Abstract is missing.
- Towards the adaptation of SAwD for Deaf Users: Pilot Sessions with the Stakeholders Identification DiagramSoraia S. Prietch, J. Alfredo Sánchez 0001, Priscilla Lopes Ferreira, José Augusto Fabris, Vanuza Martins Leite, Daniel Domingos Alves. [doi]
- UX-MAPPER: A User eXperience Method to Analyze App Store ReviewsWalter Takashi Nakamura, Edson César Cunha de Oliveira, Elaine Harada T. de Oliveira, Tayana Conte. [doi]
- IoT Games and Gamified Systems: Summertime Sadness or Lust for Hype?Nayana Carneiro, Caio Eduardo Pereira Nunes, Natã Lael Gomes Raulino, Igor Gomes, Rossana M. de Castro Andrade, Ticianne Darin. [doi]
- Model, Taxonomy and Methodology for Research Employing EEG-based Brain-Computer Interface GamesGabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda. [doi]
- Inclusion of deaf people in industry: Lessons learned from the usability evaluation of AppTalkSaymon Farias Holanda, Larah Virginia, Ingrid Monteiro. [doi]
- Using Networked Ontologies to support UX Evaluation in Immersive ContextSimone Dornelas Costa, Carolina De Freitas Manso, Leonardo Carneiro Marques, Bruno Freitas Gadelha, Tayana Uchôa Conte, Monalessa Perini Barcellos. [doi]
- A Tool-Supported Approach to Adapt Web User Interfaces Considering the Emotional State of the UserPatrícia Deud Guimarães, Vânia Paula de Almeida Néris. [doi]
- Evaluating the User Experience of Type 1 Diabetes Control ApplicationsFrancisco Moreira 0005, Emanuel Coutinho. [doi]
- May We Consult ChatGPT in Our Human-Computer Interaction Written Exam? An Experience Report After a Professor Answered YesAndré Pimenta Freire, Paula Christina Figueira Cardoso, André de Lima Salgado. [doi]
- Design Considerations for Real-Time Payment Systems and Emerging UsersLuciano Arruda Teran, Marcelle Pereira Mota. [doi]
- Development and evaluation of the plugin for Figma for Accessibility Documentation for Interfaces - DAIGeorge Moreno de Oliveira, Ingrid Teixeira Monteiro. [doi]
- Evolution may come with a price: analyzing user reviews to understand the impact of updates on mobile apps accessibilityPaulo Sérgio Henrique Dos Santos, Alberto Dumont Alves Oliveira, Thais Bonjorni Nobre De Jesus, Wajdi Aljedaani, Marcelo Medeiros Eler. [doi]
- An Analysis of Authorship and Co-authorship Networks in the Papers of Two Relevant Events in the Brazilian Computing ScenarioFranklin Matheus da Costa Lima, Leonardo Cunha de Miranda. [doi]
- Making roads safer: a vehicle blind spot alert system co-designed with end-usersPedro Lisboa, Felipe Dos Santos, Herick Ribeiro, Pietro Campos, Luciana Zaina. [doi]
- Usability Evaluation of mobile banking applications in the context of the elderly in a city of CearáSimone de Oliveira Santos, Agatha Bhenares Alves Martins Rodrigues, Ítalo Mendes da Silva Ribeiro. [doi]
- How Social Media Platforms Manipulate Kidinfluencers? Analysing the Adoption of Deceptive Design Patterns by Big TechsNathalia Freire Albuquerque, George Valença, Taciana Pontual Falcão. [doi]
- Digital Resources suiting people on the Autism Spectrum: usability criteria prioritization through crowdsourcingJoão Rafael Chaves De Araujo Silva, Yuska Paola Costa Aguiar, Tiago Maritan Ugulino de Araújo. [doi]
- Evaluating a MALTU Extension for UbiComp and IoT SystemsCarlos Eduardo Almeida Feitosa, Ingrid Teixeira Monteiro. [doi]
- User Involvement in Interaction Design in the Context of Distributed Software Development: An interview studyDaniel Domingos Alves, Ecivaldo de Souza Matos. [doi]
- Augmented Reality in Books: An Evaluation of Alan Turing BookBruno Hideki Adachi, Júlia Carlos Gonzaga, Paula Cintra Fernandes, Saul Emanuel Delabrida Silva, Silvia Amélia Bim, Silvio Luiz Bragatto Boss. [doi]
- Design of Therapeutic Digital Games that Support Dialogue with Children about DeathAline Elias Cardoso Verhalen, Kamila Rios da Hora Rodrigues. [doi]
- Computational Thinking Development in children both neurotypical and with Intellectual Disabilities by the Game "Pensar e Vestir"Matheus Soppa Geremias, Taynara Cerigueli Dutra, Eleandro Maschio, Isabela Gasparini. [doi]
- AuriCheeks: Assistive Technology to Assist in Desktop's NavigationPetrucio De Carvalho Neves Filho, Carlos Eduardo Almeida Feitosa, Juliana Sousa Barreto, Marcelo Martins da Silva. [doi]
- Gamification of Virtual Learning Environments: A Narrative and User Experience ApproachPaula Toledo Palomino, Lennart E. Nacke, Seiji Isotani. [doi]
- Perceptions about Usefulness and Attitudes toward UX work: a survey with software startup Brazilian professionalsGuilherme Corredato Guerino, Suéllen Martinelli, Joelma Choma, Gislaine Camila Lapasini Leal, Renato Balancieri, Luciana A. M. Zaina. [doi]
- An analysis of gamification elements in mHealth applicationsIvan Rocha, Milene Selbach Silveira. [doi]
- Technologies for Hedonic Aspects Evaluation in Text-based Chatbots: A Systematic Mapping StudyAna Carolina Rossi De Souza, Pamella Augusta De Lima Mariano, Guilherme Corredato Guerino, Ana Paula Chaves 0001, Natasha Malveira Costa Valentim. [doi]
- Gender Nuances in Human-Computer Interaction ResearchIsrael Lucas Barros De Amorim, Suzane Santos dos Santos, Ingrid Moreira Miranda da Silva, Kamila Rios da Hora Rodrigues, Marcelle Pereira Mota. [doi]
- Towards a tool for identification of emotions and integration with serious game learningLaura Martins Da Costa Coura Marinho, Andrea Gomes Campos Bianchi, Saul E. Delabrida. [doi]
- Imagery contents descriptions for People with visual impairmentsAlessandra Helena Jandrey, Duncan Dubugras Alcoba Ruiz, Milene Selbach Silveira. [doi]
- A mixed factorial experiment with colors and adaptive web user interfaces to change emotionsPatrícia Deud Guimarães, Fernando Miguelão Silva, Anderson L. Ara, Vânia Paula de Almeida Néris. [doi]
- How to promote empathy in games? An analysis of the structural elements to be considered in the interaction designVinícius Ferreira Galvão, Cristiano Maciel, Kamila Rios da Hora Rodrigues. [doi]
- Investigating the Extended Metacommunication Template: How a semiotic tool may encourage reflective ethical practice in the development of machine learning systemsGabriel Diniz Junqueira Barbosa, José Luiz Nunes, Clarisse Sieckenius de Souza, Simone Diniz Junqueira Barbosa. [doi]
- From User Context to Tailored Playlists: A User Centered Approach to Improve Music Recommendation SystemWillian Garcias de Assunção, Raquel Oliveira Prates, Luciana Aparecida Martinez Zaina. [doi]
- ION: design system for the internal systems development sector of the company Brisanet TelecomunicaçõesEdney Lincoln Lourenço, Ingrid Teixeira Monteiro. [doi]
- Digital Accessibility at the Brazilian Symposium on Human Factors in Computing Systems (IHC): An Updated Systematic Literature ReviewErik Henrique Da Costa Nunes, Guilherme Vital Ribeiro, Ingrid Teixeira Monteiro, Enyo J. T. Gonçalves. [doi]
- A Taxonomy of Methods, Tools, and Approaches for Enabling Collaborative AnnotationJoana Gabriela Ribeiro de Souza, Juliana Jansen Ferreira, Vinícius C. V. B. Segura. [doi]
- Beauty is in the eye of the beholder - An Experience Report on Evaluating Aesthetics of a Design System for HUDs in EUD Serious GamesMariana Muri, Kamila R. H. Rodrigues, Ticianne Darin. [doi]
- Gesture Recognition Methods Using Sensors Integrated into Smartwatches: Results of a Systematic Literature ReviewPedro Raphael Inácio Gomes, Murilo Santos de Castro, Thamer Horbylon Nascimento. [doi]
- A systematic mapping study on participatory game design with childrenLudmilla Galvão, Laura Sánchez García, Tânya Amara de Felipe. [doi]
- Online interaction codesign: an experience report with elderly womenValéria Argôlo Rosa, Ecivaldo de Souza Matos, Diego Zabot, Juliana Maria Oliveira Dos Santos. [doi]
- Inspecting the Accessibility of Instant Payment Systems from the Perspective of Low Literacy PeopleGiselle Lorrane Nobre Melo, Nicoly Da Silva Menezes, Ingrid Moreira Miranda da Silva, Luciano Arruda Teran, Marcelle Pereira Mota. [doi]
- Usability Considerations in Social Mobile Maps to Encourage Social ChangeAndré Avelino Da Silva Neto, Paulo Alves De Melo, Estêvão Barbosa, Marcelle Mota. [doi]
- Once upon a time... you! A game to support health professionals in the treatment of children with chronic diseases, helping them to express their feelingsAline Elias Cardoso Verhalen, Tiago Marino Silva, Kamila Rios da Hora Rodrigues. [doi]
- An Analysis of the Web Accessibility of the Brazilian Federal Universities Websites Based on e-MAGAnna Theresa Carlos Dos Santos, Lucinéia Souza Maia. [doi]
- Understanding the Accessibility Barriers Faced by Learners with Visual Impairments in Computer ProgrammingEliana Zen, Vinicius Kruger da Costa, Tatiana Aires Tavares. [doi]
- Learning through play: design and creation of a narrative Game-Based Learning experienceBruno Rodrigues Vieira, Caroline Queiroz Santos. [doi]
- A critical analysis on Brazilian computational scientific events linguistic aspectsLuiz Paulo Carvalho, Silvia Amélia Bim, Flávia Maria Santoro, Jonice Oliveira. [doi]
- How HCI concepts are used in articles featuring interactive digital arts: a literature reviewNathan Lima Batista, Ingrid Teixeira Monteiro. [doi]
- A framework to support the development of empathic gamesVinícius Ferreira Galvão, Cristiano Maciel, Eunice Pereira dos Santos Nunes, Kamila Rios da Hora Rodrigues. [doi]
- Feasibility Study of a Model that evaluates the Learner Experience: A Quantitative and Qualitative AnalysisGabriela Corbari Dos Santos, Deivid Eive dos Santos Silva, Natasha M. Costa Valentim. [doi]
- Encouraging learners to seek and explain communicability issues about Consent RequestWesley Nunes Da Silva, Monica da Silva, Luciana Cardoso de Castro Salgado. [doi]
- Cross-cultural adaptation of the Intrinsic Motivation Inventory Task Evaluation Questionnaire into Brazilian PortugueseCaio Eduardo Pereira Nunes, Ticianne Darin. [doi]
- Socorro Chatbot: Promoting regular blood donation through a conversation agentPaulo Henrique Souto Maior Serrano. [doi]
- EduVR: Towards an Evaluation Platform for User Interactions in Personalized Virtual Reality Learning EnvironmentsRobson Santiago Viol, Paula Cintra Fernandes, Iago Izidório Lacerda, Koda Gabriel Faria Melo, Arilton Junior De Aguilar Nunes, André Schneider Guimarães Montresor Pimenta, Cláudia Martins Carneiro, Mateus Coelho Silva, Saul E. Delabrida. [doi]
- Exploring the Accessibility Legal Landscape: Accessibility requirements in mobile applications according to ABNT NBR 17060Erik Henrique Da Costa Nunes, Ingrid Teixeira Monteiro. [doi]
- Six usable privacy heuristicsAndré de Lima Salgado, Patrick C. K. Hung, Renata P. M. Fortes. [doi]
- Ontology Visualization in BioPortal: Methodological Triangulation for Analyzing Accessibility, Communicability, and UsabilityDaiane de Ascenção Cardoso, Felipe da Rocha Henriques, Kele Teixeira Belloze. [doi]
- Usability and User Experience Evaluation of Touchable Holographic Solutions: A Systematic Mapping StudyThiago Prado de Campos, Eduardo Filgueiras Damasceno, Natasha Malveira Costa Valentim. [doi]
- Towards Design Guidelines for IoT Applications considering Elderly UsersSandra Souza Rodrigues, Renata Pontin de Mattos Fortes, Kamila Rios da Hora Rodrigues. [doi]
- Analyzing the Results of a Gerontology Data Collection Instrument - How do Specialists and Non-specialists Interpret the Data?Suzane Santos dos Santos, Brunela Della Maggiori Orlandi, Marcelle Pereira Mota, Kamila Rios da Hora Rodrigues. [doi]
- Investigating politeness strategies in chatbots through the lens of Conversation AnalysisMateus de Souza Monteiro, Vinícius Carvalho Pereira, Luciana Cardoso de Castro Salgado. [doi]
- The interface is on the table: Systematic Literature Review about interaction design to applications for tangible tabletopsVinicius Kruger da Costa, Eliana Zen, Tatiana Aires Tavares. [doi]
- Interaction Design in Distributed Software Development: practices, challenges, recommendations and research gapsDaniel Domingos Alves, Ecivaldo de Souza Matos. [doi]
- A Case Study with a Riverside Community to Improve Apps Instant Payments AccessLuciano Arruda Teran, Alan Trindade de Almeida Silva, Caio Pinheiro de Carvalho, Sandy Hiorrana Lima Farias, Suzane Santos dos Santos, Fabiola Pantoja Oliveira Araujo, Cleidson Ronald Botelho de Souza, Marcelle Pereira Mota. [doi]
- Accessibility of Mobile Apps for Visually Impaired Users: Problems Encountered by User Evaluation, Inspections and Automated ToolsDelvani Antônio Mateus, Maurício Ronny de Almeida Souza, André Pimenta Freire. [doi]
- A Socioenactive Perspective on Emotion Contagion and Senses: Analyzing the Phenomenon via EEG SignalsGeovanna Evelyn Espinoza Taype, Júlio Cesar dos Reis, Maria Cecília Calani Baranauskas. [doi]
- Exploring Digital Misinformation as a Sociotechnical Phenomenon: Insights from a Small-scale StudyAlisson Andery Puska, Roberto Pereira. [doi]
- Towards alterity in interaction codesignEcivaldo de Souza Matos, Diego Zabot, Filipe Adeodato Garrido, Juliana Maria Oliveira Dos Santos. [doi]