Abstract is missing.
- Comparison of Viewing Contents Using Large LED Display and Projector by Psychological EvaluationRyohei Nakatsu, Naoko Tosa, Hiroyuki Takada, Takashi Kusumi. 3-14 [doi]
- CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match DataRobin Horst, Stefan Manuel Zander, Ralf Dörner. 15-27 [doi]
- Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBLGabriella Tisza, Sijie Zhu, Panos Markopoulos 0001. 28-45 [doi]
- Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based TechniquesSimone Downie. 46-61 [doi]
- Cultural Emotion Games as Trajectory Learning in Southeast AsiaSithira Vadivel, Insu Song, Abhishek Singh Bhati. 62-74 [doi]
- A Taxonomy of Social Roles for Agents in GamesDiogo Rato, Rui Prada. 75-87 [doi]
- Kill or Spare - Moral Decision-Making in Video GamesElisabeth Holl, André Melzer. 88-99 [doi]
- Performative Virtual Scenes: A Dynamic VR Environment Design ApproachNuno N. Correia, Stephan Jürgens, Raul Masu, Jochen Feitsch, Ivana Druzetic. 100-114 [doi]
- A Symbolic Machine Learning Approach for Cybersickness Potential-Cause EstimationThiago Malheiros Porcino, Érick Oliveira Rodrigues, Flávia Cristina Bernardini, Daniela Trevisan, Esteban Clua. 115-126 [doi]
- Fundamental Study of Color Combinations by Using Deuteranope-Simulation Filter for Controlling the Handicap of Color Vision Diversity in Video GamesYuka Fujiwara, Satoshi Nakamura 0002. 127-138 [doi]
- Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural SurveyAakash Johry, Günter Wallner, Regina Bernhaupt. 139-153 [doi]
- A Real-Time Drum-Wise Volume Visualization System for Learning Volume-Balanced Drum PerformanceMitsuki Hosoya, Masanori Morise, Satoshi Nakamura, Kazuyoshi Yoshii. 154-166 [doi]
- Speech Recognition Game Interface to Increase Intimacy with CharactersSaki Anzai, Tokio Ogawa, Junichi Hoshino. 167-180 [doi]
- Game Development as a Serious Game with Live-Programming and Time-Travel MechanicsAnthony Savidis, Alexandros Katsarakis. 181-195 [doi]
- AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy BirdLeonardo Thurler, José Montes, Rodrigo Veloso, Aline Paes, Esteban Clua. 196-208 [doi]
- Instruction Pictograms for Interactive EntertainmentKei Kobayashi, Junichi Hoshino. 209-222 [doi]
- How Awe Affects Players' Entertainment Experiences Over Six Weeks of PlayingDaniel Possler, Christoph Klimmt, Nicholas David Bowman. 223-235 [doi]
- The Gilmorehill Mystery: A Location-Based Game for Campus ExplorationKieran Swedlund, Matthew Barr. 236-251 [doi]
- reco.mu: A Music Recommendation System Depending on Listener's Preference by Creating a Branching PlaylistKosuke Nonaka, Satoshi Nakamura. 252-263 [doi]
- Towards Suitable Free-to-Play Games for ChildrenAndreas Kristiansen Melzer, Anna Kristine Roarsen, Marte Hoff Hagen, Letizia Jaccheri. 264-276 [doi]
- Provenance in Gamification Business SystemsMichelle Tizuka, Esteban Clua, Luciana Salgado, Troy C. Kohwalter. 277-288 [doi]
- Computational Narrative Blending Based on PlanningEdirlei Soares de Lima, Bruno Feijó, Antonio L. Furtado. 289-303 [doi]
- Linkages Between Gameplay Preferences and Fondness for Game MusicJukka Vahlo, Oskari Koskela, Kai Tuuri, Heli Tissari. 304-318 [doi]
- That Sound's Juicy! Exploring Juicy Audio Effects in Video GamesJolie H. K. Smets, Erik D. Van der Spek. 319-335 [doi]
- What Is a Game Mechanic?Priscilla Lo, David Thue, Elín Carstensdóttir. 336-347 [doi]
- A Method for Supporting Verbalization to Facilitate Observation in Illustration Copy-DrawingIppei Sugano, Satoshi Nakamura. 348-359 [doi]
- Optimization of First-Person Shooter Game Control Using Heart Rate SensorShuo Zhou, Norihisa Segawa. 363-369 [doi]
- Virtual Guia Fortress: A 3D-printed eXtended Reality PlaysetIok Fong Chau, Jorge C. S. Cardoso, Gerald Estadieu. 370-376 [doi]
- Recreating a TransMedia Architectural Location In-Game via Modular Environment AssetsNataska Statham, João Jacob, Mikael Fridenfalk, Rui Rodrigues 0001. 377-385 [doi]
- Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual RealityJoão Mesquita, Jorge C. S. Cardoso. 386-392 [doi]
- Sketch Recognition for Interactive Game Experiences Using Neural NetworksElif Hilal Korkut, Elif Sürer. 393-401 [doi]
- Basic Research on How to Apply Foundation Makeup Evenly on Your Own FaceMiho Kajita, Satoshi Nakamura 0002. 402-410 [doi]
- Identifying the Impact of Game Music both Within and Beyond GameplayKai Tuuri, Oskari Koskela, Jukka Vahlo, Heli Tissari. 411-418 [doi]
- Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR InterfacesSundus Fatima, Jannicke Baalsrud Hauge, Prabahan Basu, Jakob A. H. Baalsrud Hauge, Anindya Chowdhury, Artem Schurig. 419-426 [doi]
- Amnesia in the Atlantic: An AI Driven Serious Game on Marine BiodiversityMara Dionísio, Valentina Nisi, Jin Xin, Paulo Bala, Stuart James, Nuno Jardim Nunes. 427-432 [doi]
- A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis TrainingReidner Cavalcante, Aya Gaballa, John-John Cabibihan, Alcimar Soares, Edgard Lamounier. 433-440 [doi]
- A Review on the Contribution of ClassDojo as Point System Gamification in EducationRabab Marouf, Joseph Alexander Brown. 441-448 [doi]
- Assessing the Support for Creativity of a Playground for Live Coding Machine LearningFrancisco Bernardo, Chris Kiefer, Thor Magnusson. 449-456 [doi]
- Safety Risks in Location-Based Augmented Reality GamesMunir Makhmutov, Timur Asapov, Joseph Alexander Brown. 457-464 [doi]
- Virtualization of Digital Location-Based ExperiencesJannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan. 467-474 [doi]
- Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment TechnologyMohd Nor Akmal Khalid, Hiroyuki Iida, Umi Kalsom Yusof, Ruzinoor Che Mat. 475-481 [doi]
- Aesthetic Perspectives on Computational Media DesignRui Craveirinha, Luís Lucas Pereira, Mariana Seiça, Licínio Roque. 482-488 [doi]
- Workshop: Challenges for XR in Digital EntertainmentEsteban Clua, Thiago Malheiros Porcino, Daniela Trevisan, Jorge C. S. Cardoso, Thallys Lisboa, Victor Peres, Victor Ferrari, Bruno Marques, Lucas Barbosa, Eder Oliveira. 489-498 [doi]
- "The Woods" AR GameScott Swearingen, Kyoung Lee Swearingen, Fede Camara Halac, Sruthi Ammannagari, Matt Hall. 501-504 [doi]
- Sentenced to Transportation: An iDoc for Australia's Convict PastNicole Basaraba. 505-508 [doi]
- Casa das Máquinas: An Artificial Dialogue of Portuguese PoetryMariana Seiça, João Couceiro e Castro, Sérgio Rebelo, Pedro Martins 0003, Ana Boavida, Penousal Machado. 509-512 [doi]
- Designing an Arts-Based, Collaborative Mystery Game to Improve Players' Motivation and Confidence as StorytellersSimone Downie. 515-520 [doi]
- An Introduction to ChemiKami ARTengjia Zuo, Erik D. Van der Spek, Max Valentin Birk, Jun Hu 0001. 521-526 [doi]
- ¡Juéguelo!: An Interactive Compilation of Traditional Colombian GamesAndrés Felipe Daza Díaz, Luis José García Mojica, Luisa Mariana Rodríguez Cifuentes, Pablo Figueroa. 527-533 [doi]