Abstract is missing.
- Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training SystemsFilippo Gabriele Pratticò, Federico De Lorenzis, Fabrizio Lamberti. 1-8 [doi]
- Work-in-Progress- - Synapse VR: Catalyzing Collaboration Through Immersive LearningCat Flynn, Seth Corrigan, Faby Gagné. 1-3 [doi]
- Great Paintings in Fully Immersive Virtual RealityHubert Cecotti. 1-8 [doi]
- Workshop-Drawing Equirectangular Perspectives for VR Panoramas with Eq A Sketch 360António B. Araújo. 1-3 [doi]
- Work-in-Progress-Virtual Field Trips to Increase Geoscience Accessibility and Student EngagementMatthew Donnelly, Adaobi Nebuwa, Jaclyn S. Baughman, Stacy A. Doore. 1-3 [doi]
- Measuring and Comparing QoE of Hybrid VR Applications under Increased Network LoadIoannis Doumanis, Daphne Economou, Lemonia Argyriou. 1-7 [doi]
- Engagement in In-Game Questionnaires - Perspectives from Users and ExpertsAlexander Steinmaurer, Martin Sackl, Christian Gütl. 1-7 [doi]
- Work-in-Progress- - Specific Heat of Water Experiment: Augmented Reality Chemistry LabRyan Wirjadi, Alex Vuong, Frank Wencheng Liu, Robert LiKamWa. 1-3 [doi]
- Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training EnvironmentShawn Matthews, Kody Wood, Alvaro Uribe-Quevedo, Norman Jaimes, Adam Dubrowski, Bill Kapralos, Fahad Alam, David Rojas. 1-3 [doi]
- Special Session - Student Engagement with Reduced Bias in a Virtual Classroom EnvironmentEsther Brandon, Raphael Freiwirth, Johannan Hjersman. 1-3 [doi]
- Work-in-Progress- - Game Design Informed by Learning Progressions for Science PracticesShari J. Metcalf, Amanda Sommi, Sima Haddadin, Jennifer Scianna, David Gagnon. 1-3 [doi]
- Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the FieldDennis Beck, Leonel Morgado, Mark J. W. Lee, Christian Gütl, Andreas Dengel 0002, Minjuan Wang, Scott Warren, Jonathon Richter. 1-8 [doi]
- Work-in-Progress-WebXR to Support Student Wellbeing and AnxietyMhanaj Hossain, Daphne Economou, Jeffrey Ferguson. 1-3 [doi]
- Work-in-Progress-Augmented Reality Enriched Project Guide for Mechanical Engineering StudentsRadu Comes, Calin Neamtu, Zsolt Levente Buna. 1-3 [doi]
- Panel Session-Co-creative Virtual Reality Content Development in Healthcare: Tackling The Content Availability ProblemPanagiotis E. Antoniou, Stathis Th. Konstantinidis, Panagiotis D. Bamidis. 1-3 [doi]
- Work-in-Progress-Using Immersive Virtual Reality in Field Service Telecom Engineers TrainingOzkan Cem Bahceci, Anasol Peña-Ríos, Vikas Gupta, Anthony Conway, Gilbert Owusu. 1-3 [doi]
- Doctoral Colloquium-Designing VR Environments for Distance LearningRichard Ngu Leubou, Benoît Crespin, Marc Trestini. 1-3 [doi]
- Special Session - Students on Game Immersion WorkshopMarkos Mentzelopoulos, David Bass-Clark. 1-2 [doi]
- Place-Based Learning Through a Proxy - Variations in the Perceived Benefits of a Virtual TourJan Oliver Wallgrün, Eric Knapp, Alan Taylor, Alexander Klippel, Jiayan Zhao, Pejman Sajjadi. 1-8 [doi]
- Space, a Central Frontier-The Role of Spatial Abilities When Learning the Structure of 3D AR ObjectsJule M. Krüger, Daniel Bodemer. 1-8 [doi]
- Inclusive VR through Inclusive Co-Design with Neurodiverse LearnersIbrahim Dahlstrom-Hakki, Teon Edwards, Jamie Larsen, Zachary Alstad, Gerald Belton, Daniel Lougen, Daniel Santana. 1-5 [doi]
- Doctoral Colloquium-VeRdict: Imbuing VR Language Learning Applications with Dictionary FunctionalityLouis Lecailliez, Noel H. Vincent. 1-3 [doi]
- Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday ClassroomAndreas Dengel 0002, Josef Buchner, Miriam Mulders, Johanna Pirker. 1-5 [doi]
- Interactive Game-Based Exploration of an Underwater Paleontological SiteCorly Huang, Qiming Chen, Vid Petrovic, Dominique Rissolo, Leanne Chukoskie. 1-5 [doi]
- Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board GamesKenneth Y. T. Lim, Yuk Yi Wong, Ahmed Hazyl Hilmy. 1-5 [doi]
- Modeling Educator Use of Virtual Reality Simulations in Nursing Education Using Epistemic Network AnalysisMamta Shah, Amanda Siebert-Evenstone, Brendan R. Eagan, Roxanne Holthaus. 1-8 [doi]
- A Medical Ontology Informed User Experience Taxonomy to Support Co-creative Workflows for Authoring Mixed Reality Medical Education SpacesPanagiotis E. Antoniou, Evangelos Chondrokostas, Charalampos Bratsas, Panagiotis-Marios Filippidis, Panagiotis D. Bamidis. 1-9 [doi]
- Work-In-Progress-Teaching Invisible Phenomena and Virtual Experiments: Immersion or Augmentation?Marie-Luce Bourguet, Maria Romero-Gonzalez. 1-3 [doi]
- The Impact of Virtual Reality, Augmented Reality, and Interactive Whiteboards on the Attention Management in Secondary School STEM TeachingMaria Erofeeva, Nils Oliver Klowait. 1-5 [doi]
- METAL: Explorations into Sharing 3D Educational Content across Augmented Reality Headsets and Light Field DisplaysMengya Zheng, Xingyu Pan, Xuanhui Xu, Abraham G. Campbell. 1-6 [doi]
- COVIDCampus Game: Making Safer ChoicesMina C. Johnson-Glenberg, Mehmet Kosa, Don Balanzat, Ricardo Nieland Zavala, Apostol Xavier, Jude Rayan, Hector Taylor, Hannah Bartolomea, Anoosh Kapadia. 1-8 [doi]
- Work-in-Progress-LIVE: Model for Learning in Interactive and Immersive Virtual EnvironmentsBrad Thompson. 1-3 [doi]
- Doctoral Colloquium-Pandemic Pirouettes: AR Ballet Exploring Data Ethics for the Computing ClassroomGenevieve Smith-Nunes, Alex Shaw. 1-3 [doi]
- Game-Based Religion Education In Virtual Environments: A Pilot StudyVerena Wetzel, Andreas Dengel 0002. 1-5 [doi]
- Exploring the Real-Time Touchless Hand Interaction and Intelligent Agents in Augmented Reality Learning ApplicationsMuhammad Zahid Iqbal, Eleni E. Mangina, Abraham G. Campbell. 1-8 [doi]
- Spatial Learning with Extended Reality- - A Review of User StudiesBing Liu 0023, Linfang Ding, Liqiu Meng. 1-5 [doi]
- CureQuest: A Digital Game for New Drug DiscoveryBen Chang, Janice Gabrilove, Shawn Lawson, Kathleen Ruiz, Mei Si. 1-7 [doi]
- Work-in-Progress-Development of Immersive Nursing Skills Learning System and Evaluation of Learning EffectivenessYi-Chou Tsai, Gwan Ling Lin, Cheng Chi Cheng. 1-3 [doi]
- Work-in-Progress-Design and Evaluation of 360 VR Immersive Interactions in Nursing EducationJinsil Hwaryoung Seo, Caleb Kicklighter, Brittany Garcia, Soo Wan Chun, Elizabeth Wells-Beede. 1-3 [doi]
- Doctoral Colloquium-A Qualitative Study to Explore the Use of Augmented Reality as Performance Support in IndustriesYao Huang. 1-3 [doi]
- Work-In-Progress-An Intelligent Immersive Learning System Using AI, XR and RobotsLouis Nisiotis, Lyuba Alboul. 1-3 [doi]
- VERITAS: Mind-Mapping in Virtual RealityRobert Sims, Abhijit Karnik. 1-8 [doi]
- Work-in-Progress-Building WaterWays: Investigating AR for Environmental EducationCorrine J. Brenner, Jessica Ochoa Hendrix, Mandë Holford. 1-3 [doi]
- Work-in-Progress- - Is Virtual Reality Simulation Ineffective for Skill Acquisition Training?Museok Jeong, Sungmin Lim, Taehyeong Lim, Jeeheon Ryu. 1-3 [doi]
- Work-in-Progress-VR-Enabled Pedagogy in a First-Year SeminarQianou Ma, Lauren Herckis. 1-3 [doi]
- Learning Organology in Virtual Environments: A Pilot Study for Virtual Music EducationMarie Haferkamp, Andreas Dengel 0002. 1-5 [doi]
- A Preliminary Scoping Review of Immersive Virtual Soft Skills Learning and Training of EmployeesTone Lise Dahl. 1-5 [doi]
- Project Leam&Play: Piloting a Game-based Instruction for Students in Comparison to an Engineering LectureAnna Seidel, Franziska Weidle, Claudia Börner. 1-5 [doi]
- Narrative-Driven Immersion and Students' Perceptions in an Online Software Programming CourseMario Madureira Fontes, Daniela Pedrosa, Tânia Araújo, Ceres Morais, Aline Costa, José Cravino, Leonel Morgado. 1-8 [doi]
- Work-in-Progress-Enhancing Training in Virtual Reality with Hand Tracking and a Real ToolJoy Gisler, Valentin Holzwarth, Christian Hirt, Andreas M. Kunz. 1-3 [doi]
- Work-In-Progress-Mathstation - A Grade School Math Supplement Serious GameDavid A. Plecher, Jonathan Borowski. 1-3 [doi]
- Work-in-Progress- - Extracting, Describing and Representing Spatial Features of a Chemical Reaction inside a Virtual Reality Learning EnvironmentEmmanuel Echeverri-Jimenez, Maria Oliver-Hoyo. 1-3 [doi]
- Work-in-Progress- - AR-supported Collaborative Game for Understanding Complex SystemsMan Su. 1-3 [doi]
- An Academic Conference in Virtual Reality?-Evaluation of a SocialVR ConferenceMiriam Mulders, Raphael Zender. 1-6 [doi]
- Work-in-Progress-Digital Twin and Gamification for Designing an Educational Lab for Circular EconomySamira Keivanpour. 1-3 [doi]
- ELLE-ments of Learning: A Framework for Analyzing Multimodal Technical Communication Strategies in an Educational VR GameEmily K. Johnson. 1-4 [doi]
- Work-In-Progress-Exploring VR Conference Navigation Employing Audio CuesGil Robern, Alvaro Uribe-Quevedo, Mahadeo Sukhai, Peter Coppin, Teresa Lee, Robert Ingino. 1-3 [doi]
- Work-in-Progress-Effects of Interactive Conversation On In-Service Teacher Experience in Classroom Simulation for Teacher TrainingEunbyul Yang, Chaeyeon Kim, Jeeheon Ryu. 1-3 [doi]
- Influence of HMD Type and Spatial Ability on Experiences and Learning in Place-based EducationPejman Sajjadi, Jiayan Zhao, Jan Oliver Wallgrün, Peter La Femina, Alexander Klippel. 1-8 [doi]
- Work-in-Progress-Watershed Explorers: Designing a Virtual Reality Game to Promote Local Watershed LiteracyRobson Araujo Junior, Alec M. Bodzin, Thomas Hammond, David Anastasio, Beigie Lam, Jeremy Mack, Daphne Mayer, Robert Neitz, Kate Semmens, Chad Schwartz, Jason Slipp. 1-3 [doi]
- Work-in-Progress-Motivation in Virtual Reality Chinese Language Learning in the Context of COVID-19Grace Chih-Nuo Chao, Morris Siu Yung Jong, Eric Tsun-Hin Luk. 1-3 [doi]
- Work-in-Progress-Immersing E-facilitators in Training: The Perspective of Project FAVILLE - Facilitators of Virtual LearningSusanne Lattke, Leonel Morgado, Ana Paula Afonso 0003, Filipe Penicheiro, Lina Morgado, José António Moreira. 1-3 [doi]
- Virtual Reality Applications for the Treatment of Anxiety and Mental DisordersSaeed Safikhani, Johanna Pirker, Selina Christin Wriessnegger. 1-8 [doi]
- Panel Session-Pluriversal Design Transitions for Higher Education Motivated by COVID-19Lupita Guillen Mandujano, Erdas Kuruc, Jun-Li Lu, Paola Sanoni, Xanat Vargas Meza. 1-3 [doi]
- Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe ProjectIlona Buchem, Susan Vorwerg, Oskar Stamm, Kristian Hildebrand, Yvonne Bialek. 1-8 [doi]
- Work-in-Progress-Design and Evaluation of Mixed Reality Programs for Cybersecurity EducationChien-Chung Shen, Yan-Ming Chiou, Chrystalla Mouza, Teomara Rutherford. 1-3 [doi]
- Integrating a Teaching Concept for the Use of Virtual Reality in University TeachingAdrian Henrich, Tobias Schultze, Anette Weisbecker, Oliver Riedel. 1-8 [doi]
- Work-in-Progress-Design Method of a Real-Time Monitoring System for ICT Evaluation Process in Education Based on CesiumJS 3D VisualizationChen Wu, Meng Chen, Di Wu, Jiman Ma, Jian Xu, Binbin Ma. 1-3 [doi]
- Comparison of Direct and Vicarious VR Learning Experience: A Perspective from Accessibility and EquityGeGe Li, Heng Luo 0001, Shaopeng Hou, Min Zhu. 1-5 [doi]
- Logibot: Investigating Engagement and Development of Computational Thinking Through Virtual RealityRobert Sims, Nathan Rutherford, Prashanthy Sukumaran, Nikola Yotov, Thomas Smith, Abhijit Karnik. 1-5 [doi]
- Supporting Teachers' SRL Beliefs and Practices with Immersive Learning Environments: Evidence from a Unique Simulations-Based ProgramOrna Heaysman, Bracha Kramarski. 1-5 [doi]
- Work-in-Progress-The Use of Plane-Detection Augmented Reality in Learning GeometryHunhui Na. 1-3 [doi]
- Evaluation Design Methodology for an AR App for English Literacy SkillsJennifer Tiede, Farzin Matin, Rita Treacy, Silke Grafe, Eleni E. Mangina. 1-5 [doi]
- A Longitudinal Study of Students' Perceptions of Immersive Virtual Reality Teaching InterventionsTanya Hill, Hanneke du Preez. 1-7 [doi]
- Work-in-Progress-Plant Cell Biology Education Using Advanced 3D Technologies for K-12 StudentsSayuri Tanabashi. 1-3 [doi]
- Failure and Success in Using Mozilla Hubs for Online Teaching in a Movie Production CourseThommy Eriksson. 1-8 [doi]
- Work-in-Progress- - Photogrammetry within Virtual RealityAbel A. Fernández, Sabrina Rodriguez Mora, Ryan A. Damerell. 1-2 [doi]
- Work-in-Progress-360-Degree Immersive Storytelling Video to Create Empathetic ResponseMatthew Hollick, Christian Acheampong, Mahdi Ahmed, Daphne Economou, Jeffrey Ferguson. 1-3 [doi]
- Work-in-Progress- - Language, Culture, and Heritage: The VR Experience The Book of Distance and Teaching the Family Folklore ProjectRachel R. Tatro-Duarte, Charles W. MacQuarrie. 1-3 [doi]
- Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform GameMeredith M. Thompson, Cigdem Uz Bilgin, Rik Eberhart, Lucy Cho, Melat Anteneh, Eric Klopfer. 1-6 [doi]
- Implementing Decentralized Virtual Time in P2P Collaborative Learning Environment for Web XRNikolai Suslov. 1-4 [doi]
- Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And GesturePornphan Phichai, Julie Williamson, Matthew Barr. 1-8 [doi]
- Mobile Augmented Reality Applications in Teaching: A Proposed Technology Acceptance ModelGeorge Koutromanos, Tassos A. Mikropoulos. 1-8 [doi]
- Getting There? Together. Cultural Framing of Augmented and Virtual Reality for Art EducationRegina Maria Bäck, Rainer Wenrich, Birgit Dorner. 1-8 [doi]
- Immersive Technology in the Public School Classroom: When a Class MeetsSamuel Williams, Rowena Enatsky, Holly Gillcash, James J. Murphy, Denis Gracanin. 1-8 [doi]
- Using Support Vector Machine on EEG Signals for College Students' Immersive Learning EvaluationBoxin Wan, Wenshan Huang, Ludi Bai, Junqi Guo. 1-5 [doi]
- A Taxonomy for Immersive Experience DesignJ. J. Ruscella, Mohammad F. Obeid. 1-5 [doi]
- Doctoral Colloquium-Immersive Media in Remote Schooling: "I Was Surprised at How Engaged I Was"Eileen McGivney. 1-3 [doi]
- Workshop-Authoring Tools for XR Applications in EducationStefano Masneri, Ana Dominguez, Eleni E. Mangina. 1-2 [doi]
- Work-in-Progress- - Integrated Reading Assistance in an Immersive EnvironmentKojiro Yano. 1-3 [doi]
- Toward A User-Centred Design Approach for AR Technologies in Online Higher EducationMitchell Peters, Laura Porta Simó, Antoni Marín Amatller, Laura Calvet Linan, Pierre Bourdin Kreitz. 1-8 [doi]
- Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer TrainingsUli Meyer, Jonathan Becker, Thomas Mueller, André Jeworutzki, Susanne Draheim, Kai von Luck. 1-5 [doi]
- MAD Learn: An Evidence-based Affordance Framework to Assessing Learning AppsChristothea Herodotou. 1-8 [doi]
- Work-in-Progress- - A Serious Game for Social Distancing AwarenessJennifer Betzabe Samaniego-Franco, Dunia Inés Jara-Roa, Enrique Alejandro Fuertes-Cevallos. 1-3 [doi]
- The Effect of Spatial Design on User Memory Performance Using the Method of Loci in VRPierre-Francois Gerard, Frederic Fol Leymarie, William H. Latham. 1-8 [doi]
- Work-in-Progress-Supporting Software Engineering Education through Immersive LearningFilipe Fernandes, Cláudia Werner. 1-3 [doi]
- Work-in-Progress- - Improve Spatial Learning by Chunking Navigation Instructions in Mixed RealityBing Liu 0023, Zhicheng Zhan. 1-3 [doi]