Abstract is missing.
- Adapting Project-Based Learning through Virtual Mobilities in Pandemic Times - TalkTech Project RevisitedDiana Andone, Mark Frydenberg. 1-3 [doi]
- Attention Analysis in Flipped Classroom using 1D Multi-Point Local Ternary PatternsRabi Shaw, Chinmay Mohanty, Animesh Pradhan, Bidyut Kr. Patra. 4-5 [doi]
- Citizen Science and Open Learning: A Twitter perspectiveDavid Roldán-Álvarez, Fernando Martínez-Martínez, Estefanía Martín. 6-8 [doi]
- Cross-platform annotation development for real-time collaborative learningGayashan Rathnavibushana, Kutila Gunasekera. 9-13 [doi]
- Enhancing the Visual Efficiency for communicating students' personal relevant informationNanjie Rao, Sharon Lynn Chu. 14-16 [doi]
- Learning with Open Cultural Data - Jecza Museum for DigiCulture Study CaseDiana Andone, Andrei Ternauciuc, Silviu Vert, Muguras Mocofan, Vlad Mihaescu, Daniela Stoica, Radu Vasiu. 17-19 [doi]
- Open learning for museum educators professional development: an online experience in time of a pandemicMaria Rosaria Re, Mara Valente, Francesca Amenduni. 20-22 [doi]
- Relationship between Code Similarity and Course Semester in Programming AssessmentsOscar Kamalim, Simon. 23-24 [doi]
- Riding the S-curve. online education in quarantine timesGabriela Grosseck, Ramona Bran, Diana Andone, Carmen Holotescu. 25-29 [doi]
- The Impact of Productive Failure on Learning Performance and Cognitive Load: Using Hypervideo to Facilitate Online InteractionsXiaojie Niu, Jingjing Zhang, Kate M. Xu, Xuan Wang. 30-32 [doi]
- Toward automatic feedback of coding style for programming coursesZi Wang, Ali Alsam, Donn Morrison, Knut Arne Strand. 33-35 [doi]
- Using H5P in Exams: A Method to prevent CheatingSylvio Rüdian, Muhammad Hamad Khan, Niels Pinkwart. 36-37 [doi]
- A step towards Improving Knowledge TracingAayesha Zia, Jalal Nouri, Muhammad Afzaal, Yongchao Wu, Xiu Li, Rebecka Weegar. 38-39 [doi]
- An agile approach to teach introductory programming in the hybrid classroomMads Nyborg, Andrea Valente. 40-41 [doi]
- Early detection of students at risk of failure from a small datasetDênis Leite, Edson Filho, João F. L. de Oliveira, Rodrigo E. Carneiro, Alexandre Maciel. 42-46 [doi]
- Exercise recommendation algorithm based on improved collaborative filteringZhizhuang Li, HaiYang Hu, Zhipeng Xia, Jianping Zhang, Xiaoli Li, Jingyan Shi, Hailong Li, Xuezhang Li. 47-49 [doi]
- Exercise Recommendation Method Based on Machine LearningZhizhuang Li, HaiYang Hu, Zhipeng Xia, Jianping Zhang, Xiaoli Li, Zisihan Wang, Xiaoke Huang, Shan Zeng, Beixu Qiu. 50-52 [doi]
- Generating adaptive and personalized language learning online courses in Moodle with individual learning paths using templatesSylvio Rüdian, Niels Pinkwart. 53-55 [doi]
- Teachers' Information and Communication Technology (ICT) Assessment Tools: A ReviewMbarek Dhahri, Mohamed Koutheair Khribi. 56-60 [doi]
- A mobile educational platform based on peer influence and instructional scaffolding for engaging students in out-of-class activitiesMuztaba Fuad, Monika Akbar, Clay Gloster, Nathan Aun, Lynn Zubov. 61-65 [doi]
- A Heuristic Process for Historical Game DesignChih-Chieh Yang. 66-68 [doi]
- Creating Serious STEM Games by combining a Game Platform and Mathematical SoftwareIris Celorrio-Aguilera, Manuel Freire 0001. 69-71 [doi]
- Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game AdvertisingFabrizio Palmas, Gudrun Klinker. 72-74 [doi]
- Do Gaming Experience and Prior Knowledge Matter When Learning with a Gamified ITS?Faiza Tahir, Antonija Mitrovic, Valerie Sotardi. 75-77 [doi]
- Effectiveness of Integrating AR and IoT technologies into Environmental Education for Elementary School StudentsYi-Wen Liao, Min-Chai Hsieh, Chun-Wang Wei. 78-80 [doi]
- e-learning Standards in Game-Based Learning?Iván José Pérez-Colado, Victor Manuel Pérez-Colado, Manuel Freire 0001, Iván Martinez-Ortiz, Baltasar Fernandez-Manjón. 81-82 [doi]
- Exploring the Effect of Virtual Currency on Learners EngagementDarina Dicheva, Wen-Jung Hsin, Christo Dichev, Breonte Guy, Lillian N. Cassel, Keith Irwin. 83-87 [doi]
- Exploring the multi-touch simulation of learning performance, mental models and potential behavior clusters in science concepts learningWei-wei Xu, Cheng-Yu Hung. 88-90 [doi]
- Identifying problem solving strategies of programming novices in a serious gamePaul Gamper, Birte Heinemann, Matthias Ehlenz, Ulrik Schroeder. 91-93 [doi]
- Integrating Service Design and Gamification: A Systematic Literature MappingGabriel Guebarra Conejo, Marcos Vinnicius Martins, Marcelo da Silva Hounsell, Isabela Gasparini. 94-96 [doi]
- Modeling students' flow experience through data logs in gamified educational systemsWilk Oliveira, Seiji Isotani, Olena Pastushenko, Tomás Hruska, Juho Hamari. 97-101 [doi]
- Social Robot to teach coding in primary schoolRosa Lanzilotti, Antonio Piccinno, Veronica Rossano, Teresa Roselli. 102-104 [doi]
- An analysis of Interaction of Cognitive and Social Aspects during Collaborative Problem SolvingLan Wu, Yang Liu, Axi Wang, YuanLi Gong, Shengquan Yu. 105-107 [doi]
- Challenges and Factors Influencing Early Childhood Education in Hong Kong during COVID-19: Teachers' PerspectiveAnika Saxena. 108-110 [doi]
- Effects of Procedural Scaffolding on In-Service Teachers' Peer Feedback Quality and Learning Participation in Lesson StudyAxi Wang, Lan Wu, Dan Wang. 111-113 [doi]
- Exploring Effects of Gamified Collaborative Face-to-Face Learning of Regular ExpressionsMatthias Ehlenz, Bastian Küppers, Thiemo Leonhardt, Ulrik Schroeder. 114-118 [doi]
- Learnflix: A Tool for Collaborative Synchronous Video Based Online LearningAndreas Lingnau, Carolin Straßmann, André Helgert, Malin Benjes, Alicia Neumann. 119-121 [doi]
- MBOX: Designing a Flexible IoT Multimodal Learning Analytics SystemHamza Ouhaichi, Daniel Spikol, Bahtijar Vogel. 122-126 [doi]
- Modeling and Visualization of Group Knowledge Construction based on Cohesion Metrics in Data Inquiry LearningXiaoying Qi, Bian Wu. 127-128 [doi]
- Monitoring Student Team Progress and Responses in Guided Inquiry Learning with TechnologyClif Kussmaul, Tammy Pirmann. 129-131 [doi]
- Understanding participants motivational factors for the design of a teacher community platformNicolas Gutiérrez-Paez, Patricia Santos Rodriguez, Davinia Hernández Leo. 132-134 [doi]
- A New Approach for Educational Data Analytics with Wearable DevicesZhenxing Zhou, Vincent W. L. Tam, King-Shan Lui, Edmund Y. Lam, Runzhi Kong, Xiao Hu, Nancy Law. 138-140 [doi]
- Addressing Children's Self-Evaluation and Self-Efficacy Deficits in a Literacy ApplicationThomas Sergent, Morgane Daniel, François Bouchet, Thibault Carron. 141-143 [doi]
- An investigation of group, rater and ratee effects on peer-/self-assessments in a collaborative learning environment in higher education: a cross-classified multilevel analysisYueh-hui Vanessa Chiang, Ying-Zu Lin, Nian-Shing Chen. 144-148 [doi]
- Analysis on the Epistemic Trajectory of Primary School Students in Maker ActivitiesYanglan Du, Mengwei Jiang, Jing Leng. 149-153 [doi]
- Big Data Analytics in Education: A Data-Driven Literature ReviewNegar Shabihi, Mi Song Kim. 154-156 [doi]
- Evaluation of a Lightweight Learning Analytics Tool in Moodle and edX: Preliminary ResultsXiao Hu 0001, Tzi-Dong Jeremy Ng, Chi-Un Lei. 157-159 [doi]
- Exploring the "distance" between MOOC forums: A comparative study on discussion topicsNtourmas Anastasios, Nikolaos M. Avouris, Sophia Daskalaki, Yannis A. Dimitriadis. 160-162 [doi]
- Idiographic learning analytics: A definition and a case studyMohammed Saqr, Sonsoles López-Pernas. 163-165 [doi]
- IRT++: Improving Student Response Prediction With Gaussian Initialisation and Other ModificationsNayan Saxena, Varun Lodaya, Trisha Thakur. 166-167 [doi]
- Learners' non-cognitive skills and behavioral patterns of programming: A sequential analysisXi Zhao, Jingjing Zhang, Wenshuo Li, Ken Kahn, Yu Lu 0003, Niall Winters. 168-172 [doi]
- Minority college students' engagement in learning activities and its relationships with learning outcomesChao Wang, Qingfeng Li, Xiao Hu. 173-175 [doi]
- Question-driven Learning Analytics: Designing a Teacher Dashboard for Online Breakout RoomsStanislav Pozdniakov, Roberto Martínez Maldonado, Shaveen Singh, Peter Chen, Dan Richardson, Tom Bartindale, Patrick Olivier, Dragan Gasevic. 176-178 [doi]
- Reducing the size of training datasets in the classification of online discussionsVitor Rolim, Rafael Ferreira Mello, André C. A. Nascimento, Rafael Dueire Lins, Dragan Gasevic. 179-183 [doi]
- System-based or Teacher-based Learning Analytics Feedback - What Works Best?Dirk Ifenthaler, Clara Schumacher, Muhittin Sahin. 184-186 [doi]
- The effect and contribution of e-book logs to model creation for predicting students' academic performanceFuzheng Zhao, Etsuko Kumamoto, Chengjiu Yin. 187-189 [doi]
- The Impact of Gender on Online Learning Behavioral Patterns: A Comparative Study Based on Lag Sequential AnalysisHuanhuan Wang, Ahmed Tlili, Xiaoyu Zhong, Zhenyu Cai, Ronghuai Huang. 190-194 [doi]
- The Mediation Effects of Task Strategies on the Relationship Between Engagement and Cognitive Load in a Smart Instant Feedback SystemYiming Liu 0005, Jerry Chih-Yuan Sun. 195-199 [doi]
- Unsupervised Clustering of Skills for an Online Learning PlatformAfaf Ahmed, Imran Zualkernan, Hend Elghazaly. 200-202 [doi]
- Using Students' Affective State as a Measure of CS Lab Risk in an Early Detection SystemMireilla Bikanga Ada, Gareth Sears. 203-205 [doi]
- An Exploratory Study to Identify Learners' Programming Behavior InteractionsAnis Bey, Ronan Champagnat. 206-208 [doi]
- Can Students Learn from Grading Erroneous Computer Programs?Yancy Vance M. Paredes, I-Han Hsiao. 211-215 [doi]
- Design and evaluation of an interactive 3D dynamic visualizaton tool for functional anatomyJoseph Grannum, Leo Aleksander Siiman, Ergi Bufasi, Anna-Liisa Tamm. 216-220 [doi]
- EnLighten: A Photovoltaics Learning Environment in Virtual RealityAlexander Arntz, Dustin Keßler, Sabrina C. Eimler. 221-223 [doi]
- Mining Mathematics Learning Strategies of High and Low Performing Students using Log DataJiayu Li, Rwitajit Majumdar, Hiroaki Ogata. 229-230 [doi]
- Pandemic as Game Mechanic: Simulation of Infection Spread for the ClassroomBastian Ilsø Hougaard, Hendrik Knoche, Majken Grünfeld. 231-233 [doi]
- Teachers' self-perception in maker education: three approaches for STEM professional developmentJudit Martínez-Moreno, Patricia Santos, Davinia Hernández Leo. 234-235 [doi]
- The Usability of Using Educational Game for Teaching Foundational Concept in Propositional LogicDaniel Aranda, Alden Towler, Ramyaa Ramyaa, Rita Kuo. 236-237 [doi]
- AI Writers in Language LearningHenrik Køhler Simonsen. 238-240 [doi]
- Artificial intelligence-assisted personalized language learning: systematic review and co-citation analysisXieling Chen, Di Zou, Gary Cheng 0001, Haoran Xie 0001. 241-245 [doi]
- Development and Validation of an Online Chinese Numeral-Classifier-Noun AssessmentFu-Hui Hsu, Yu-Tang Hsueh, Yen-Ting Lin, Yu-Ju Lan, Nian-Shing Chen. 246-248 [doi]
- Effectivity of an online platform for training language teachers on providing quality feedback in writing activitiesJorge J. Villalón, Gabriela Baez, Elvira Jeldrez, C. Sotomayor. 249-253 [doi]
- EFL Vocabulary Learning Using a Learning Analytics-based E-book and Recommender PlatformKensuke Takii, Brendan Flanagan, Hiroaki Ogata. 254-256 [doi]
- ICT tools' contributions in a technology-enhanced peer learning program involving EFL learnersAna Raquel Carvalho, Carlos Santos. 257-259 [doi]
- Language Learning with Netflix: extending out-of-class L2 viewingAntonie Alm. 260-262 [doi]
- Mindmap-Supported Writing Model: The Effect of Mind map as a Prewriting Activities on Elementary Students' Writing Performances through Private Social Network Learning SitesMelissa Mustika, Hercy N. H. Cheng, Tak-Wai Chan. 263-267 [doi]
- Motivational Affordances of the Novelty Effect in TELLMichael W. Marek, Wen-chi Vivian Wu. 268-269 [doi]
- Shimo-based collaborative argumentative writing: Do grouping patterns matter?Fan Su, Di Zou. 270-272 [doi]
- Text Cohesion and Prediction of General Proficiency in Reading-Writing Integrated TasksTakumi Muroi, Takeshi Kato, Yuichi Ono. 273-275 [doi]
- The Designing of CSL Teacher Empowering Training Model of Robot-Assisted Language Learning based on the TPACK FrameworkHsuan Li. 276-278 [doi]
- The Development of Effective Evaluation Criteria for Online English Learning ResourcesFan-Chen Tseng, Pei-Hsun Emma Liu. 279-281 [doi]
- The Effect of Instructional and Interactive Feedback on EFL Students' Cognitive Load in Digital StorytellingCindy Zagita, Jerry Chih-Yuan Sun. 282-284 [doi]
- The impact of technology-assisted task-based language teaching on self-regulated learningChia-Ching Lin. 285-287 [doi]
- Utilizing Digital Storytelling to Foster Pupil's Language and Environmental Awareness and ActionSiao-cing Guo. 288-290 [doi]
- Carbon Warrior: A game-based environment to understand Carbon Footprint and its effect on Sustainable livingRajashri Priyadarshini, Indrayani Nishane, Nagesh Pokle, Ulfa Khwaja, Chandan Dasgupta. 291-293 [doi]
- Design of a Critical Thinking Task Environment based on ENaCT frameworkRwitajit Majumdar, Aditi Kothiyal, Shitanshu Mishra, Prajakt Pande, Huiyong Li, Yuanyuan Yang, Hiroaki Ogata, Jayakrishnan Madathil Warriem. 294-296 [doi]
- Learning about learners: Understanding learner behaviours in software conceptual design TELEIndrayani Nishane, Vivek Sabanwar, T. G. Lakshmi, Daevesh Singh, Ramkumar Rajendran. 297-301 [doi]
- ReDrEw: A Drawing based Knowledge Organization Task in LA-enhanced PlatformRwitajit Majumdar, Daichi Yoshitake, Brendan Flanagan, Hiroaki Ogata. 302-304 [doi]
- Towards collaborative ontology construction for learning Computer Science in EducationGermana M. da Nóbrega, Gutemberg G. de Araújo, Fernando W. Cruz. 305-307 [doi]
- Unraveling Learner Interaction Strategies in VeriSIM for Software Design DiagramsSpruha Satavlekar, Debarshi Nath, Rajashri Priyadarshini, Prajish Prasad, Daevesh Kumar Singh, Ramkumar Rajendran. 308-310 [doi]
- CooperAR: promoting educational inclusion through augmented realityJairo Quintero, Silvia Baldiris, Jhoni Cerón, Juan Garzón, Daniel Burgos, Gloria Liliana Velez Saldarriaga. 311-313 [doi]
- Educational Digital Games and Computational Thinking for students with Intellectual Disabilities - Guidelines for accessibilityTaynara Cerigueli Dutra, Daniel Felipe, Isabela Gasparini, Eleandro Maschio. 314-316 [doi]
- Educational Robotics can foster social inclusion and social status of children with autismTheodora Papazoglou, Charalampos Karagiannidis, Sofia Mavropoulou. 317-319 [doi]
- Fostering Autonomy through Augmentative and Alternative CommunicationJoão P. C. Uchoa, Taciana Pontual Falcão, André C. A. Nascimento, Péricles B. C. de Miranda, Rafael Ferreira Mello. 320-324 [doi]
- Remote Special Education during COVID-19: A Combined Bibliometric, Content and Thematic AnalysisAhmed Tlili, Daniel Burgos, Fahriye Altinay, Zehra Altinay, Ronghuai Huang, Mohamed Jemni. 325-329 [doi]
- Support educational resource accessibility requirements in a knowledge graph modelling frameworkAntonella Carbonaro. 330-332 [doi]
- The use of games as an educational aid to students with ADHD: a framework proposalTainá Guimarães de Souza, Mônica Silva, Renato Alves, Waldir Siqueira Moura. 333-335 [doi]
- Automatic and Intelligent Recommendations to Support Students' Self-RegulationMuhammad Afzaal, Jalal Nouri, Aayesha Zia, Panagiotis Papapetrou, Uno Fors, Yongchao Wu, Xiu Li, Rebecka Weegar. 336-338 [doi]
- Automatic Question Generation for Repeated Testing to Improve Student Learning OutcomeDanny C. L. Tsai, Anna Y.-Q. Huang, Owen H. T. Lu, Stephen J. H. Yang. 339-341 [doi]
- Briefing and Geovisualizing on International Practices of Learning Analytics in Higher EducationHiroshi Ueda, Ho Tan Nguyen, Huyen T. T. Bui, Thuy Thi Thu Tran, Hisashi Hatakeyama, Mohammad Nehal Hasnine. 342-344 [doi]
- Chatbot : A Question Answering System for StudentLi En Chen, Shein-Yung Cheng, Jia-Sheng Heh. 345-346 [doi]
- Comparing the performance of machine learning and deep learning algorithms classifying messages in Facebook learning groupCheng-Yo Huang-Fu, Chen-Hsuan Liao, Jiun-Yu Wu. 347-349 [doi]
- Considering Temporal Features in Early Prediction of at-risk studentsZoe Y. R. Chen, Anna Y.-Q. Huang, Owen H. T. Lu, Stephen J. H. Yang. 350-351 [doi]
- Development of a Computer Vision Interactive Game for Supporting Dental Care Education in TaiwanYen-Ting Lin, Ming-Chin Kao, Ya-Jhu Yang, Xiu-Ru Yang, Chao-Ting Lin. 352-354 [doi]
- Enabling Precision Education by Learning Analytics Applying Trace, Survey and Assessment DataDirk T. Tempelaar, Bart Rienties, Quan Nguyen 0003. 355-359 [doi]
- Exploring Learning Strategies by Sequence Clustering and Analysing their Correlation with Student's Engagement and Learning OutcomeJim B. J. Huang, Anna Y.-Q. Huang, Owen H. T. Lu, Stephen J. H. Yang. 360-362 [doi]
- From Informal to Formal: Connecting Learning Experiences in Smart Learning EnvironmentsSergio Serrano-Iglesias, Eduardo Gómez-Sánchez, Miguel L. Bote-Lorenzo, Guillermo Vega-Gorgojo, Adolfo Ruiz-Calleja, Juan I. Asensio-Pérez. 363-364 [doi]
- SLEek: An Ontology For Smart Learning in the Web of DataAdolfo Ruiz-Calleja, Miguel L. Bote-Lorenzo, Guillermo Vega-Gorgojo, Alejandra Martínez-Monés, Juan I. Asensio-Pérez, Eduardo Gómez-Sánchez, Sergio Serrano-Iglesias, Yannis Dimitriadis 0001. 365-366 [doi]
- Technology Enhanced Jigsaw Activity Design for Active Reading in EnglishYuko Toyokawa, Rwitajit Majumdar, Louis Lecailliez, Changhao Liang, Hiroaki Ogata. 367-369 [doi]
- Towards Explainable Group Formation by Knowledge Map based Genetic AlgorithmBrendan Flanagan, Changhao Liang, Rwitajit Majumdar, Hiroaki Ogata. 370-372 [doi]
- A Teacher Training Proposal for Classroom Conflict Management through Virtual RealityMiriela M. Cárdenas, Ibis M. Álvarez, Alejandro Romero Hernandez, Borja Manero. 373-375 [doi]
- An Analysis of Augmented Reality Aided Vehicle OperationJaelyn Domingo, Dimitrije Kostic, Georgia Monahan, Krzysztof Pietroszek, Irene Humer, Christian Eckhardt. 376-380 [doi]
- Augmented and virtual environments for students with intellectual disability: design issues in Science EducationGeorgia Iatraki, Michael Delimitros, Ioannis Vrellis, Tassos A. Mikropoulos. 381-385 [doi]
- Development of a lunar-phase learning system based on holographic projection technologyYang-Hsin Fan, Tzung-Jin Lin, Liang-Yi Li, Yu-Jou Chang. 386-388 [doi]
- Effects of Immersive Spherical Video-based Virtual Reality on Cognition and Affect Outcomes of Learning: A Meta-analysisXinyu Chang, Bian Wu. 389-391 [doi]
- Exploring Behavioral Patterns of Online Synchronous VR Co-Creation: An Analysis of Student EngagementHsin-Yun Wang, Jerry Chih-Yuan Sun. 392-394 [doi]
- Exploring the Effect of Augmented Reality on Verbal Communication and Code-editing in a Collaborative Programming TaskCheng-Yu Chung, I-Han Hsiao. 395-397 [doi]
- Goal-Directed Reaching in Real, Augmented, and Virtual EnvironmentsGabby Resch, Joseph Manzone, Timothy N. Welsh, Michael Nitsche, Ali Mazalek. 398-400 [doi]
- Gravity Assist: An Immersive and Interactive VisualizationGeorgia Monahan, Marine Cossoul, Shawn Harris, Irene Humer, Christian Guetl, Christian Eckhardt. 401-405 [doi]
- Integrating xAPI in AR applications for Positive Behaviour Intervention and SupportMariella Farella, Marco Arrigo, Giuseppe Chiazzese, Crispino Tosto, Luciano Seta, Davide Taibi 0002. 406-408 [doi]
- Investigating the Factors that Influence Technology Acceptance of an Educational Game Integrating Mixed Reality and Concept MapsYu Liu, Yue Liu, Kang Yue. 409-413 [doi]
- Is it true that "If you are not immersed, you are not learning" where we will be?Bihao Hu, Yan Liu, Xiaoqing Gu. 414-415 [doi]
- Project Exhibition In Engineering: A Case Study Of Design and Implementation Of Virtual Exhibition In First-Year Project-Based Learning CourseKaushik Mallibhat, Nandish Humbi, Doddabasappa Marebal, Gopalkrishna Joshi, Madhwacharya Kolhar. 416-418 [doi]
- Stop Catcalling - A Virtual Environment Educating Against Street HarassmentAndré Helgert, Sabrina C. Eimler, Alexander Arntz. 419-421 [doi]
- VEA: A Virtual Environment for Animal experimentationLahcen Oubahssi, Oussema Mahdi. 422-424 [doi]
- The Impact and Gender Difference of Learning Motivation and Self-Regulation on Academic Performance in Online Learning EnvironmentTao Wu, Maiga Chang. 425-427 [doi]
- Transitioning to Online Learning for Indonesian High School Students: Challenges and Possible SolutionsOscar Karnalim, Maresha Caroline Wijanto. 428-430 [doi]
- Web-based videoconferencing in online teaching during the COVID-19 pandemic: University students' perspectivesStavros A. Nikou. 431-435 [doi]
- Blockchain for the Scalable Issuance and Verification of Private Academic InformationChristian Delgado-von-Eitzen, Luis Anido Rifón, Manuel J. Fernández Iglesias. 436-438 [doi]
- Connecting formal and informal learning in Smart Learning EnvironmentsSergio Serrano-Iglesias, Eduardo Gómez-Sánchez, Miguel L. Bote-Lorenzo. 439-441 [doi]
- Developing a Learning Analytics Model to Explore Computer Science Student Motivation in the UKHafsa Al Ansari, Rupert Ward, Richard Hill. 442-444 [doi]
- Investigate the Effects of Background Music on Visual Cognitive Tasks Using Multimodal Learning AnalyticsYing Que, Xiao Hu 0001. 445-447 [doi]