Abstract is missing.
- MixedNotes: a digital tool to prepare physical notes for affinity diagrammingTero Jokela, Andrés Lucero. 3-6 [doi]
- Replicating a study of collaborative use of mobile phones for photo sharing in a different cultural contextCarolina Sandoval, Camila Montero, Tero Jokela, Andrés Lucero. 7-10 [doi]
- Concerns over students role as test users in virtual environmentsTarja Tiainen, Asko Ellman. 11-18 [doi]
- Email intensity, productivity and control in the knowledge worker's performance on the desktopHeljä Franssila, Jussi Okkonen, Reijo Savolainen. 19-22 [doi]
- Pitfalls in designing and selling UX: cases in MEIHanna-Riikka Sundberg, Marko Seppänen. 24-31 [doi]
- Axe UX: Exploring long-term user experience with iScale and AttrakDiffTanja Walsh, Jari Varsaluoma, Sari Kujala, Piia Nurkka, Helen Petrie, Christopher Power. 32-39 [doi]
- Measuring retrospective user experience of non-powered hand tools: an exploratory remote study with UX curveJari Varsaluoma, Farrukh Sahar. 40-47 [doi]
- Body-touching: an embodied interaction technique for health information systems in developing regionsSumita Sharma, Saurabh Srivastava, Keyur Sorathia, Jaakko Hakulinen, Tomi Heimonen, Markku Turunen, Nitendra Rajput. 49-56 [doi]
- Effects of group performance feedback and goal-setting in an organisational energy interventionDerek Foster, Conor Linehan, Shaun W. Lawson. 57-65 [doi]
- Sustainable information system design and the role of sustainable HCITobias Nyström, Moyen Mohammad Mustaquim. 66-73 [doi]
- Bidirectional touch interaction for immaterial displaysKarri T. Palovuori, Ismo Rakkolainen, Antti Sand. 74-76 [doi]
- Productification for collaborative semantic modelingOssi Nykänen. 78-84 [doi]
- Identifying the user experience factors of a multi-component sports productFarrukh Sahar, Jari Varsaluoma, Sari Kujala, Kaisa Väänänen-Vainio-Mattila. 85-92 [doi]
- Comparing the effectiveness of electronic diary and UX curve methods in multi-component product studyFarrukh Sahar, Jari Varsaluoma, Sari Kujala. 93-100 [doi]
- Social media and collaborative learning: hello ScholrRichard Vickers, Graham Cooper, James Field, Martyn Thayne, Richard Adams, Mark Lochrie. 103-109 [doi]
- Behavioural and technical factors of influence on purchase behaviour of mobile consumersLukasz Lysik, Robert Kutera, Piotr Machura. 110-117 [doi]
- Value added of social media in open innovation community: the perspective of a community-hosting company that produces B2B productsJari Jussila, Heli Aramo-Immonen, Hannu Kärkkäinen, Jani Lyytikkä. 118-124 [doi]
- Music interaction trends in Finland: YouTube and SpotifyLassi A. Liikkanen. 127-131 [doi]
- Linked data business cube: a systematic approach to semantic web business modelsTassilo Pellegrini, Christian Dirschl, Katja Eck. 132-141 [doi]
- Exploring interest-based personalization in mobile advertisingHeung-Chang Lee, Hyo-Jeong So. 142-144 [doi]
- Coping strategies in mediatized work environmentsCaroline Roth-Ebner. 146-147 [doi]
- Revealing flows in the local economy through visualisations: customers, [clicks/cliques] and clustersMark Lochrie, Jon Whittle, Bran Knowles, Jonny Huck, Paul Coulton, Mike Hallam. 148-151 [doi]
- Knowledge transfer to manage human talent processes at MSMEs through simulated enterprisesVictor Hugo Medina García, José Fernando López Quintero, Sandra Milena Bonilla Cely. 152-156 [doi]
- DYNAMO sound engine: exploring the aesthetics of dynamic sound interactionsMatti Luhtala, Tomi Heimonen, Ville Mäkelä, Tuuli Keskinen, Markku Turunen, Santeri Saarinen. 159-166 [doi]
- Context recognition in a smart home: living experimentAntti-Matti Vainio, Harri Pensas, Jukka Vanhala. 167-170 [doi]
- Designing mobile augmented reality art applications: addressing the views of the galleries and the artistsPaul Coulton, Richard Smith, Emma Murphy, Klen Copic Pucihar, Mark Lochrie. 177-182 [doi]
- Designing data driven persuasive games to address wicked problems such as climate changePaul Coulton, Rachel Jacobs, Dan Burnett, Adrian Gradinar, Matt Watkins, Candice Howarth. 185-191 [doi]
- Games and energy: profiling power usage during playJussi-Matti Salmela, Peter Thanisch, Olli Sotamaa, Tapio Niemi. 192-199 [doi]
- Linear levels through n-gramsSteve Dahlskog, Julian Togelius, Mark J. Nelson. 200-206 [doi]
- Non-functional requirements that influence gaming experience: a survey on gamers satisfaction factorsMaria Eleni Paschali, Apostolos Ampatzoglou, Alexander Chatzigeorgiou, Ioannis Stamelos. 208-215 [doi]
- Experiences from long-term exergaming with elderlyEllen Brox, Gunn J. Evertsen, Heidi Åsheim-Olsen, Tatjana M. Burkow, Lars Kristian Vognild. 216-220 [doi]
- The design and evaluation of a pervasive engagement game in a city neighborhoodTanguy Coenen. 221-228 [doi]
- MurMur moderators, the talking playful seatsTimo Nummenmaa, Annakaisa Kultima, Heikki Tyni, Kati Alha. 231-237 [doi]
- Understanding smart device tabletop gamesVille Kankainen, Heikki Tyni. 238-241 [doi]
- Integrating augmented reality into print media: use case analyses and user interface developmentRocco Raso, Dirk Werth, Peter Loos. 242-247 [doi]
- Designing for empathy in a church communityJonny Huck, Paul Coulton, Adrian Gradinar, Phillip Powell, Jennifer Roberts, Andrew Hudson-Smith, Martin de Jode, Panagiotis Mavros. 249-251 [doi]
- Demonstration proposal "the next phase of crucially important disposition of fluorescent pink rose petals in time and space"Aleksandra Vasovic. 252-253 [doi]
- Co_LAB #Project 1: an experiment in collaborative learningRichard Vickers, Graham Cooper, James Field, Martyn Thayne, Clive McCarthy, Adam Verity. 255-257 [doi]
- New era of business analytics: making sense of business ecosystemsJari Jussila, Hannu Kärkkäinen, Samuli Kortelainen, Jukka Huhtamäki, Timo Aho, Teemo Tebest. 266-268 [doi]