Abstract is missing.
- Just because you're paranoid, doesn't mean they aren't after you - Meaningful distrust and game design patterns- a study of 4 gamesMagnus Johansson, Björn Strååt, Henricus Verhagen. 1-11 [doi]
- Focus At Play: Exploring Gamification through A Case Study Of Narrative-Based Focus AppsTippayaporn Pavavimol, Katja Heiskanen, Qian Yang, Isabella Aura, Bojan Kerous, Aleksandr Ometov, Mikko Valkama, Mattia Thibault. 12-23 [doi]
- AI and Future-Making: Design, Biases, and Human-Plant InteractionsMaliheh Ghajargar. 24-35 [doi]
- Designing Prosocial More-Than-Human Rhetoric within Experiential FuturesPaul Coulton, Matthew Pilling, Michael Stead, Andrew Crabtree, Alan Chamberlain, Neelima Sailaja. 36-45 [doi]
- Metaphoric Spaces in Virtual Reality Design: From Simulation to Participatory Functionalism as a Design ApproachJohanna Ylipulli, Aale Luusua, Matti Pouke. 46-57 [doi]
- Effects of Immersion and Embodiment on Memory in Virtual RealityElpida Bampouni, Ans Ahmad, Nannan Xi, Nikoletta Zampeta Legaki, Juho Hamari. 58-67 [doi]
- Virtual reality in automotive digital twins: a large language model-assisted content analysis of an expert evaluationKwan Sui Dave Ka, Isak de Villiers Bosman, Danie Smit. 68-80 [doi]
- Posthumanist Care and Ecologies of Empathy: Investigating Design Potentials for Nature: Culture HCIPedro Galvão-Ferreira, Vera Fearns, Nuno Nunes 0001, Valentina Nisi. 81-94 [doi]
- "The Words We Do Not Yet Have." A Creative Inquiry Into Human-Plant RelationshipsMaliheh Ghajargar. 95-108 [doi]
- Agroecology as a Practice of Care supported by Blockchain and DAOs -The speculative case of Murcia's Mar Menor LagoonKaterina Inglezaki, Nikos Katsikis, Diego Sepulveda Carmona, Mariana Pestana, Nuno Jardim Nunes. 109-120 [doi]
- Designing Tiny Robots: Engaging Stakeholders in Collaborative AI System DesignMarigo Raftopoulos. 121-132 [doi]
- Navigating the Diverse Challenges of Speech Emotion Recognition: A Deep Learning PerspectiveSandra Luo. 133-146 [doi]
- Design and Evaluation of Gravity's Grip: A VR-based Educational Tool Designed for Novice UsersKeyur Sorathia, Kaushiki Baheti, Nikhil Kumar. 147-154 [doi]
- Beyond the Blueprint: Exploring Virtual Reality and Speculative Design in Architectural PedagogyNarmeen Marji, Janset Shawash, Mattia Thibault, Juho Hamari. 155-167 [doi]
- Extended Reality for Public Understanding of Science: A Systematic Literature ReviewPrajwal D'Souza, Nikoletta Zampeta Legaki, Daniel Fernández Galeote, Juho Hamari. 168-175 [doi]
- Communication Design for an Educational AI Chatbot: Analyzing Cipherbot's Communication Style and ChallengesJoni Salminen, Soon-Gyo Jung, Johanne Medina, Kholoud Khalil Aldous, Jinan Y. Azem, Waleed Akhtar, Essi Häyhänen, Bernard J. Jansen. 176-187 [doi]
- Data sufficient products: speculative design explorations for sustainable digital futuresMathijs Bodelier, Maria Luce Lupetti, Roel Dobbe, Lise Magnier. 188-200 [doi]
- Inclusive VR gaming with older adults: Accessibility of entertainment and educational VR gamesMirkka Forssell, Lobna Hassan, Markku Turunen. 201-210 [doi]
- Not just Atmosphere: Game Music Design for Accessible In-Game Information CommunicationRudolf Westerholm, Kai Tuuri, Lobna Hassan. 211-219 [doi]
- Pine Cone Prowl: Embodying a Flying Squirrel in ForestLaura D. Cosio, Saurav Sarkar, Salik Tariq, Oguz 'Oz' Buruk, Juho Hamari. 220-224 [doi]
- Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented RealityViktoryia Stanko, Simone Kriglstein. 225-229 [doi]
- Gamification to Motivate the Crowdsourcing of Dynamic Nature Data: A Field Experiment in Northern EuropeVille-Veikko Uhlgren, Samuli Laato, Juho Hamari, Timo Nummenmaa. 230-234 [doi]
- Digital design considerations in urban naturePiumi Perera, Sarah Webber, Wally Smith. 235-243 [doi]
- Hearing the World: A Pilot Study Design on Spatial Audio for the Visually ImpairedXinyan Zhao. 244-248 [doi]
- A Typology for Identifying Digitally-Induced Altered States of Consciousness Through Input DiscrepancyAnatolii Belousov, Terho Ojell-Järventausta, Mila Bujic, Joseph Macey, Juho Hamari. 249-253 [doi]
- Smart Cities for Bridging the Urban-Rural Divide: Designing Small Town Smart City Visions through Speculative Design Approach Led by Feminist HCI ValuesKonstantina Marra, Adithi Mahesh, Supriya Dhakal, Layla Bahloul, Margarita Osipova, Eva Hornecker. 254-259 [doi]
- A Pilot Study on Hand-Referenced Menu User Interfaces for Head-Mounted Display Virtual RealityRishabh Pandey, Keyur Sorathia. 260-263 [doi]
- Virtual Reality for Mindfulness: Aspects for Helping or Hindering Focus and PracticeIsak de Villiers Bosman, Mila Bujic, Laura Diana Cosio, Oguz 'Oz' Buruk, Kristine Jørgensen, Juho Hamari. 264-269 [doi]
- College Tales: Pilot Study on Large Language Models Generated Narratives for Mental Health LiteracyJosé Pedro Vieira Sousa, Pedro F. Campos, Paulo Bala. 270-275 [doi]
- Online Accessibility Education in Higher Education: Experiences from a Multidisciplinary ModulePauliina Baltzar, Tero Avellan, Idastiina Valtasalmi, Anne Ketola, Mirkka Forssell, Tuuli Keskinen, Markku Turunen. 276-280 [doi]
- TinyHappy with Tiny Habits: A Platform for Reflecting Happy MomentsRisa Kimura, Tatsuo Nakajima. 281-285 [doi]
- Augmented Reality's Role in Strengthening Human-Nature Connections: A Systematic ReviewSamuel Chovanec, Sebastian Gschanes, Borbála Tölgyesi, Ágnes Karolina Bakk. 286-293 [doi]
- Challenges of Remote XR Experimentation: Balancing the Trade-Offs for a Successful Remote StudyAlissa Burova, John Mäkelä, Ilmari Jyskä, Tuuli Keskinen, Pekka Kallioniemi, Markku Turunen. 294-300 [doi]
- FitFest: Designing a Narrative-driven Exergame to Engage Active Seniors in Physical ActivityEva Freitas, Hildegardo Noronha, Cíntia França, Elvio Gouveia, Paulo Bala, Pedro F. Campos, Mara Dionísio. 301-305 [doi]
- Towards a Taxonomy of In-Game User Interface VisualizationsDominik Masár, Simone Kriglstein. 306-310 [doi]
- Raising Accessibility Awareness: Designing Accessibility Testbed for Education and Public UseTero Avellan, Pauliina Baltzar, Markus Kämäräinen, Markku Turunen. 311-315 [doi]
- Workshop on Building Accessible Futures: Accessibility Education at Tampere University and Hands-on Experience Using Tools and TechnologiesTero Avellan, Pauliina Baltzar, Markku Turunen. 316-319 [doi]
- Digital Technologies and Human Consciousness: A Futures Workshop for Exploring Potential ImplicationsTerho Ojell-Järventausta, Anatolii Belousov, Mila Bujic, Joseph Macey, Juho Hamari. 320-324 [doi]
- The Deep Body: Exploring users' insides through design fictionHarun Kaygan, Çaglar Genç, Oguz 'Oz' Buruk, Ida Kathrine Hammeleff Jørgensen, Linas Kristupas Gabrielaitis. 325-329 [doi]
- AI as a Citizen: Eliciting Smart City Future Stories through Human-AI Collaborative Fiction WritingMargarita Osipova, Jordi Tost, Oguz 'Oz' Buruk, Konstantina Marra, Britta F. Schulte, Jeffrey Bardzell, Eva Hornecker. 330-335 [doi]