Abstract is missing.
- Trees of Tales: A Playful Reading Application for Arabic ChildrenFatma Alaamri, Stefan Greuter, Steffen P. Walz. 3-10 [doi]
- Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified SystemsLauren S. Ferro, Steffen P. Walz, Stefan Greuter. 11-18 [doi]
- Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer GamesWilawan Inchamnan, Peta Wyeth, Daniel Johnson. 19-26 [doi]
- Conceptual Model and System for Genre-Focused Interactive StorytellingBörje Karlsson, Antonio L. Furtado. 27-35 [doi]
- Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case StudySimone Kriglstein, Ross Brown, Günter Wallner. 36-41 [doi]
- Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through EngagementTim Marsh, Bonnie A. Nardi. 42-51 [doi]
- Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User ExperiencesMarija Nakevska, Anika van der Sanden, Mathias Funk, Jun Hu, Matthias Rauterberg. 52-59 [doi]
- A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game GenresKatharine Neil, Denise de Vries, Stéphane Natkin. 60-65 [doi]
- The Active Use of Online Presence, Movies and Gameplay to Improve Classroom EngagementSean Costain, Dale Patterson. 66-73 [doi]
- A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring TechnologiesReem Altamimi, Geoff Skinner, Keith Nesbitt. 77-83 [doi]
- Ora - Save the Forest! Designing a Social Impact GameHazel Bradshaw, E. Penelope Holland, Mark Billinghurst. 84-91 [doi]
- Designing Digital Climbing Experiences through Understanding Rock Climbing MotivationRichard Byrne, Florian 'Floyd' Mueller. 92-99 [doi]
- Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older PeopleJaime Andres Garcia, Yusuf Pisan, Chek Tien Tan, Karla Felix Navarro. 100-107 [doi]
- Code Your Own Game: The Case of Children with Hearing ImpairmentsMichail N. Giannakos, Letizia Jaccheri. 108-116 [doi]
- Developing Emergent Play in Collaborative Online ExperiencesDamian Hills. 117-124 [doi]
- Race By Hearts - Using Technology to Facilitate Enjoyable and Social WorkoutsTobias Sonne, Mads Møller Jensen. 125-132 [doi]
- The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious GamesErik Van Der Spek, Tatiana Sidorenkova, Paul Porskamp, Matthias Rauterberg. 133-138 [doi]
- Designing a Digital Experience for Young Children with Developmental DisabilitiesPeta Wyeth, Joshua Hall, Daniel Johnson. 139-146 [doi]
- ARENA - Dynamic Run-Time Map Generation for Multiplayer ShootersBhojan Anand, Hong Wei Wong. 149-158 [doi]
- Personas versus Clones for Player Decision ModelingChristoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis. 159-166 [doi]
- Fractal Complexity in Built and Game EnvironmentsDaniel Della-Bosca, Dale Patterson, Sean Costain. 167-172 [doi]
- Artificial Intelligence Model of an Smartphone-Based Virtual CompanionElham Saadatian, Thoriq Salafi, Hooman Aghaebrahimi Samani, Yu De Lim, Ryohei Nakatsu. 173-178 [doi]
- SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche MarketJunichi Hoshino, Takeru Umemura, Sachi Urano, Daiki Satoi. 181-188 [doi]
- HANASUI: Multi-view Observable and Movable FogscreenYu Ishikawa, Masafumi Muta, Junki Tamaru, Eisuke Nakata, Akira Uehara, Junichi Hoshino. 189-196 [doi]
- Designing Interactive Public Art Installations: New Material Therefore New ChallengesJun Hu, Mathias Funk, Yu Zhang, Feng Wang. 199-206 [doi]
- Interactive Performance Art Using Musical Instrument Daegeum for HealingYoung-Mi Kim. 207-213 [doi]