Abstract is missing.
- Design Thinking: Project Portfolio Management and Simulation - A Creative Mix for ResearchSaeed Shalbafan, Elyssebeth Leigh. 3-14 [doi]
- Analyzing the Implications of Design Choices in Existing Simulation-Games for Critical Infrastructure ResilienceJoeri van Laere, Osama Ibrahim, Aron Larsson, Leif Olsson, Björn Johansson, Per M. Gustavsson. 15-23 [doi]
- Knowledge Management of Games for Decision MakingBill Roungas, Sebastiaan Meijer, Alexander Verbraeck. 24-33 [doi]
- Development of BASE Manufacturing Business Board GameRyoju Hamada, Tomomi Kaneko, Masahiro Hiji. 34-40 [doi]
- Designing Disaster Diplomacy in the Context of a Climate Change Water GameAbby Muricho Onencan, Bartel Van de Walle. 43-57 [doi]
- Maritime Spatial Planning - A Board Game for Stakeholder InvolvementXander Keijser, Malena Ripken, Harald Warmelink, Lodewijk Abspoel, Rhona Fairgrieve, Igor Mayer. 58-66 [doi]
- Challenges in the Transition Towards a Sustainable City: The Case of GO2ZeroGeertje Bekebrede, Ellen van Bueren, Ivo Wenzler, Linda van Veen. 67-74 [doi]
- Preferred Team Roles and Communication Patterns in Teamwork - Is There a Formula for Effectiveness? - Case Study AnalysisAnna Palyga. 75-89 [doi]
- Facilitating 21st Century Skills and Increasing Active Learning Environment of Students by Games and SimulationsSongsri Soranastaporn, Nophawan Yamchuti, Urairat Yamchuti. 93-102 [doi]
- User Satisfaction with Organizational Learning Time-Efficiency in Topaasia CardsOtso Hannula, J. Tuomas Harviainen. 103-109 [doi]
- The Design and Evaluation of a Multi-player Milk Supply Chain Management GameMizuho Sato, Manami Tsunoda, Hitomi Imamura, Hajime Mizuyama, Masaru Nakano. 110-118 [doi]
- What is the Game? Study of Subjective PerceptionsElena Likhacheva. 119-125 [doi]
- Assessing the Residential Energy Rebound Effect by Means of a Serious GameOscar Garay Garcia, C. Els van Daalen, Émile J. L. Chappin, Bas van Nuland, Iman Mohammed, Bert Enserink. 129-138 [doi]
- A Model for the Development of Stealth Serious GamesVictor A. Cuesta Aguiar, Masaru Nakano. 139-147 [doi]
- Attitude Measurement with Board Games in Transportation NodesShalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide Lukosch, Geertje Bekebrede, Thijs Smit, Jaco van Meijeren, Bas van Nuland, Linda van Veen. 148-157 [doi]
- Assessment of Hybrid Board Game-Based Learning Outcomes Using the Beatty Theoretical FrameworkAbby Muricho Onencan. 161-172 [doi]
- The Effects of Debriefing on the Performance and Attitude of Japanese University StudentsToshiko Kikkawa, Junkichi Sugiura, Willy Christian Kriz. 173-180 [doi]
- Transitions - From Deterministic to Probabilistic Learning Conditions - Managing Simulations in Complex ConditionsElyssebeth Leigh, Elizabeth Tipton. 181-190 [doi]
- A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data HandlingMihail Motzev. 191-199 [doi]