Abstract is missing.
- Learning through Play: The Role of Learning and Engagement Theory in the Development of Educational Games for Intellectually Challenged ChildrenAndriani Piki, Markos Markou, Anna Vasiliou. 1-6 [doi]
- A Comparison of Humanoid and Non-humanoid Robots in Supporting the Learning of Pupils with Severe Intellectual DisabilitiesSarmad Aslam, Penny J. Standen, Nick Shopland, Andy Burton, David J. Brown 0001. 7-12 [doi]
- Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Communication in People with Autism?Matthew K. Belmonte, Emma J. Weisblatt, Alicia Rybicki, Beverley Cook, Caroline S. Langensiepen, David J. Brown 0001, Manuj Dhariwal, Tanushree Saxena-Chandhok, Prathibha Karanth. 13-20 [doi]
- Playing Games with Observation, Dependency, and Agency in a New Environment for Making ConstrualsMeurig Beynon, Russell Boyatt, Jonathan Foss, Chris Hall, Elizabeth Hudnott, Nick Pope, Steve Russ, Hamish Macleod, Dimitris Alimisis, Rene Alimisi, Emmanouil Zoulias, Ilkka Jormanainen, Tapani Toivonen, Piet Kommers, Peter Tomcsányi, Michal Winczer. 21-28 [doi]
- Me, My Game-Self, and Others: A Qualitative Exploration of the Game-SelfNikolaos Kartsanis, Eva Murzyn. 29-35 [doi]
- Virtual Reality Exposure Therapy: To Benefit Those Who Stutter and Treat Social AnxietyGareth Walkom. 36-41 [doi]
- Game Features of Cognitive TrainingMichael P. Craven, Carlo Fabricatore. 42-49 [doi]
- Support Dementia: Using Wearable Assistive Technology and Analysing Real-Time DataFehmida Mohamedali, Nasser Matoorian. 50-54 [doi]
- Increasing Awareness of Alzheimer's Disease through a Mobile GameBeverley Cook, Philip Twidle. 55-60 [doi]
- Enhancing the Measurement of Clinical Outcomes Using Microsoft KinectPhilip Breedon, Bill Byrom, Luke Siena, Willie Muehlhausen. 61-69 [doi]
- Breast Cancer Diagnosis Using a Hybrid Genetic Algorithm for Feature Selection Based on Mutual InformationAbeer Alzubaidi, Georgina Cosma, David J. Brown 0001, A. Graham Pockley. 70-76 [doi]
- User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing AidsHarshada Patel, Sue Cobb, Madeline Hallewell, Mirabelle D'Cruz, Richard M. Eastgate, Lorenzo Picinali, Stefano Tamascelli. 77-81 [doi]
- Our Virtual Selves, Our Virtual Morals: Mass Effect Players' Personality and In-Game ChoicesEva Murzyn, Evelien Valgaeren. 82-86 [doi]