Abstract is missing.
- VReligion: Experiencing the Sacred in Social Virtual Reality - Preliminary ResultsAlicja Glebocka, Weronika Zaczek, Nikola Mierzejewska, Jan Waligórski. 1-5 [doi]
- Beyond the Headset: Enabling Group Collaboration in Cross-Reality EnvironmentsJalal Safari Bazargani, Phil Joong Kim, Soo-Mi Choi. 6-10 [doi]
- HCAR: Hygiene and Cleanliness Activity Recognition using SmartwatchChangki Kim, Myeongul Jung, Yujin Jeon, Jucheol Moon, Kwanguk Kenny Kim. 11-15 [doi]
- How Many Are Enough? Effective Sample Counts in NeRF and 3DGSSeungwon Jeong, Bin Chen, Taehyun Rhee. 16-19 [doi]
- MSGS: Multispectral 3D Gaussian SplattingIris Zheng, Guojun Tang, Alexander Doronin, Paul Teal, Fang-Lue Zhang. 20-24 [doi]
- TARAR: An Intelligent Tour Guide Avatar for Mobile Real-Time Augmented Reality in Heritage SitesMayura Manawadu, Charitha Weerasooriya, Gihan Chathuranga, Minura Wijesinghe, Sandun Wijayarathne, Poorna Perera, Taehyun Rhee, Udaya Wijenayake. 25-29 [doi]
- CeylonXR: A Virtual Tour Platform Powered by Gaussian Splatting, Multiplayer Immersion, and AI GuidanceRavindu Wijayathunga, Lahiru Eranga, Pasindu Vishmitha, Mayura Manawadu, Udaya Wijenayake, Gayantha Kodagoda. 30-34 [doi]
- iXR OSC & NDI: An Artist-Centric Framework for XR Interaction via Gaze and Hand TrackingGwangyu Lee. 35-39 [doi]
- SpatialPad - Air-taps for interaction in XRJuan Sánchez Esquivel, Lauren Zerbin, Qiushi Zhou, Ken Pfeuffer, Hans Gellersen. 40-45 [doi]
- Eyes on Target, Pen on Table: Precise VR Interaction with Gaze and PenZhikun Wu, Uta Wagner, Mario Romero, Alessandro Iop, Andrii Matviienko, Ken Pfeuffer. 46-53 [doi]
- Gaze+Mouth: Gaze-Directed Tongue Input with Intraoral Device for Selection in XRThorbjørn Mikkelsen, Yijing Jiang, Baris F. Coskun, Michael Wessely, Ken Pfeuffer. 54-58 [doi]
- Exploring the Feasibility of Gaze-Based Navigation Across Path TypesYichuan Zhang, Liangyuting Zhang, Xuning Hu, Yong Yue 0001, Hai-Ning Liang. 59-62 [doi]
- Adaptive Virtual Reality Space Design Based on Real-Time User EmotionSun Ah Bae, Yujeung Eum, Hyun Woo Kim, Yeongjo Kim, Dahye Jeon, Jae-Young Jang, Seung Hyun Cha. 63-66 [doi]
- Adaptive Playback of Pointing Gestures for Different Target PositionsJiho Kang, Sung Hee Lee. 67-69 [doi]
- Effect of Ceiling Height and Spatial Sharing Methods on Cognitive Load During Collaboration in Extended RealityHyemin Shin, Sangmin Park, Jinwook Kim, Jungmin Lee, Jeongmi Lee. 70-72 [doi]
- Map Formats and Landmark Cues: Their Influence on Spatial Memory and Wayfinding in Virtual RealitySabah Boustila, Greg A. Jamieson, Paul Milgram. 73-79 [doi]
- Blankscope: An AI-Powered XR Binocular for Exploring Reality and Memory through Tangible Interaction and Reconstructive PerceptionChiun Lee, Qingyun Liu 0017, Krystal Montgomery. 80-87 [doi]
- Distance-Adaptive Visual Guidance for Spatial Awareness Formation in Out-of-View Augmented RealityInyoung Choi, Hieyong Jeong, Choonsung Shin. 88-92 [doi]
- MemoGlove: Capturing and Recreating XR Memory with Haptic Interaction TracesQingyun Liu 0017, Yuhan Wang. 93-97 [doi]
- Guidelines for combining user preference and interaction experience to visualize the spatial imagination in virtual reality memory trainingCancan Jin, Yanze Gao, Zirui Yu, Ningning Xu. 98-106 [doi]
- Few-Shot Action Scene Graph Generation from Video via Multimodal Language Models for Structuring Spatial ExperienceJinseok Hong, Hyerim Park, Heejeong Ko, Woontack Woo. 107-112 [doi]
- Designing Memory-Augmented AR Agents for Spatiotemporal Reasoning in Personalized Task AssistanceDongwook Choi, Taeyoon Kwon, Dongil Yang, Hyojun Kim, Jinyoung Yeo. 113-119 [doi]
- The Five Spatial Elements: A Framework for Spatial Interactions in MRDaniel Rosenberg Munoz. 120-126 [doi]
- Co-Designing Stress Interventions in Mixed Reality with Mental Health ExpertsPraveen Sasikumar, Prasanth Sasikumar, Suranga Nanayakkara. 127-130 [doi]
- Too Much to Sense? Investigating Cognitive Load and Fatigue Challenges Due to Multisensory Feedback in Immersive EnvironmentsMd. Monowar Hossain, M. Rasel Mahmud. 131-138 [doi]
- Immersive VR Training Program for Clinicians for Inclusive Patient InteractionsChelsea Twan, Lynn Xu, JaeEun Kwon, Katerina Andreadis, Devin M. Mann. 139-145 [doi]
- Exploring the Trapped-in-Debris Experience: Behavioural and Verbal Analysis of Human Behaviour in Extended Reality Earthquake SimulationsRajashekhar V. S, Gowdham Prabhakar. 146-151 [doi]
- Bionic Vision as Neuroadaptive XR: Closed-Loop Perceptual Interfaces for NeurotechnologyMichael Beyeler. 152-155 [doi]
- Neuroadaptive Virtual Reality: Enhancing Attention and Reducing Workload Using Focus Index EEG FeedbackAjoy Kumar, Shubham Thakur, Rahul Kumar, Varun Dutt. 156-161 [doi]
- Differential Physiological Responses to Proxemic and Facial Threats in Virtual Avatar InteractionsBirgit Nierula, Mustafa-Tevfik Lafci, Anna Melnik, Mert Akgül, Farelle Toumaleu Siewe, Sebastian Bosse. 162-167 [doi]
- EEG-Based Prediction of Perceptual Timing Errors in Virtual RealitySahar Niknam, Saravanakumar Duraisamy, Jean Botev, Luis A. Leiva. 168-173 [doi]
- Towards Automatic Level-of-Detail 2D Interfaces GenerationZhenbang He, Barrett Ens. 174-177 [doi]
- Developing a Palliative Care Simulation for the Hindu Cultural Context Using Interactive Virtual Agents: A Work-in-ProgressArjun Chatha, Hyeongil Nam, Kara Sealock, Kangsoo Kim. 178-179 [doi]
- Cooperative Edge Inference and Virtual Simulation for Real-Time 3D Human Pose Estimation in Safety-Critical ApplicationsHyun-Ho Choi, Kangsoo Kim, Ki-Ho Lee, Kisong Lee. 180-183 [doi]
- Augmented Reality for Navigation, Team Coordination, and Real-Time Data Visualization in Firefighting OperationsKonstantinos Charalampakis, Ioannis Safranoglou, Alexis Stavroulakis, Marcel Ebel, Iris Graessler, Despina Dimelli, Katerina Mania. 184-188 [doi]
- Context Matters! Social, Spatial, and Semantic Coordination with an Embodied Agent in Immersive AnalyticsAndrew Cunningham, Nicolas Barbotin, Adam Drogemuller, Jack Fraser. 189-194 [doi]
- Innovation as a Bridge: Enhancing Undergraduate Nursing Education through International CollaborationsKara Sealock, Ji-Young Yeo. 195-196 [doi]
- Global Embodiment Index: Toward Objective Embodiment Metrics for Upper-limb Prosthetic Training in eXtended RealityEmily Ostapiuk, Jihyun Kim, Junho Park. 197-200 [doi]
- An Immersive Digital Twin with Virtual Agent Interface for Pipeline Leak Simulation and MonitoringMehdi Marzban, Muskan Sarvesh, Charbel Maroun, Brody Wells, Nanjia Wang, Hyeongil Nam, Frank Maurer, Kangsoo Kim. 201-204 [doi]
- Adaptive Learning in Extended Reality: A Survey on multimodal Interaction and AI-driven PersonalizationAlsu Raianova, Myungho Lee. 205-210 [doi]
- Preliminary Exploration on Timing the VR to AR Transition in Upper Limb Prosthesis Training: A Simulation StudyTselmuun Ganbat, Anna Landry, Jihyun Kim, Junho Park. 211-213 [doi]
- Position Paper: Preparing XR Working Environments for the Industrial Metaverse EraAndré Stork. 214-217 [doi]
- A roadmap for XR integration in industry: challenges and opportunitiesGiulia Wally Scurati. 218-222 [doi]
- Are We Measuring What Matters? Reframing Evaluation of Extended Reality for Industry 5.0 Work EnvironmentsMiran Ghafoori, Gopika Premsankar, Xinyi Tu. 223-228 [doi]
- Hazardous Workplaces and the Role of VR in Stress MitigationValerio Pulcini, Gianfranco E. Modoni. 229-232 [doi]
- Traveling from Fiction to Future : Ethical Design Principles for AI-Integrated XR WorkplacesEsha Mahendran. 233-236 [doi]
- Beyond Visual Interfaces: Extended Reality for Collaborative Industrial SettingsNeven ElSayed, Eduardo E. Veas. 237-241 [doi]
- Discussing Native Visual Language for Visual Acceptance in Extended RealityFrancesco Musolino, Michele Fiorentino 0001. 242 [doi]
- A Holistic Framework for Promoting Work Life Balance and Well-being in the Metaverse EraSabah Boustila, Alexis Morris. 247-251 [doi]
- Enhancing heavy machinery lift operation through projected cuesTianye Miao, Tim Simon, Jorge Ochoa Paniagua, James A. Walsh. 252-256 [doi]
- PM4Cactus: A Scriptable Parametric Modeling Interface for Cactus Plant Synthesis Using PM4VRWanwan Li. 257-260 [doi]
- Teaching the Future in the School: Extended Reality and Metaverse Awareness as a Pathway to Future CareersEnricoandrea Laviola, Alessandro Evangelista, Vito Modesto Manghisi, Michele Gattullo, Antonio Emmanuele Uva. 261-264 [doi]
- Rethinking Privacy Indicators in Extended Reality: Multimodal Design for Situationally Impaired BystandersSyed Ibrahim Mustafa Shah Bukhari, Maha Sajid, Bo Ji 0001, Brendan David-John. 265-272 [doi]
- PILAR: Personalizing Augmented Reality Interactions with LLM-based Human-Centric and Trustworthy Explanations for Daily Use CasesRipan Kumar Kundu, Istiak Ahmed, Khaza Anuarul Hoque. 273-280 [doi]
- Adversarial VR: An Open-Source Testbed for Evaluating Adversarial Robustness of VR Cybersickness Detection and MitigationIstiak Ahmed, Ripan Kumar Kundu, Khaza Anuarul Hoque. 281-288 [doi]
- VRFallNet: Fall Risk Prediction and Prevention in Virtual Reality Using Integrated HMD and Controller SensorsMd Irfan Pavel, M. Rasel Mahmud. 289-294 [doi]
- Crafting an Immersive Game and System Deception FrameworkTaha Gharaibeh, Ali Teymourian, Andrew M. Webb, Ibrahim Baggili. 295-302 [doi]
- Towards Cybersickness Severity Classification from VR Gameplay Videos Using Transfer Learning and Temporal ModelingJyotirmay Nag Setu, Kevin Desai, John Quarles. 303-308 [doi]
- Challenges in Governance of Harmful User Generated Content in Virtual WorldsJeannie S. Lee, Kan Chen, Raymond Chan, Xiaorong Li, Jisu Kim, Harminder Singh, Hanwei Zhu, Weisi Lin, Ming Di Koa, Mark McGill, Mohamed Khamis, Guo Freeman, Mark Billinghurst. 309-310 [doi]
- Physiological and Subjective Responses to VR and 2D Occupational Safety Training VideosRatna Permata Sari, Qi Wang, Hong-In Cheng. 311-315 [doi]
- Towards Novel Gesture Recognition for Real-Time Code Generation in Extended RealityClare Elizabeth Heinbaugh, Per Ola Kristensson. 316-319 [doi]
- Say It, See It: A Systematic Evaluation on Speech-Based 3D Content Generation Methods in Augmented RealityYanming Xiu, Joshua Chilukuri, Shunav Sen, Maria Gorlatova. 320-326 [doi]
- Nuance in Non-Verbal Communication: How Emotional Granularity Impacts Perception of Intelligent Virtual Agents in Virtual RealityAyko Schwedler, Celestina Hermida Da Costa, Leon Korkmaz, Rateb Karanzie, Lucie Kruse, Ke Li 0025, Fariba Mostajeran, Frank Steinicke. 327-333 [doi]
- MoodRoom, Design of digital environments inspired by immersive Moodboard: a case study in interior designFrancesco Musolino, Mine Dastan, Azar Yazdanichamzini, Maxim Bakaev, Michele Fiorentino 0001. 334-339 [doi]
- Perception Thresholds for Unobtrusive Movement in VR Versus ARVerena Biener, Metin Arab, Christian Krauter, Dieter Schmalstieg. 340-345 [doi]
- What do Healthcare Professionals Need? An Online Study on Personalized Virtual Reality for Stroke Recovery at a Rehabilitation CenterInês Figueiredo, Bernardo Marques, Sérgio Oliveira, Paula Amorim, Beatriz Sousa Santos. 346-353 [doi]
- Exploring Social Dynamics through Multi-User Virtual and Augmented Reality Serious Games for Stroke RehabilitationSérgio Oliveira, Bernardo Marques, Paula Amorim, Inês Figueiredo, Bianca Guerreiro, David Palricas, Samuel S. Silva, Paulo Dias, Beatriz Sousa Santos. 354-357 [doi]
- RoCoveryXR - Towards eXtended Reality and a Robotic Companion for Assisting Stroke Survivors' Rehabilitation during Isolated PeriodsBernardo Marques, Samuel S. Silva, Sérgio Oliveira, Fábio Barros, Beatriz Sousa Santos. 358-361 [doi]
- Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion ExercisesHaitham Abdelsalam, Chanelle Montpetit, Arash Harirpoush, Maryse Fortin, Yiming Xiao. 362-369 [doi]
- Democratizing Upper Limb Rehabilitation: XR and AI in Every PocketIlir Jusufi, Mevludin Memedi. 370-374 [doi]
- Leveraging Networked Flow Framework for Social Virtual Rehabilitation in the Metaverse Era: The TERSICORE XRM ProjectMarta Pizzolante, Ilaria Vergine, Edoardo Palumbo, Sara Isernia, Irene Aprile, Marco Germanotta, Valeria Habib, Arianna Pavan, Antonio Cerasa, Francesca Baglio, Carlo Galimberti, Andrea Gaggioli. 375-381 [doi]
- A Virtual Room for Rett Syndrome: Design and Implementation of an Exergame for Upper-Limb RehabilitationMatteo Martini, Giulia Pili, Martina Semino, Michela Perina, Emanuela Riccio, Rosa Angela Fabio, Danilo Pani, Manuela Chessa. 382-389 [doi]
- ActivePaws and Playcuff: Pilot Evaluation of a Non-Immersive Exergame Suite Controlled by a Wearable DeviceMarianna Pizzo, Andrea De Filippis, Fabio Lazzari, Jacopo Romanò, Lorenzo Garavaglia, Eleonora Diella, Giuseppina Sgandurra, Sabrina Signorini, Fabio Solari, Simone Pittaccio, Manuela Chessa. 390-397 [doi]
- VR MRI Training for Adolescents: A Comparative Study of Gamified VR, Passive VR, 360° Video, and Traditional Educational VideoYue Yang 0039, Mengyao Guo, Yuxuan Wu, Wally Niu, Emmanuel Angel Corona, Bruce Daniel 0001, Christoph Leuze, Fred Baik. 398-407 [doi]
- Exploring XR Applications in Healthcare and Well-being: A Systematic Review of IEEE VR and ISMAR (2020-2025)Md. Alamin Hossain, M. Rasel Mahmud. 408-416 [doi]
- A Review of XR-Based Rehabilitation: Bridging the Gap Between Technology and TherapySaima Ahmed Rahin, Wanwan Li. 417-426 [doi]
- Real-Time Telepresence and Teleoperation for Industrial EquipmentZheng-Lin Wu, Wenhuan Huang, Shana Smith 0001. 427-428 [doi]
- Augmented Reality for Circular Maintenance: A Smart Testbed for Sustainable Asset LifecyclesWanting Mao, Sara Scheffer, Arnab Majumdar. 429-431 [doi]
- CLAd-Vr: Cognitive Load-Based Adaptive Training for Machining Tasks in Virtual RealityBhavya Matam, Adamay Mann, Kachina Studer, Christian Gabbianelli, Sonia Castelo, John Liu, Cláudio T. Silva, Dishita G. Turakhia. 432-435 [doi]
- Context-Aware Augmented Reality for Human-Robot CollaborationShakiba Davari, Akhil Ajikumar, Mohsen Moghaddam. 436-437 [doi]
- Reducing VR Sickness During Teleoperation Using Neck Muscle VibrationKun-Woo Song, Sang Ho Yoon. 438-439 [doi]
- Evaluating Magic Leap 2 Controller Tracking for Sensor Tool Guidance in AR-Based Industrial InspectionsChristian Masuhr, Julian Koch, Thorsten Schüppstuhl. 440-449 [doi]
- Interactive Mixed Reality Visualization of Dynamic Safety Zones in Human-Robot CollaborationHorst Orsolits, Alexandra Saliger, Alexander Korn. 450-453 [doi]
- VR-based CPS Interface to Automate Flexible Grinding ProcessesSeongwon Jang, Huitaek Yun. 454-455 [doi]
- Towards Expert Knowledge Capture with Virtual Reality: Exploring Immersive Elicitation of CAD Models for 3D PrintingAdya Hegde, Rolando Bautista-Montesano, Thomas Bohné, Sebastian W. Pattinson, Ziling Chen, Yeo Jung Yoon, Slawomir Konrad Tadeja, John Liu. 456-465 [doi]
- Designing xDR Challenge 2025 to Evaluate Localization Performance of Smartphone with Navigation Robot for People with Visual ImpairmentSatoki Ogiso, Ryosuke Ichikari, Akihiro Sato, Daisuke Sato, Takahiro Miura, Masakatsu Kourogi, Takashi Okuma, Takeshi Tanabe, Takeshi Kurata. 466-470 [doi]
- VRM: Concept and Implementation of an Application-Interoperable Avatar FormatShinnosuke Iwaki, Takeshi Kurata. 471-474 [doi]
- Standardization for Social VR: Balancing Expressive Diversity, Interoperability, and Creator ParticipationYuto Kunitake, Minwoo Song. 475-478 [doi]
- A Proposal for a Common Platform and Methodology for Evaluating xR ExperiencesJunji Ohyama. 479-482 [doi]
- Hand/Finger gesture standardization for FCI(Finger-Computer-Interface) in XRKyung Min Kim, SeHyeok Yoo, Youngho Chai. 483-487 [doi]
- Spatio-Temporal Mixed and Augmented Reality Experience Description for Interactive PlaybackDooyoung Kim, Woontack Woo. 488-491 [doi]
- Human-to-Avatar Face Representation of Extended Reality (XR) Glasses Wearers for CommunicationSeoyoung Kang, Seokhwan Yang, Woontack Woo. 492-494 [doi]
- Toward a Human-Centered Framework for Standardization in eXtended Reality (XR): Development, Measurement, and EvaluationChristos Gkoumas, Eleftherios Triantafyllidis, Alexandros Rouchitsas. 495-500 [doi]
- Mutual Space Representation Standardization for Mixed and Augmented Reality Remote CollaborationSeonji Kim, Woontack Woo. 501-504 [doi]
- No Terminology, No Standards, No Future: Semantic Interoperability for Bridging Stakeholders in XRTakeshi Kurata. 505-509 [doi]
- xrWORKS'25: The 2nd International Workshop on Extended Reality for Knowledge WorkDaniele Giunchi, Riccardo Bovo, Esen K. Tütüncü, Pasquale Cascarano, Dooyoung Kim, Verena Biener, Jens Grubert, Mar González-Franco. 510-511 [doi]
- Revisiting put-that-there, context aware window interactions via LLMsRiccardo Bovo, Daniele Giunchi, Pasquale Cascarano, Eric J. Gonzalez, Mar González-Franco. 512-517 [doi]
- Fusion Visual Operator: Towards Designing Adaptive and Personalised XR DashboardsNitesh Bhatia. 518-523 [doi]
- XR-First Design for Productivity: A Conceptual Framework for Enabling Efficient Task Switching in XRMatt Gottsacker, Yahya Hmaiti, Mykola Maslych, Gerd Bruder, Joseph J. LaViola, Gregory F. Welch. 524-529 [doi]
- CRoCs-XR: A Cross-Reality Collaborative Experience for Fashion X-Commerce via Virtual and Augmented RealityLuca Asunis, Vincenzo Armandi, Lorenzo Stacchio, Pasquale Cascarano, Giulio Augello, Silvano Carradori, Andrea Loretti, Jacopo Meglioraldi, Giacomo Vallasciani, Gustavo Marfia. 530-535 [doi]
- SonoCraftAR: Towards Supporting Personalized Authoring of Sound-Reactive AR Interfaces by Deaf and Hard of Hearing UsersJaewook Lee 0005, Davin Win Kyi, Leejun Kim, Jenny Peng, Gagyeom Lim, Jeremy Zhengqi Huang, Dhruv Jain, Jon E. Froehlich. 536-540 [doi]
- Balancing Innovation and Responsibility: Framework for Designing User-Centred Virtual Reality Applications for Forensic Mental Health CareDilshani Kumarapeli, Ivana Nakarada-Kordic, Stephen Reay. 541-544 [doi]
- Reducing Stress in Annual Performance Reviews through AI-Enabled Avatar InteractionYoto Mizuno, Richard Roth, Maxime Cordeil, Nilufar Baghaei. 545-549 [doi]
- Baxter VR: A Scale-Based Prototype for Simulating Human-Dog Interactions in Virtual Reality Exposure TherapyJacob Sauer, Bernhard E. Riecke. 550-556 [doi]
- Customizing Stylized Avatars for Self-Compassion: Design Impacts in Virtual Reality TherapyThomas C. Elliott, Yanzhuo Yang, Jarrod Knibbe, Julie D. Henry, Nilufar Baghaei. 557-560 [doi]
- Towards Embodied Conversational Agents for Reducing Oral Exam Anxiety in Extended RealityJens Grubert, Yvonne Sedelmaier, Dieter Landes. 561-564 [doi]
- Self-Compassionate Engagement and Cultural Background Explain Gains in Emerging Adults' Temporal Well-Being After a Virtual Reality ExperienceJacob Sauer, Denise T. Quesnel, Noah Miller, Bernhard E. Riecke. 565-573 [doi]
- Scoping Review: Mental Health XR Games at ISMAR, IEEEVR, & TVCGCassidy R. Nelson. 574-582 [doi]
- Examining the impact of AR Weather Customization on Trust in Autonomous VehiclesTaha Lamine, Thi Thanh Hoa Tran, Badr Hirchoua, Etienne Peillard, James Walsh. 583-589 [doi]
- DriveQuest - Enhancing In-Car Navigation through the Use of Gamification and Augmented RealityHoussein M. Zaghdane, Johanna Pirker, David A. Plecher, Christian Eichhorn 0002. 590-596 [doi]
- Seamlessly Integrating Forces into the Environment: A Flying Augmented Drone Ball for Superhuman SportChristian Eichhorn 0002, Yixuan Liu, Min T. Luong, Julie Vernet, Hossameldien Abdalaleem, Mohamed B. Jazia, Henrik D. Flemmen, Yuri Mikawa, Yuta Itoh 0001, Johanna Pirker, David A. Plecher. 597-601 [doi]
- MagicPen: Interactive Sketch-to-3D Generation in Commercial Metaverse PlatformsRyutaro Kurai, Yuji Hatada, Yuichi Hiroi, Takefumi Hiraki. 602-604 [doi]
- Dynamic Gimmick Learning for Navigation Agents in Social VR Through User-Agent DialogueAtsuya Matsumoto, Hikari Yanagawa, Yuichi Hiroi, Yuji Hatada, Takuji Narumi, Takefumi Hiraki. 605-607 [doi]
- Real-Time Event-Based Tennis Ball Tracking for Augmented TrainingKatsutoshi Masai, Hideo Saito 0001. 608-610 [doi]
- It's Not Just About Slow: How Tempo Control in Co-embodied Dance Training Affects Movement Accuracy and TimingKenta Hashiura, Satomi Tokida, Takuji Narumi, Yoshio Ishiguro. 611-617 [doi]
- A Toolkit for Social Virtual Reality Studies With Experimental Control, Recording, and Data ConversionHyunchul Kim, Sihyun Jeong, Jeongmi Lee. 618-619 [doi]
- How Long Does It Take to Alleviate Discomfort? A Preliminary Study on Reducing Cybersickness in Novice UsersZhengxin Zhang, Shufang Qian, Yi Wang 0119, Xiao Liu 0004, Chetan Arora 0002, Thuong N. Hoang, Jingjing Zhang, Henry Been-Lirn Duh. 620-623 [doi]
- Subtle Cues for Navigation in Virtual Reality: How to Effectively Guide Users in VR?Agnieszka Dubiel, Grzegorz Zwolinski, Dorota Kaminska. 624-625 [doi]
- A Mixed Reality Framework for Acupoint Therapy Teaching: Localization, Practice and EvaluationJiacheng Liu, Bohan Chen, Weichao Song, Fangfei Ye, Haibin Ling, BingYao Huang. 626-627 [doi]
- Hearing Material: Using Auditory Feedback to Induce Illusions of Material Perception in Virtual RealityBocheng Zhong, Seungwoo Je, Marcel Zaes Sagesser. 628-631 [doi]
- VR Calm+: Furry Stress Ball as a Haptic Modality for Relaxation in Virtual RealityHe Zhang, Xinyang Li, Xingyu Zhou, Xinyi Fu. 632-633 [doi]
- Structural Deviations in immersive environments: Breaching Plausibility and Place Illusion of outdoor and indoor spacesFrancesco Musolino, Dario Gentile, Fabio Vangi, Mine Dastan, Michele Fiorentino 0001. 634-637 [doi]
- VR for Well-Being: Reducing Student Stress Through Immersive ExperiencesDorota Kaminska, Grzegorz Zwolinski, Iñigo Cuiñas, Iciar Goicoechea Castaño, Dorota Merecz-Kot. 638-639 [doi]
- FCGhead: Fully Controllable Gaussian Human Heads from Monocular VideosYixin Xuan, Xinyang Li, Gongxin Yao, Shiwei Zhou, Donghui Sun, Xiaoxin Chen 0001, Yu Pan 0001. 640-643 [doi]
- ExciteVR: Effective Cybersickness Mitigation in Virtual Reality using Explainable Artificial Intelligence and Large Language ModelsRipan Kumar Kundu, Istiak Ahmed, John Quarles, Khaza Anuarul Hoque. 644-647 [doi]
- RAPHO : A Rapid Occluding Photochromic Occlusion Capable See-Through DisplayChun Wei Ooi, Yuichi Hiroi, Takefumi Hiraki, Yuta Itoh 0001. 648-649 [doi]
- VRFlipAuth: Usable and Secure Authentication based on Flip Game in Virtual RealityZibo Zheng, Boyu Gao 0003, Huawei Tu, Hai-Ning Liang, Tingjie Wan, Jian Weng 0001. 650-651 [doi]
- Scene Awareness While Using Multiple Navigation Aids in AR SearchRadha Kumaran, You Jin Kim, Emily Machniak, Shane Dirksen, Junhyung Yoon, Tom Bullock, Barry Giesbrecht, Tobias Höllerer. 652-653 [doi]
- Extrinsic Calibration of RGB-D Cameras using Composite Planar PatternPeter O. Fasogbon. 654-659 [doi]
- The Impact of Occlusion and Collision on Real-Virtual Interaction in Mixed Reality 360° ImagesAndrew Chalmers, Seungwon Jeong, Xuteng Yuan, Fanglue Zhang, Taehyun Rhee. 660-663 [doi]
- Attention-VR: predicting VIMS from attention-weighted multi-modal movement dataEunhee Chang, Eunchae Lim, Hyunwoo Cho, Jonathon Derek Hart, Arindam Dey 0001, Zehua Zhang, Hyung Jeong Yang, Mark Billinghurst. 664-665 [doi]
- Evaluating Feedback in an Augmented Reality Learning EnvironmentNina Christine Peters, Birk Thierfelder, Anna Ivanov, Kristin Altmeyer, Sarah Malone. 666-669 [doi]
- FAV3R : Fast and Accurate 3D VR Sketch to 3D Shape RetrievalMritunjoy Halder, Shivam Ashok Shukla, Lokender Tiwari, Raghav Mittal, Brojeshwar Bhowmick. 670-673 [doi]
- Investigating Procedural Learning in Virtual Reality Through Behavioral Data: A Complementary Perspective from AI and Cognitive PsychologyAnaïs Raison, Olivier Augereau, Mohamed Mellouky, Nathalie Le Bigot, Franck Ganier. 674-677 [doi]
- Exploring Multisensory Feedback for Robotic Ultrasound in XRTianyu Song 0002, Sasan Matinfar, Laura Schütz, Feng Li 0034, Ulrich Eck, Nassir Navab. 678-679 [doi]
- Towards a Methodological Framework for Multimodal Input in Social Interaction in Virtual RealityDamla Kuleli, Xun He, Charlie Lloyd-Buckingham, Liucheng Guo, Andrew James Hanson, Laura Vuillier, Nicola Gregory, Chang Hong Liu, Ciel Liu, Fred Charles. 680-683 [doi]
- AudioVisual Coherence in Action: How Spatial Audio Enhances Object Detection and Immersive Experience in VR EnvironmentsZhang Di, Peng Ziyu, Ye Long. 684-687 [doi]
- Visualizing Motion Intent in Heterogeneous Multi-Robot EnvironmentsMalte Riechmann-Thom, Jan Rexilius. 688-691 [doi]
- cARdefender: a Mixed Reality Game for Vehicle PassengersSimone Spera, Otino Pio Santosuosso, Aurelio Sepe, Giuliana Vitiello, Andrea Antonio Cantone, Stephen Brewster. 692-695 [doi]
- Lights-out Factories - Hands-on Control: Haptic Teleoperation of a Robotic Arm through Virtual RealitySebastian Mölder, Christian Eichhorn 0002, Theodoros Papadopoulos, David A. Plecher. 696-699 [doi]
- Impact of Target and Tool Visualization on Depth Perception and Usability in Optical See-Through ARYue Yang 0039, Xue Xie, Xinkai Wang, Hui Zhang, Chiming Yu, Xiaoxian Xiong, Lifeng Zhu, Yuanyi Zheng, Jue Cen, Bruce Daniel 0001, Fred Baik. 700-703 [doi]
- Simulations for Augmented Reality Evaluation of Tools for Mass Casualty Incident TriageCassidy R. Nelson, Joseph L. Gabbard, Jason B. Moats, Ranjana K. Mehta. 704-705 [doi]
- Digital Twin Platform for Smart Training and Assessment in Extended RealityRuoshan Lan, Mihai Surdeanu, Ehsan Azimi. 706-707 [doi]
- Filmmaking Education Using Virtual Reality and Generative AI for Real-Time Feedback in Simulated EnvironmentsAli Darejeh, David Liu, Sara Mashayekh. 708-710 [doi]
- Joint-wise Comparative Analysis of Relative Local Velocity in the 'Running Man' Shuffle DanceJin Kim, Joung Jun Kim, Youngho Chai. 711-712 [doi]
- Towards Optimal Camera Placement in AR/VR Headsets for Tool TrackingVíctor Quesada Conejero, Pablo Soriano Tapia, Arturo Torres-González, Sergio Garrido-Jurado. 713-714 [doi]
- Instinctual-TF: Feel Free to Manipulate Transfer Function in Mixed Reality EnvironmentsYejin Kim, Suhyeon Kim, Younhyun Jung. 715-716 [doi]
- Presenting Intangible Cultural Heritage of Megalithic Sites using Immersive XR EnvironmentsMasood Masoodian, Inkeri Aula, Alicia Núñez García, Sofia de la Fuente Garcia, Saturnino Luz. 717-718 [doi]
- Exploring Interface Design of Translation System for Enhanced Immersion and Usability in Mixed RealityJiyeon Oh, Jin-Woo Jeong. 719-720 [doi]
- Chromoria VR: Biometric Evidence of the Psychological Benefits of Virtual Reality ColoringDaye Kim, Jusub Kim. 721-722 [doi]
- Where to Look? VR Gaze-Based Analysis in Adverse Weather DrivingJunsik Bang, Uijong Ju. 723-724 [doi]
- Can Smell Guide You Home? Evaluating Olfactory Cues in VR NavigationSohui Kim, Dongyun Han, Junho Kim, Sun-Jeong Kim, Isaac Cho. 725-726 [doi]
- User Experience in Task Guidance: Comparing Mixed Reality Devices with Traditional Vision-Based SystemsJoanna Sorysz, Najy Fannoun, Jakob Karolus, Bo Zhou 0005, Sungho Suh, Paul Lukowicz. 727-728 [doi]
- Point Cloud Simplification Using Curvature-Weighted Farthest Point SamplingDae Won Kim, Man-Hee Lee. 729-730 [doi]
- Enhancing 1D-CNN Based Human Action Recognition in Extended Reality with Biometric InformationSeok-Ho Han, Jong-Sung Kim. 731-732 [doi]
- Mirror-Assisted Three Dimensional Reconstruction in the Space-Constrained Environment of a Japanese TearoomNatsuki Hamanishi, Jun Rekimoto. 733-734 [doi]
- Which Tile Should I Discard?: Supporting Beginners in Mahjong by Presenting Recommended Discards in Mixed RealityJun Kojima, Shizuka Shirai, Naoya Chiba, Yuki Uranishi. 735-736 [doi]
- Reducing Visual Fatigue in XR via Peripheral Chromatic BlurEunbeen Jeong, Uijong Ju. 737-738 [doi]
- Fast Texture Transfer for XR Avatars via Barycentric UV ConversionHail Song, Seokhwan Yang, Woontack Woo. 739-740 [doi]
- Eliminating the Distance-Precision Trade-off in Distant Object Placement and Manipulation in Virtual RealityJalal Safari Bazargani, Abolghasem Sadeghi-Niaraki, Soo-Mi Choi. 741-742 [doi]
- Avatar Manipulation via Image-Based Recognition of Hand and Finger Pressing Motion on a Deformable Dome SurfaceHaruto Konishi, Kosuke Sato, Daisuke Iwai. 743-744 [doi]
- Real-Time Feedback System for Body Tilt in Archery ShootingNatsuki Kinoshita, Shizuka Shirai, Masato Kobayashi 0001, Naoya Chiba, Yuki Uranishi. 745-746 [doi]
- Influence of a Visual Cue and Agency on the Ventriloquism Effect for a Projected Extended HandAo Ishikawa, Yushi Sato, Kosuke Sato, Daisuke Iwai. 747-748 [doi]
- Mind-Archive: A Hybrid Framework for Real-Time Affective Lifelogging in Extended RealityBinyang Han, Peyman Zawar-Reza, Tham Piumsomboon. 749-750 [doi]
- LongAct: A Dataset for Motion Generation from Long-Term Multi-Action Text DescriptionsJeong-Yeon Lee, Soungsill Park, Youngho Chai. 751-752 [doi]
- Going and Returning: Lakota Travel Verbs in Virtual RealityMilan Wolff, Jessica Fae Nelson, Will Greiner, Amy Banic. 753-754 [doi]
- Physiological Stress Signal Validation Across Desktop and Immersive VR Using the Stroop TaskNicholas P. Fisher, Blake Hargrave, Arun K. Kulshreshth. 755-756 [doi]
- Design and Implementation of an Augmented Reality Tangible Game Utilizing Everyday Objects as In-Game ItemsHaruka Urushizaka, Taishi Iriyama, Takashi Komuro. 757-758 [doi]
- The Scenario Difficulty Matrix: A Diagnostic Tool for Visualizing Response Miscalibration to Objective Risk in Immersive Driving EnvironmentsJiwoo Han, Mi Chang, Daesub Yoon. 759-760 [doi]
- Sequential Context Engineering for Zero-Shot Recognition of Procedural Tasks in Egocentric ARJunhyeok Park, Woontack Woo. 761-762 [doi]
- GenLARP: Enabling Immersive Live Action Role-Play through LLM-Generated Worlds and CharactersYichen Yu, Yifan Jiang, Mandy Lui, Qiao Jin. 763-764 [doi]
- Adaptive Augmented Reality Pathfinding for Parkinson's Disease: Integrating Visual Cueing with User-Directed NavigationDimah Bassal, Daniel Medeiros 0003. 765-766 [doi]
- Neurological Insights into Interactive VR Learning: An EEG-Based Comparative StudyAbhijit Patil, Himangshu Sarma, Annushree Bablani. 767-768 [doi]
- Breathing Forest: Integrating Breathing Interactions in Virtual Reality-Based Nature TherapyJiashuo Cao, Ritik Vatsal, Mark Billinghurst. 769-770 [doi]
- Portals and Perspectives: A Study Design for Evaluating Transitional Spaces in Virtual NavigationHilal Khalife, Daniel Zielasko, Benjamin Weyers. 771-772 [doi]
- A Macro-to-Micro Control Approach to Balance User Agency and Automation for Mobile AI-assisted Writing on Smart GlassesChen Zhou, Wei Tsang Ooi, Shengdong Zhao 0001. 773-774 [doi]
- Immersive Blue Spaces: Developing a Mixed Reality Ocean Encounter to Improve Wellbeing in Adolescents and Young AdultsNina Fern. 775-776 [doi]
- A Work-in-Progress Study on Effect of Post-Operation Visual Feedback on Perceived Pleasantness during Membrane Penetration with Force FeedbackYusuke Ujitoko, Yuki Ban. 777-778 [doi]
- Isolating haptic feedback from visual feedback using mixed reality technology: a case study on serial dependence experimentJessica Bertolasi, Nadia Vanessa Garcia-Hernandez, Emanuele Caroglio, Stefania Petri, Monica Gori. 779-780 [doi]
- InGenCo : Integrated In-Place 3D Scenario Generation and CollaborationRaghav Mittal, Lokender Tiwari, Satyam Bhardwaj, Mritunjoy Halder, Brojeshwar Bhowmick. 781-782 [doi]
- Raisin-MR-MBSR: Mixed Reality App for Raisin MeditationHyesun Han, Jusub Kim. 783-784 [doi]
- FloatMind: AI-Driven Emotional Engagement for Gamified Meditation in Mixed RealityLiuchuan Yu, Shuqi Liao, Yan Zeng, Tingting Luo, Zihan Li. 785-786 [doi]
- Coordinate System Anchoring for Enhancement of 3D Gaussian Splatting in VR EnvironmentsSangheon Park, Byunggyu Lee, Sung-Uk Jung, Sangyoun Lee. 787-788 [doi]
- A Low-Latency 3D Live Remote Visualization System for Tourist Sites Integrating Dynamic and Pre-captured Static Point CloudsTakahiro Matsumoto, Masafumi Suzuki, Mariko Yamaguchi, Masakatsu Aoki, Shunsuke Konagai, Kazuhiko Murasaki. 789-790 [doi]
- An Embrace-Type VR System for Older AdultsTatsuya Yamamoto, Daisuke Iwai, Kosuke Sato. 791-792 [doi]
- "When You Are the Plant": Encouraging Hydration Through Playful Virtual Reality EmbodimentYuchen Zheng 0002, Ashlyn Doyle, Hongyue Wang, Jialin Deng, Don Samitha Elvitigala, Florian 'Floyd' Mueller. 793-794 [doi]
- AquARium: Augmented Reality Integration for Enhanced Tourism Experiences in a Diorama Fish TankSuwon Lee, Hyunwoo Cho, Sang-Min Choi. 795-796 [doi]
- A Hand-Gesture-Free Natural User Interface Using 3D Manipulator Widgets for Mixed Reality Surgical ApplicationsKwangtai Kim, Yejin Yoon, Seungho Lee, Kyu Eun Lee, Hyoun-Joong Kong. 797-798 [doi]
- JourneyVR: Experience Design for Continuous Timed Activities in Virtual RealityMinchae Kim, Yechan Yang, Gerard Jounghyun Kim. 799-800 [doi]
- Human-Aware Inpainting for 3D Gaussian Splatting in Dynamic ScenesPei-Ru Liao, Norihiko Kawai. 801-802 [doi]
- I-MOR: Intention-Driven Motion Overriding for Realistic AuthoringJoung Jun Kim, Won Jin Hong, Jin Kim, Young-Ho Chai. 803-804 [doi]
- Hierarchical Localization and Tracking for In-Vehicle Mixed RealityDaisuke Goto, Sungmin Lee, Akira Tsuge, Shuri Marui, Soko Aoki, JeongGil Ko, Tadashi Okoshi. 805-806 [doi]
- Best Practices on Indirective Experience for Virtual HealingMinjung Ro, SeungYeon Lee, Jimin Yim, Chaeyoung Lee, Chae Yun Seo, Janghwan Kim, Jihoon Kong, SungHee Ahn, R. Young-Chul Kim. 807-808 [doi]
- Synthetic Hand Dataset Generation: Multi-View Rendering and Annotation with BlenderAnna Jansen, Nikita Morev, Melissa Steininger, Johannes Müllers, Björn Krüger. 809-810 [doi]
- Embracing "Lost Tracking" Events: Exploring Design Considerations for Embodied Virtual Pets in Extended RealityJih Hsuan Peng, Kuan-Ning Chang, Jung Shen, Chieh-Hsin Liu, Meng-Wei Lu, Ping-Hsuan Han. 811-812 [doi]
- Towards Wearable Intelligent Assistants: Challenges & Research AgendaChen Zhou, Wei Tsang Ooi. 813-814 [doi]
- Transforming Reminiscence Therapy: Designing An Adaptive VR System based on Older Adults' Emotional Connections and Narrative PatternsRuitong Che, Jiaan Li, Hailiang Wang. 815-816 [doi]
- HickStudyVR: A Hick's Law-Based Information Processing Speed Test in VR for Large Choice SetsJunha Choe, Hyeeun Cho, Haejun Kim, Woojoo Kim. 817-818 [doi]
- Augmented Reality Interface for Safer Cyclist Interaction with Parked Autonomous Vehicles Pulling Out from KerbTomás Machác, Petr Horejsí, Stephen A. Brewster. 819-820 [doi]
- Mixed Reality for Sustainable Urban Planning: A Case Study of Lahdenväylä Masterplan in HelsinkiJanset Shawash, Santeri Saarinen, Narmeen Marji, Janina Rannikko, Juho Puurunen, Emmi Isokirmo, Henri Liu, Markku Inkinen, Karin Domagalska. 821-822 [doi]
- Driving Through Pixels: Evaluating Birdbath Optics Display for Video Pass-Through DrivingHiroshi Yasuda, Sheryl Chau, Srijan Srivatsa, Tiffany L. Chen. 823-824 [doi]
- From Informing to Instructing: The Impact of AI-driven Visualisation on Decision-Making in Extended RealityZe Dong, Binyang Han, Jingjing Zhang, Barrett Ens, Adrian J. Clark, Thammathip Piumsomboon. 825-826 [doi]
- Guiding, Not Deciding: User Preferences in AI-Assisted RolesZe Dong, Binyang Han, Jingjing Zhang, Kazuyuki Fujita, Robert W. Lindeman, Barrett Ens, Adrian J. Clark, Thammathip Piumsomboon. 827-828 [doi]
- Multisensory Enhancement of Perception Through Portals in VRSiyeon Bak, Dongyun Han, Inho Jo, Sun-Jeong Kim, Isaac Cho. 829-830 [doi]
- GenLinguaScape: Enabling User-Defined VR Scenarios for Communicative Language PracticeRuoyu Wen, Qiaomin Li, Wei Pu, Rui Mu, Alaeddin Nassani, Simon Hoermann, Mark Billinghurst, Thammathip Piumsomboon. 831-832 [doi]
- ARGESH: A scaffolded System for Interactive Geometry Learning in ARJalal Safari Bazargani, Seyyed Rasoul Mousavi, Abolghasem Sadeghi-Niaraki, Soo-Mi Choi. 833-834 [doi]
- Task-Oriented Hand Gesture Mapping with Gaze-Hand Interactions in VRMin-Yung Kim, Kyoungwhan Mheen, Choongho Chung, Sung Hee Lee, Sang Ho Yoon. 835-836 [doi]
- Effect of Movement Velocity and Flexion Angle on Realistic Haptic ReproductionDongkyu Kwak, Hojeong Lee, Sang Ho Yoon. 837-838 [doi]
- Performing Jongmyo Jeryeak in VR: A Rhythm Game with PyeongyeongAkeem Pedro, Jean Ho Chu. 839-840 [doi]
- LUFA: Lightweight Upper-Face Animation for VR/MR AvatarsHwang-Youn Kim, Ghazanfar Ali, Jae-In Hwang. 841-842 [doi]
- Clinical Features-based Lifestyle Quantification Using Mobile Devices for Personalized Augmented Reality InterventionTaeyeon Kim, Eunhwa Song, Eunhee Jeong, Hyunjin Lee, Woontack Woo. 843-844 [doi]
- Your Eyes Hold Your Mind: Gaze-Based Inference of Human Decision-Making in Conditionally Automated DrivingMinseo Choi, Hoe Sung Ryu, Haechan Lee, Uijong Ju. 845-846 [doi]
- User-Feedback-based On Device AI Alignment System for AR HUDs in Automotive ApplicationsSungjei Kim, SungHee Ahn. 847-848 [doi]
- Motion Parallax Reproduction in Indirect Augmented Reality Using 3D Gaussian Splatting for Mobile DevicesTatsuya Ueda, Yuya Suganuma, Norihiko Kawai. 849-850 [doi]
- Interactive Information Exploration Framework of Cultural Heritage with Generative AIYeeun Lee, Songie Seol, Jongwook Lee. 851-852 [doi]
- Region-Guided Interactive Docent for Paintings in Mixed RealityYoonseok Shin, Minju Baeck, Woontack Woo. 853-854 [doi]
- EEG Analysis of Cybersickness: A Quantitative Evaluation of Brainwave Changes in Head Mounted Display and Curved Monitor DisplayDong-hyun Lee, Kyoung-Mi Jang, Hyun Kyoon Lim. 855-856 [doi]
- MotionMGTFormer: Importance of Information Specific Mixers for Human Pose EstimationJunghun Yang, Jong-Hun Lee, Yeonggwang Kim, Seungjoo Lee. 857-858 [doi]
- VRodoro: Designing an Ambient Time Management Tool for Productive and Healthy Work in VRDang Tran-Hai, Donghyeon Ko. 859-860 [doi]
- Architectural Elements Augmentation from 2D Artworks for Spatial Experience of AR ExhibitionYoung-bin Kim, Suji Kang, Minju Baeck, Seonji Kim, Woontack Woo. 861-862 [doi]
- Exploring the Agency in VR Co-embodiment Rehabilitation Based on First- and Third-person PerspectivesYijun Zhou, Shuling Su, Jingjing Zhang, Xinyue Luo. 863-864 [doi]
- Repeatable AR Sessions with Radiance Field SupportChristian Kunert, Tobias Schwandt, Andy Schleising, Wolfgang Broll. 865-866 [doi]
- MRLingo: A Mixed Reality Approach for Situated Vocabulary LearningZiad Elshereif, Busra Balaban, Shehabeldin Solyman, Michael Sedlmair, Carlos Quijano-Chavez. 867-868 [doi]
- Fostering Critical Thinking through Ethical Dilemmas in Virtual Reality: An Interactive Prototype with 3D Generative AgentsDiego Julian Santos Méndez, Margarita María Pineda Romero, Darío José Delgado Quintero. 869-870 [doi]
- Predicting Cybersickness Susceptibility from Gaze BehaviorAisha Zahir, Brady Li, Wallace Lages. 871-872 [doi]
- Your Motion, Your Identity: Perceiving Personal Traits from Full-Body Motion DataJiayi Liu, Hao Chen, Jade Kandel, Mark Roman Miller, Danielle Szafir. 873-874 [doi]
- Automatic Image Translation of Long Ancient Egyptian Texts for Augmented Reality ApplicationsInnokentiy Humonen, Maksim Golyadkin, Danil Kalin, Ilya Makarov. 875-876 [doi]
- Analysis of Head Movements in Static Scenes: A Dataset from Video Passthrough and 3D Gaussian Splatting EnvironmentsAndy Schleising, Christian Kunert, Tobias Schwandt, Wolfgang Broll. 877-878 [doi]
- A LiDAR-to-VR Pipeline for Environmental SimulationKimia Naeiji, Erica Butts, Dahlia Musa, Ahmad Ibrahim, Abdul Razzak Doughan, Viravid Na Nagara, Michel Boufadel, Salam Daher. 879-880 [doi]
- Olfactory Perception and Spatial Reliability: A Comparative Study of Fixed and Mounted Devices in VRSohui Kim, Dongyun Han, Junho Kim, Sun-Jeong Kim, Isaac Cho. 881-882 [doi]
- 2 Gesture: Inplace IMU Gesture Recognition with Visual Guidance for Out-of-FOV InteractionTaejun Son, Juyoung Lee, Seoyoung Oh, Woontack Woo. 883-884 [doi]
- Towards AI Drone Assistants in Extended RealitySamantha Narchetty, Arthur Caetano, Misha Sra. 885-886 [doi]
- Towards a Modular XR Platform for Personalized Upper Limb RehabSambhav Manohar, Mohit Madhu, Chaitanya Anand, Abhijit Patil, Gabriel Zachmann, Himangshu Sarma. 887-888 [doi]
- DoodleSnap: Enhancing Photography for Blind and Visually Impaired Users Through 3D Pen InteractionsDakyeong Yoon, Seoyeon Hwang, Donghyeon Ko. 889-890 [doi]
- Effects of Owning Gender-Mixed Avatar on Gender Identity and RolesRyota Kondo, Maki Sugimoto. 891-892 [doi]
- RAG based AI-Agent for Contextualized Analysis of High-Density Historical Records: Application to the Annals of the Joseon DynastyJeongha Lee, Ghazanfar Ali, Jae-In Hwang. 893-894 [doi]
- Movement-Driven Interaction with a Virtual Pet: A Rehabilitation Prototype for Bedridden PatientsSoi Choi, Donghyeong Kang, Mingi Kim, Seonjae Oh, Jean Ho Chu. 895-896 [doi]
- AI-Based Posture Analysis and Personalized Feedback System for Weight Training: Real-Time Imbalance Detection and LLM-Assisted CoachingSejun Yoon, Jeongha Lee, Jae-In Hwang. 897-898 [doi]
- Influence of tactile presence and body ownership on virtual stroking pleasantnessShoichi Hasegawa, Rikuto Sagehashi. 899-900 [doi]
- Virtual Reality Task Guidance Through Relative 6DoF Pose SpecificationBen Yang, Xichen He, Charlie Zou, Jen-Shuo Liu, Barbara Tversky, Steven Feiner. 901-902 [doi]
- Mirror, Mirror on the Wall: A New Teleportation Method for Us AllYukang Ou, Benjamin Wei Jie Kwok, Jeannie S. Lee, Kan Chen. 903-904 [doi]
- Reconstructing Reality over Time: From Drone Capture to Timelapse Gaussian SplattingJaehong Kim, Srinivasan Seshan, Anthony Rowe 0001. 905-906 [doi]
- Trajectory of Relics: Generating Narrative and Interactive Experience of Natural and Cultural Heritage "Grand Canal" in Virtual RealityZirui Yu, Yanze Gao, Hongyu Ji, Kewei Xu, Ningning Xu. 907-908 [doi]
- Silent Signals: How Gendered Virtual Labs Influence Women's CognitionFatema Rahimi, Abolghasem Sadeghi-Niaraki, Soo-Mi Choi. 909-910 [doi]
- Hands Off, Avatars On: Towards a Modular Approach for Real-Time Body Modification in ARAymeric Hénard, Titouan Aline, Etienne Peillard, Guillaume Moreau. 911-912 [doi]
- Enhancing Joy with AR Glasses: Intergenerational Engagement for Older Adults and YouthChoRong Park, Pedro Acevedo. 913-914 [doi]
- Virtual Handshake Enabling Physical Interaction for Remote Presence AugmentationSung-Uk Jung, Kyungill Kim, Juyoung Kim, YeongJae Choi, Sangheon Park, Byunggyu Lee, Daegeun Park. 915-916 [doi]
- Mobile Eye-perspective Rendering: Alignment of Image-based Vision Augmentations for Optical See-through Head-mounted DisplaysGerlinde Emsenhuber, Michael Smirnov, Tobias Langlotz, Denis Kalkofen, Stefanie Zollmann, Markus Tatzgern. 917-918 [doi]
- Heritage Brew: Learning Taiwanese Indigenous Brewing through VRHyebin Seo, Yongsoon Choi. 919-920 [doi]
- CrossGaussian: Enhancing Remote Collaboration through 3D Gaussian Splatting and Real-time 360° StreamingJaehyun Byun, Byunghoon Kang, Yonghyun Gwon, Hongsong Choi, Yunseo Do, Eunho Kim, Sangkeun Park, Seungjae Oh. 921-922 [doi]
- Augmented Reality for Operating Room Equipment Placement with Real-time FeedbackHyunggu Jung, Seungjun Chong, Duhyung Kwak, Minh Do Ngoc Luong, Hyeonmin Choi, Minju Kim, Yunseo Moon, Chaeyoung Lee. 923-924 [doi]
- Bridging Physical and Digital: A Mixed Reality Demo for Exploring the Lahdenväylä MasterplanSanteri Saarinen, Janset Shawash, Narmeen Marji, Janina Rannikko, Juho Puurunen, Julia Hautanen, Henri Liu, Alicia Sudlerd, Mikko Höök. 925-926 [doi]
- Year of the Cicadas: Using Sound and Story to Understand Parental GriefKimberly Hieftje, Asher Marks, Andrew Schartmann. 927-928 [doi]
- Multi-Player VR Marble Run Game for Physics Co-LearningWilliam F. Ranc, Thanh Nguyen, Liuchuan Yu, Yongqi Zhang, Minyoung Kim, Haikun Huang, Lap-Fai Yu. 929-930 [doi]
- ARIA: Demonstrating Transfer from AR-Based Spatial Audio Training to Speech-in-Noise PerformancePooseung Koh, Jeongwoo Park, Sungyoung Kim, Inyong Choi, Hyojeong Lee. 931-932 [doi]
- Situated Embodied XR Agents via Spatial Reasoning and PromptingJihun Shin, Hyeonjin Kim, Eunseong Lee, Donghwan Shin, Kwang Bin Lee, Taehei Kim, Hyeshim Kim, Joonsik An, Sung Hee Lee. 933-934 [doi]
- A Cartography of Queer Voices: An Interactive Projection of LGBTQ+ Community Challenges and ExperiencesAnish Kundu, Burcu Nimet Dumlu, Giulia Barbareschi, Kouta Minamizawa. 935-936 [doi]
- Demonstration of Multisensory In-Car VR: Repurposing the Vehicle's HVAC System and Power Seat for Immersive Haptic FeedbackDohyeon Yeo, Gwangbin Kim, Minwoo Oh, Jeongju Park, Bocheon Gim, Seongjun Kang, Ahmed Elsharkawy 0001, Seungjun Kim. 937-938 [doi]
- EmoMotion: Competing with Your Past, Feeling in the PresentCrescent Jicol, Christopher Prendergast, Jakub Mazur, Aastha Gupta, Daniel Horne, Jinha Yoon, Anca Salagean, Christof Lutteroth. 939-940 [doi]
- Cephalopod AR: An Interactive Marine Biology Learning Experience through Augmented RealityAshwani Kumar Moudgil, Krishan Mohan Patel, Dhruvanshu Joshi, Shivansh Pachnanda, Prabhakar Joshi, Himanshu Kumar, Aryavardhan Sharma, Harald Burgsteiner, Wolfgang Slany. 941-942 [doi]
- From Alt-Tab to World-Snap: Exploring Different Metaphors for Swift and Seamless VR World SwitchingMatt Gottsacker, Yahya Hmaiti, Mykola Maslych, Hiroshi Furuya, Gerd Bruder, Gregory F. Welch, Joseph J. LaViola. 943-944 [doi]
- Immersive Simulation of a Vivarium for Research and TrainingJeffrey Price, Hamida Khatri, Brandon Coffey, Chris Gauthier, Madylin Herrera, Mike Ness, Joseph Gutierrez. 945-946 [doi]
- A Pneumatic Glove with Closed-Loop Control and Bidirectional Actuation for Real-Time Pose SynchronizationMinwoo Lee, Sungjoon Yoon, Seongmin Yun, Seungjae Oh. 947-948 [doi]
- BotaniMate: Affective Interaction with Plant's Data in MRDayoung Lee, Jean Ho Chu. 949-950 [doi]
- Project LOCOMO AR: Augmented Reality with Carbon Metrics for Sustainable AI UseSomang Nam, Hyunggu Jung, Yunseo Moon, Chaeyoung Lee, Seilin Uhm. 951-952 [doi]
- Cave VR: Translating Philosophy into Immersive ExperienceJowita Guja, Jan Waligórski, Krzysztof Tomasz Stawarz, Adam Zadlo, Grzegorz Ptaszek. 953-954 [doi]
- Audio-First Metaverse: Integrating Stereoscopic Sound & Haptic Cues for Social VR with Visually Impaired UsersKosuke Yokoyama, Panote Siriaraya, Wan-Jou She, Shinsuke Nakajima. 955-956 [doi]
- Distance-Adaptive AR Navigation through UWB-ARMesh FusionYoshiyuki Ootani. 957-958 [doi]
- ShadAR: LLM-driven shader generation to transform visual perception in Augmented RealityYanni Mei, Samuel Wendt, Florian Müller 0003, Jan Gugenheimer. 959-960 [doi]
- Personalized Conversational Audio Descriptions in 360° Virtual Reality for Blind and Low-Vision UsersKhang Dang, Sooyeon Lee. 961-962 [doi]
- mARker: Hybrid-Interfaced Spatial Sketching via iPad AR, Apple Pencil, and an Instantly Crafted TrackerZhaohan Pan. 963-965 [doi]
- Avacard: Exercise Data-Driven AI-Generated Cards to Enhance Interactivity for Extended Reality Exergame through MetagameKuan-Ning Chang, Yu-Hin Chan, Jung Shen, Meng-Wei Lu, Tse-Yu Pan, Ping-Hsuan Han. 966-967 [doi]
- VisionStorage Classroom: MR-Based Educational System for MMCA Cheongju KoreaSangah Lee, Jaewon Choi, Hayoung Bae, Dayoung Lee, Jusub Kim, Sangyong Kim, Yongsoon Choi. 968-970 [doi]
- AR Visualization of Cross-Attention-Enhanced Biomedical Image Volumes for AI-assisted Disease DiagnosisBenjamin Freeman, Kuang Sun, Roshan Kenia, Anfei Li, Steven K. Feiner, Kaveri A. Thakoor. 971-972 [doi]
- A Conversational Virtual Agent with Physics-based Interactive BehaviourJoan Llobera, Ke Li 0025, Pierre Nagorny, Caecilia Charbonnier, Frank Steinicke. 973-974 [doi]
- XR-Enhanced Simulation for Precision Training in Ultrasound-Guided Thyroid Tumor AblationYu-Chen Xu, Ting-Chun Kuo, Shana Smith 0001. 975-976 [doi]
- Towards Mixed Reality AI Docents: Egocentric Smart Glasses with Vision and LLM InteractionJongYoon Lim, Jusub Kim, Sangyong Kim, Yongsoon Choi. 977-978 [doi]
- Guided Neck and Shoulder Rehabilitation in VR with Real-Time Corrective Visual FeedbackSabah Boustila, Dominique Bechmann. 979-980 [doi]
- Demonstration of Visceral Notices and Privacy Mechanisms for Eye Tracking in Augmented RealityNissi Otoo, Kailon Blue, G. Nikki Ramirez, Evan Selinger, Shaun Foster, Brendan David-John. 981-983 [doi]
- TOVRIA: Supporting Motor Accessibility in Virtual Reality through Smartphone-Based Touch and Orientation InteractionsSabah Boustila, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura. 984-985 [doi]
- Alyssum: An Augmented Reality-based Interactive Art Reflecting through the Phytoremediation MetaphorSoi Choi, Jean Ho Chu. 986-987 [doi]
- AnonVis: A Visualization Tool for Human Motion AnonymizationThomas Carr 0001, Ruby Flanagan, Albert Bastakoti, Depeng Xu 0001, Aidong Lu. 988-989 [doi]
- System for Recording and Validation of Eye-Based Biometry Models in the WildNorbert Barczyk, Kamil Koniuch, Artur Stefanczyk, Michal Maj, Mateusz Olszewski, Lucjan Janowski. 990-991 [doi]
- Thermal Haptics for Fire Simulation: Radiative and Convective Heat Transfer Model from Fire Dynamics DataHoseok Jung, Jiyoon Lee, Hyunmin Kang. 992-993 [doi]
- Cobot: An Embodied AI Agent for Immersive AnalyticsNicolas Barbotin, Jack Fraser, Jeremy McDade, Andrew Cunningham. 994-995 [doi]
- Demonstrating "FeltSight": Star-nosed Mole-inspired Mixed Reality Haptic GlovesDanlin Huang, Botao Amber Hu, Dong Zhang, YiFei Liu, Takatoshi Yoshida, Rem RunGu Lin. 996-997 [doi]
- A Visualization-Based Approach to Bodily Sensation Awareness using AR and LLM-generated Meditation GuidanceSoi Choi, Jean Ho Chu. 998-999 [doi]
- Visual Perception Modification via Visual Cue in Immersive Virtual RealityDonghoon Kim 0001. 1000-1001 [doi]
- Augmented Reality as a Medium for Pattern-Making Education in Apparel DesignDoyeon Kong. 1002-1003 [doi]
- Immersive Collaboration in Mixed Reality: Enabling Dyadic Decision-Making in B2C Product ConfigurationFabio Vangi. 1004-1005 [doi]
- Thinking Outside the Eyebox: Evaluation of Perceptual Effects Deriving from Pupil Swim Distortions in Head-Mounted DisplaysHunter C. Finney. 1006-1007 [doi]
- Modeling Social Cognition with Nonverbal Dynamics in Virtual RealityHyunchul Kim. 1008-1009 [doi]
- Investigating the Impact of Context-Aware Collision Warning Modalities on Dual-Task Performance in Immersive EnvironmentsNasim Ahmed. 1010-1011 [doi]
- eXtended Cognition: Measuring, Modeling, and Modulating Perception in XRSahar Niknam. 1012-1013 [doi]
- [DC] AR in the Moment: Ethics and Impact of Real-Time Social Support ToolsZayne Kadry. 1014-1015 [doi]
- Adaptive Medical Visualization in AR: From Volumetric Clarity to Context-Aware InteractionXinrui Zou. 1016-1017 [doi]
- Toward Safe, Trustworthy and Realistic Augmented Reality User ExperienceYanming Xiu. 1018-1019 [doi]