 [doi]
- Slam-Based 3D Outdoor Reconstructions From Lidar DataIvan Caminal, Josep R. Casas, Santiago Royo. 1-8 [doi]
- 3D Scene Modeling from Dense Video Light FieldsXiaoran Jiang, Christian Galea, Laurent Guillo, Christine Guillemot. 1-7 [doi]
- Towards True-To-Scale 3D Reconstruction of the Human Face Using Structured Light Projection and Off-The-Shelf CamerasKiran Kumar Vupparaboina, Roopak R. Tamboli, Shanmukh Manne, Péter András Kara, Maria G. Martini, Attila Barsi, Ashutosh Richhariya, Soumya Jana. 1-7 [doi]
- A Fast Water Droplet Sound SimulationQuentin Bolsee, Vivian Bolsee. 1-5 [doi]
- Natural Scenes Datasets for Exploration In 6DOF NavigationArnaud Schenkel, Daniele Bonatto, Sarah Fachada, Henry-Louis Guillaume, Gauthier Lafruit. 1-8 [doi]
- Estimation of Global Luminance for Holovizio 3D DisplayOleksii Doronin, Attila Barsi. 1-8 [doi]
- The Viewing Conditions of Light-Field Video for Subjective Quality AssessmentPéter András Kara, Roopak R. Tamboli, Aron Cserkaszky, Maria G. Martini, Attila Barsi, László Bokor. 1-8 [doi]
- A Novel Construction Quality Control and Management Method Based on BIM and 3D Laser Scanning TechnologyBinjin Chen, Shouyan Yao, Xin Yu, Qichen Jiang, Xin Li. 1-8 [doi]
- Multilayer RGBD-Video Completion for Hole Filling in 3D-View SynthesisAlexander Bokov, Dmitriy Vatolin. 1-8 [doi]
- People Groups Analysis for AR ApplicationsMatei Mancas, Sohaib Laraba, Alessandra Bandrabur, P.-H. De Deken, Kaori Hagihara, N. Leblanc, S. B. Yengec Tasdemir, Benoît Macq, Thierry Dutoit. 1-8 [doi]
- Depth Estimation and View Synthesis for Immersive MediaTakanori Senoh, Nobuji Tetsutani, Hiroshi Yasuda. 1-8 [doi]
- Improving Residual Coding of WaSP Light Field codecPekka Astola, Ioan Tabus. 1-8 [doi]
- Pupillary Reactivity to Non-Photorealistic Rendering: A Case Study of Immersion in 3D CinemaVictor Fajnzylber, Samuel Madariaga, Rafael Del Villar, Pedro Maldonado, Diego Vargas, Aria Serra, Milán Magdics, Mateu Sbert. 1-8 [doi]
- Director's Cut - Analysis of VR Film Cuts for Interactive StorytellingColm O. Fearghail, Cagri Ozcinar, Sebastian Knorr, Aljosa Smolic. 1-8 [doi]
- Contribution of Stereopsis and Motion Parallax to Fear Responses in the Pit Room EnvironmentS. Eftekharifar, Nikolaus F. Troje. 1-6 [doi]
- Full Reference Quality Assessment of DIBR-Based Synthesized ImagesMiguel Oliveira, João Ascenso, Maria Paula Queluz. 1-7 [doi]
- Ranking Regions of Visual Saliency in RGB-D ContentDylan Seychell, Carl J. Debono. 1-8 [doi]
- Objective Quality Assessment of 2D Synthesized Views for Light-Field VisualizationRoopak R. Tamboli, Péter András Kara, Nikita Bisht, Attila Barsi, Maria G. Martini, Soumya Jana. 1-7 [doi]
- 3D Imaging System using Multi-focus Plenoptic Camera and Tensor DisplayMehrdad Teratani Panahpourtehrani, Shu Fujita, Wenzhe Ouyang, Keita Takahashi, Toshiaki Fujii. 1-7 [doi]
- Free Navigation in Natural Scenery With DIBR: RVS and VSRS in MPEG-I StandardizationSarah Fachada, Daniele Bonatto, Arnaud Schenkel, Gauthier Lafruit. 1-6 [doi]
- An End-to-End System for Real-Time Dynamic Point Cloud VisualizationHansjorg Hofer, Florian H. Seitner, Margrit Gelautz. 1-8 [doi]
- Deepstereobrush: Interactive Depth Map CreationSebastian Knorr, Matis Hudon, Julián Cabrera, Thomas Sikora, Aljosa Smolic. 1-8 [doi]