Abstract is missing.
- Suspending Virtual Disbelief: A Perspective on Narrative CoherenceVeli-Matti Karhulahti. 1-17 [doi]
- Four Quantitative Metrics Describing Narrative ConflictStephen G. Ware, R. Michael Young, Brent E. Harrison, David L. Roberts. 18-29 [doi]
- The Expressive Space of IDS-as-ArtNoam Knoller. 30-41 [doi]
- Aporia - Exploring Continuation Desire in a Game Focused on Environmental StorytellingSebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni. 42-47 [doi]
- Digital Interactive Narrative Tools for Facilitating Communication with Children during Counseling: A Case for AudiologySarune Baceviciute, Katharina Renée Rützou Albæk, Aleksandar Arsovski, Luis Emilio Bruni. 48-59 [doi]
- Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with StorytellingAndreea Molnar, David Farrell, Patty Kostkova. 60-71 [doi]
- Structural Writing, a Design Principle for Interactive DramaNicolas Szilas, Urs Richle, Jean E. Dumas. 72-83 [doi]
- Genres, Structures and Strategies in Interactive Digital Narratives - Analyzing a Body of Works Created in ASAPSHartmut Koenitz, Kun-Ju Chen. 84-95 [doi]
- Project Aporia - An Exploration of Narrative Understanding of Environmental Storytelling in an Open World ScenarioSebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni. 96-101 [doi]
- Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game ScenariosBjoern Flindt Temte, Henrik Schoenau-Fog. 102-113 [doi]
- Achieving the Illusion of AgencyMatthew William Fendt, Brent E. Harrison, Stephen G. Ware, Rogelio Cardona-Rivera, David L. Roberts. 114-125 [doi]
- Designing an Interdisciplinary User Evaluation for the Riu Computational Narrative SystemJichen Zhu. 126-131 [doi]
- Distributed Drama Management: Beyond Double Appraisal in Emergent NarrativeAllan Weallans, Sandy Louchart, Ruth Aylett. 132-143 [doi]
- Backstory Authoring for Affective AgentsStefan Rank, Paolo Petta. 144-149 [doi]
- Emotional Appraisal of Moral Dilemma in CharactersCristina Battaglino, Rossana Damiano. 150-161 [doi]
- Laugh To Me! Implementing Emotional Escalation on Autonomous Agents for Creating a Comic SketchAndré Carvalho, António Brisson, Ana Paiva. 162-173 [doi]
- 3D Simulated Interactive Drama for Teenagers Coping with a Traumatic Brain Injury in a ParentNicolas Habonneau, Urs Richle, Nicolas Szilas, Jean E. Dumas. 174-182 [doi]
- Interactive Video Stories from User Generated Content: A School Concert Use CaseMichael Frantzis, Vilmos Zsombori, Marian Florin Ursu, Rodrigo Laiola Guimarães, Ian Kegel, Roland Craigie. 183-195 [doi]
- Exploring Body Language as Narrative InterfaceNahum Álvarez, Federico Peinado. 196-201 [doi]
- Reading Again for the First Time: A Model of Rereading in Interactive StoriesAlex Mitchell, Kevin McGee. 202-213 [doi]
- Where's the Story? Forms of Interactive Narrative in Current Digital Games and Other Digital FormsHartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, Digdem Sezen. 214-215 [doi]
- Sharing Interactive Digital Storytelling Technologies IINicolas Szilas, Stefan Rank, Paolo Petta, Wolfgang Müller 0004. 216 [doi]
- Nordic Roleplaying Games - The Narrative Approach: A Practical IntroductionBjoern Flindt Temte, Henrik Schoenau-Fog. 217-218 [doi]