Abstract is missing.
- AI opponents with personality traits in ÜberpongCarlos Delgado-Mata, Jesús Ibáñez-Martínez. 1 [doi]
- Developing an augmented reality racing gameOhan Oda, Levi Lister, Sean White, Steven Feiner. 2 [doi]
- A testbed environment for interactive storytellersFederico Peinado, Álvaro Navarro, Pablo Gervás. 3 [doi]
- Toward intelligent support of authoring machinima media content: story and visualizationMark O. Riedl, Jonathan P. Rowe, David K. Elson. 4 [doi]
- Managing emergent character-based narrativeRuth Aylett, Sandy Louchart, Anders Tychsen, Michael Hitchens, Rui Figueiredo, Carlos Delgado-Mata. 5 [doi]
- Generation of dilemma-based interactive narratives with a changeable story goalHeather Barber, Daniel Kudenko. 6 [doi]
- A survey of human-computer interaction design in science fiction moviesMichael Schmitz, Christoph Endres, Andreas Butz. 7 [doi]
- Consigalo: multi-user face-to-face interaction on immaterial displaysAlex Olwal, Stephen DiVerdi, Ismo Rakkolainen, Tobias Höllerer. 8 [doi]
- Physical shortcuts for media remote controlsAlois Ferscha, Simon Vogl, Bernadette Emsenhuber, Bernhard Wally. 9 [doi]
- Phase-based gesture motion parametrization and transitions for conversational agents with MPML3DKlaus Brügmann, Hannes Dohrn, Helmut Prendinger, Marc Stamminger, Mitsuru Ishizuka. 10 [doi]
- User loyalty and online communities: why members of online communities are not faithfulPetter Bae Brandtzæg, Jan Heim. 11 [doi]
- Beyond the beat: modelling intentions in a virtual conductorMark ter Maat, Rob Ebbers, Dennis Reidsma, Anton Nijholt. 12 [doi]