Abstract is missing.
- A Research on Value Chain Structure of the Performing Arts Consumers' Social Media Usage - Application of Means-End Chain Theory and InvolvementMin-Kyung Cha, Sang Hee Kweon, Yoon Jung Choi, Young-A Won, Hyun Joo Kim. 1-11 [doi]
- Predicting Shot Success for Table Tennis Using Video Analysis and Machine LearningLukas Draschkowitz, Christoph Draschkowitz, Helmut Hlavacs. 12-21 [doi]
- Interactive Assessment Tools for Computational Thinking in High School STEM ClassroomsDavid Weintrop, Elham Beheshti, Michael S. Horn, Kai Orton, Laura Trouille, Kemi Jona, Uri Wilensky. 22-25 [doi]
- Affect and Semantic Interpretation of Virtual DramaLi Zhang, John A. Barnden. 26-35 [doi]
- Choreographing Digital Water for Interactive Water PerformanceJusub Kim. 36-45 [doi]
- Collaborative Choreography: A Critical Inquiry into Designing Creative Interactive SystemsKristin Carlson, Thecla Schiphorst, Steve DiPaola. 46-56 [doi]
- Perception and Manipulation of Game ControlDanny Plass-Oude Bos, Bram van de Laar, Boris Reuderink, Mannes Poel, Anton Nijholt. 57-66 [doi]
- Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face TrackingFrançois Rocca, Matei Mancas, Bernard Gosselin. 67-76 [doi]
- Towards Environments That Have a Sense of HumorAnton Nijholt. 77-80 [doi]
- Fools, Tricksters and Jokers: Categorization of Humor in GameplayClaire Dormann. 81-90 [doi]
- Lost Voice Guy: Transcending Barriers of Disability through Technology in Live Comedy PerformanceKirsty Fairclough-Isaacs. 91-98 [doi]
- Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems That Create and/or Detect Humour in Video Games, Robots and other Forms of Artificial IntelligenceChristopher Molineux. 99-108 [doi]
- STEM Education: Creating Meaningful Experiences with Interaction DesignJanell Baxter, Jennifer Collins. 109-112 [doi]
- Immersive, Interactive, Real and Imagined Sonic Environments: Encountering the Aural Muse in Imagined, Implied Spaces-Stephen Davismoon. 113-117 [doi]
- RPGs as Knowledge Creating ChronotopesWilliam Guschwan. 118-122 [doi]
- Radical Publishing: The Organization and Distribution of Art, Literature and Information in the 21st CenturyStephen Woodall. 123-127 [doi]
- The Nostalgia ProjectPeter Ferry, Joe Geigel, Susan Lakin. 128-131 [doi]
- Bass Impact DJ Studio - A Music Mixing Software with Gesture ControlsWalter Kumbeiz, Helmut Hlavacs. 132-135 [doi]
- Creativity in the CPNDSang Hee Kweon, HeaJi Kweon, HeaLin Kweon, Min-Kyung Cha. 136-139 [doi]
- Interactive Network InstallationLudovic Laffineur, Alexandra Degeest, Christian Frisson, Rudi Giot. 140-143 [doi]
- Using Drones for Virtual TourismDavid Mirk, Helmut Hlavacs. 144-147 [doi]
- A Mathematical Model of Game RefinementArie Pratama Sutiono, Ayu Purwarianti, Hiroyuki Iida. 148-151 [doi]