Abstract is missing.
- Session details: Media EducationJussi Okkonen. [doi]
- Session details: Human Computer Interaction IIMarkku Turunen. [doi]
- Session details: Assessing Extended RealityPertti Huuskonen. [doi]
- Session details: Games 1Janne Paavilainen. [doi]
- Session details: Mixed Reality InteractionPertti Huuskonen. [doi]
- Session details: Games 2Janne Paavilainen. [doi]
- Session details: Innovative SystemsJuhani Linna. [doi]
- Session details: Human Computer Interaction IMarkku Turunen. [doi]
- Session details: Enhancing Work in Socio-technological EnvironmentsJussi Okkonen. [doi]
- Session details: GamificationJanne Paavilainen. [doi]
- Session details: Data VisualizationJuhani Linna. [doi]
- Users As Game Designers: Analyzing Gamification Concepts in a "Bottom-Up" SettingPascal Lessel, Maximilian Altmeyer, Antonio Krüger. 1-10 [doi]
- Gamification in E-Commerce: Tangible vs. Intangible RewardsMichael Meder, Till Plumbaum, Aleksander Raczkowski, Brijnesh J. Jain, Sahin Albayrak. 11-19 [doi]
- Extending a Gamified Mobile App with a Public Display to Encourage WalkingMaximilian Altmeyer, Pascal Lessel, Tobias Sander, Antonio Krüger. 20-29 [doi]
- The Dynamic Design Space During a Game JamJeanette Falk Olesen, Kim Halskov. 30-38 [doi]
- Exploring Video Game Design and Player Retention- a Longitudinal Case StudyBjörn Strååt, Harko Verhagen. 39-48 [doi]
- Free-to-Play Games: Paying Players' PerspectiveKati Alha, Jani Kinnunen, Elina Koskinen, Janne Paavilainen. 49-58 [doi]
- Viewers' Perception of Elements Used in Game Live-StreamsPascal Lessel, Maximilian Altmeyer, Antonio Krüger. 59-68 [doi]
- Online Abuse and Age in Dota 2Topias Mattinen, Joseph Macey. 69-78 [doi]
- Towards ecosystem for research and development of electrodermal activity applicationsJari Jussila, Niina Venho, Henna Salonius, Jarkko Moilanen, Jari Liukkonen, Mikael Rinnetmäki. 79-87 [doi]
- Personalization Myopia: A Viewpoint to True Personalization of Information SystemsHarri Oinas-Kukkonen. 88-91 [doi]
- Visualising maritime vessel open data for better situational awareness in ice conditionsJari Jussila, Timo Lehtonen, Jari Laitinen, Markus Makkonen, Lauri Frank. 92-99 [doi]
- Towards Data-Driven Generation of Visualizations for Automatically Generated News ArticlesRola Alhalaseh, Myriam Munezero, Miika Leinonen, Leo Leppänen, Jari Avikainen, Hannu Toivonen. 100-109 [doi]
- Systematic Literature Review on User Logging in Virtual RealityAntti Luoto. 110-117 [doi]
- Human Factors and Ergonomics Evaluation of a Tablet Based Augmented Reality System in Maintenance WorkSusanna Aromaa, Antti Väätänen, Eija Kaasinen, Mikael Uimonen, Sanni Siltanen. 118-125 [doi]
- Hotspot Interaction in Omnidirectional Videos Using Head-Mounted DisplaysPekka Kallioniemi, Tuuli Keskinen, Ville Mäkelä, Jussi Karhu, Kimmo Ronkainen, Arttu Nevalainen, Jaakko Hakulinen, Markku Turunen. 126-134 [doi]
- Mobile Augmented Reality Client as a UX Method for Living Lab's User Involvement ToolPaula Alavesa, Minna Pakanen, Arttu Niemelä, Weiping Huang, Satu Väinämö, Lotta Haukipuro, Leena Arhippainen, Timo Ojala. 135-142 [doi]
- Modeling Bus Travel Experience to Guide the Design of Digital Services for the Bus ContextElina Hildén, Kaisa Väänänen, Simo Syrman. 143-152 [doi]
- Visual Distraction Effects between In-Vehicle Tasks with a Smartphone and a Motorcycle Helmet-Mounted Head-Up DisplayHilkka Grahn, Tuomo Kujala. 153-162 [doi]
- Nice surprise, more present than a machine: Experiences evoked by a social robot for guidance and edutainment at a city service pointKirsikka Kaipainen, Aino Ahtinen, Aleksi Hiltunen. 163-171 [doi]
- Guidelines for Development and Evaluation of Usage Data Analytics Tools for Human-Machine Interactions with Industrial Manufacturing SystemsJari Varsaluoma, Heli Väätäjä, Tomi Heimonen, Katariina Tiitinen, Jaakko Hakulinen, Markku Turunen, Harri Nieminen. 172-181 [doi]
- The Finnish You: an Interactive Storytelling Application for an Airport EnvironmentAlisa Burova, Chelsea Kelling, Jaakko Hakulinen, Pekka Kallioniemi, Tuuli Keskinen, Markku Turunen, Heli Väätäjä. 182-191 [doi]
- UbiLibrary: Situated Large Public Display as Interactive Interface to Library ServicesHannu Kukka, Tommi Heikkinen, Henri Kytökangas, Taru Tanska, Timo Ojala. 192-201 [doi]
- Quantified Factory Worker - Expert Evaluation and Ethical Considerations of Wearable Self-tracking DevicesPäivi Heikkilä, Anita Honka, Sebastian Mach, Franziska Schmalfuß, Eija Kaasinen, Kaisa Väänänen. 202-211 [doi]
- Leadership in the digital business transformationRiitta-Liisa Larjovuori, Laura Bordi, Kirsi Heikkilä-Tammi. 212-221 [doi]
- Robotic Process Automation - Creating Value by Digitalizing Work in the Private Healthcare?M. Ratia, Jussi Myllärniemi, Nina Helander. 222-227 [doi]
- Moodle Moods?: A User Experience Study of a Small Private Online Course for Higher Teacher EducationJoachim Majors, Anette Bengs, Sören Granlund, Anu Ylitalo, Maria Byholm. 228-235 [doi]
- Finnish Upper Secondary Students User Expectations and Experiences Using MALL SystemJaakko Vuorio, Jussi Okkonen, Jarmo Viteli. 236-243 [doi]
- Smart Handbag for Remembering KeysEmmi Harjuniemi, Jonna Häkkilä. 244-247 [doi]
- Water-mediated Interaction with Nature-based Multimedia ContentAshley Colley, Veli Kouri, Inka Rauhala, Vilma Ohinmaa, Milla Johansson, Jonna Häkkilä. 248-250 [doi]
- Smart Campus Innovation LabJussi Hannunen, Tiina Kujala, Jussi Myllärniemi, Iida-Maria Peltomaa, Timo Poranen, Erja Sipilä, Eija Syrjämäki, Petri Tuohimäki. 251-254 [doi]
- Analysis of Players Transfers in Esports. The Case of Dota 2Ekaterina Marchenko, Vsevolod Suschevskiy. 255-257 [doi]
- Implications of Audio and Narration in the User Experience Design of Virtual RealityChelsea Kelling, Otto Kauhanen, Heli Väätäjä, Jussi Karhu, Markku Turunen, Vesa Lindqvist. 258-261 [doi]
- Toxic communication during streams on Twitch.tv. The case of Dota 2Roman Poyane. 262-265 [doi]
- Designing for Well-being and Healthcare Using Social ComparisonVasiliki Mylonopoulou, Minna Isomursu, Karin Väyrynen. 266-269 [doi]