Abstract is missing.
- A New Chess Variant for Gaming AIAzlan Iqbal. 9-16 [doi]
- A Systematic Review of Game Design Methods and ToolsMarcos Silvano Orita Almeida, Flávio Soares Corrêa da Silva. 17-29 [doi]
- Augmented Home - Integrating a Virtual World Game in a Physical EnvironmentSerge Offermans, Jun Hu. 30-35 [doi]
- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual EnvironmentOswald D. Kothgassner, Anna Felnhofer, Helmut Hlavacs, Leon Beutl, Jasmine Gomm, Nathalie Hauk, Elisabeth Kastenhofer, Ilse Kryspin-Exner. 36-47 [doi]
- Exploring Opponent Formats - Game Mechanics for Computer-Supported Physical GamesMads Møller Jensen, Majken Kirkegaard Rasmussen, Kaj Grønbæk. 48-60 [doi]
- Investigating the Role of Composition Conventions in Three-Move Mate ProblemsAzlan Iqbal. 61-68 [doi]
- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3DRafael Kuffner dos Anjos, Eugenio Di Tullio, Rui Prada. 69-74 [doi]
- MobileWars: A Mobile GPGPU GameMark Joselli, Jose Ricardo da Silva Jr., Esteban Clua, Eduardo Soluri. 75-86 [doi]
- StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with AutismAlberto Gruarin, Michel A. Westenberg, Emilia I. Barakova. 87-92 [doi]
- Technologically Mediated Intimate Communication: An Overview and Future DirectionsElham Saadatian, Hooman Aghaebrahimi Samani, Arash Toudeshki, Ryohei Nakatsu. 93-104 [doi]
- 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case StudyZlatogor Minchev. 107-113 [doi]
- Exercise My Game: Turning Off-The-Shelf Games into ExergamesBenjamin Walther-Franks, Dirk Wenig, Jan Smeddinck, Rainer Malaka. 126-131 [doi]
- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World ApplicationXuan Wang, Ryohei Nakatsu. 132-137 [doi]
- Life-Like Animation System of Virtual Firefly Based on Animacy PerceptionDaiki Satoi, Hisanao Nakadai, Matteo Bernacchia, Jun'ichi Hoshino. 138-144 [doi]
- A Model-Driven Engineering Approach for Immersive Mixed-Reality EnvironmentsMarija Nakevska, Jasen Markovski, Matthias Rauterberg. 147-150 [doi]
- A Technique to Improve Freehand Sketches of Multi-touch InteractionsGil Barros, Leandro Velloso, Luis Carli. 151-155 [doi]
- An Artificial Emotional Agent-Based Architecture for Games SimulationRainier Sales, Esteban Clua, Daniel de Oliveira, Aline Paes. 156-159 [doi]
- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with ImpairmentsMichail N. Giannakos, Letizia Jaccheri. 160-163 [doi]
- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience ResearchPedro Alves Nogueira, Vasco Torres, Rui Rodrigues. 164-167 [doi]
- Motivation-Based Game Design: A Framework for Evaluating Engagement PotentialCharles Butler. 176-179 [doi]
- Suspended Walking: A Physical Locomotion Interface for Virtual RealityBenjamin Walther-Franks, Dirk Wenig, Jan Smeddinck, Rainer Malaka. 185-188 [doi]
- Usability Evaluation of an Application Designed for the Older AdultsAndré Luiz Satoshi Kawamoto, Valéria Farinazzo Martins Salvador, Flávio Soares Corrêa da Silva. 189-192 [doi]
- Demonstrating Hundreds of AIs in One SceneKjetil Raaen, Andreas Petlund, Håkon Kvale Stensland. 195-199 [doi]