Abstract is missing.
- Development and Validation of the General-Purpose PlayfulQuest Scale: Investigating Playfulness in Dating App UseKai Tuuri, Jukka Vahlo. 1-10 [doi]
- Gage to Engage: Fueling CollaborationPia Niemelä, Jenni Hukkanen, Jaakko Rajala, Pasqueline Dantas Scaico. 11-21 [doi]
- Gamified reflection: How interaction design shapes student engagement with prompts: Gamification and Metacognitive ReflectionAnnique Smith, Daniel Fernández Galeote, Nikoletta Zampeta Legaki, Juho Hamari. 22-33 [doi]
- Stress Less, Research More: Mitigating Technostress Among Doctoral ResearchersSarthak Giri, Harri Oinas-Kukkonen. 34-41 [doi]
- A Cosmopolitical Compass to Challenge the Future Development of Social RoboticsNicolas Marechal. 42-52 [doi]
- Endlessly Patient, Never Judgmental, or Flexibly Opinionated: Imagining a Future of Meaningful Conversations With TechnologyRobin Neuhaus, Matthias Laschke, Ronda Ringfort-Felner, Marc Hassenzahl. 53-67 [doi]
- Feminist Food Futures: Speculative Utopias for Technology-Supported Nutrition CareDaisy O'Neill, Regan L. Mandryk, Olena Pastushenko, Eva J. L. Deckers, Stephan Wensveen, Max V. Birk. 68-82 [doi]
- No Screens Allowed In Rheta: Using A Fictional World To Teach Physical Interaction DesignAhmet Börütecene, Niklas Rönnberg. 83-95 [doi]
- Sociotechnical Imaginaries of Digitally Altered Minds in 2050: Functions, Citizens, and Societal TensionsTerho Ojell-Järventausta, Anatolii Belousov, Mila Bujic, Joseph Macey, Juho Hamari. 96-106 [doi]
- Exploring Perceptions of Robot Facial Expressions in Service InteractionsEmma Kirjavainen, Celia Nieto Agraz, Ashley Colley, Heiko Müller 0002, Susanne Boll, Jonna Häkkilä. 107-116 [doi]
- "I'd love a microchip in my brain because there would be no homework." - School Children Reimagine the Future of Education with Emerging TechnologiesPriyanka Sebastian, Sumita Sharma, Netta Iivari, Marianne Kinnula, Charu Monga, Aakash Gautam. 117-129 [doi]
- Understanding How Consumers Behave When Encountering Manipulative Patterns: From Awareness to Recognition and ReactionsLaura Havinen, Duong Dang, Juho-Pekka Mäkipää, Tomi A. Pasanen. 130-142 [doi]
- Alignment and Repair Work in Extended Reality: Facilitators' Participants' and Spectators' Practices in VR DemonstrationsNoak Petersson, Donald McMillan, Harko Verhagen, Jordi Solsona Belenguer. 143-154 [doi]
- CrossRealityMesh: Importing and Interacting with Real-World Objects in Virtual RealityMarlon Fabichacki Pereira, Nicolás Rueda Rincón, Rachel Anne Yee, Clément Salomon, Dazhuang Teng, Ville Mäkelä. 155-163 [doi]
- Eating together apart: Designing immersive, multisensory commensality experiences in Virtual RealityKhawla Alhasan, Khaled Alhasan, Carlos Velasco, Ferran Altarriba Bertran, Moneim Ali, Alexandra Covaci. 164-175 [doi]
- Football Games as Proxsituated Visualizations in eXtended RealityPaulo Bala, David Olim, Miguel Ribeiro, Baltasar Sousa, Pedro F. Campos, Mara Dionisio. 176-185 [doi]
- Reimagining Extended Reality (XR) Innovation: A Critical Study of the Finnish EcosystemJanset Shawash, Mattia Thibault, Juho Hamari. 186-199 [doi]
- Data Walking: Designing Tools to Build Critical Data LiteracyDavid Hunter, Juliane Jarke, Katja Mayer, Katrin Amelang, Daniel Leithinger, Ellen Yi-Luen Do. 200-214 [doi]
- Exploring Design Spaces of Digital Platforms from an Entanglement PerspectiveRisa Kimura, Tatsuo Nakajima. 215-230 [doi]
- A Visual Review of Computational Fashion Wearables: Design Directions through SketchingShiva Jabari, Asif Shaikh, Çaglar Genç, Oguz Turan Buruk, Johanna Virkki, Juho Hamari. 231-246 [doi]
- Barefoot Tactile Virtual Autumn Forest ExperiencePetra Nurmela, Juri Etto, Ashley Colley, Jonna Häkkilä. 247-255 [doi]
- Compost Kits: Bridging More-than-Human Theory with Design Practice through VermicompostingTiffany Wun, Ron Wakkary. 256-271 [doi]
- Exploring Roles and Purposes in More-than-Human Design through a Reflexive Design Studio ExperimentÇaglar Genç, Ferran Altarriba Bertran, Oguz Turan Buruk, Sangwon Jung, Velvet Spors, Juho Hamari. 272-284 [doi]
- Pain Creature: Designing with Discomfort for Somaesthetic AwarenessArife Dila Demir. 285-303 [doi]
- Accessibility in the Age of Generative AI Web Based Builders: Evaluating Web Design Tools for Inclusive PracticesKatelyn Leedy, Makenzie Preston, Jinjuan Feng, Jeba Rezwana. 304-314 [doi]
- Beyond the Wall of Text: Exploring User-Centred Design for Privacy NoticesSofia Lundmark, Amanda Feldt, Kimberley Jungjai-Tsang. 315-325 [doi]
- Defining HCI-Ikigai: Designing for Existence and Meaning in Human-Centered DesignMarko I. M. E. Moilanen, Netta Iivari, Leena Arhippainen, Arto Lanamäki. 326-339 [doi]
- Not Just Bleeders - Understanding Dissatisfied Users of Menstrual Tracking ApplicationsVilja Tallgren, Laura Havinen, Rebekah Rousi. 340-350 [doi]
- UAE Special Education Teachers' Perceptions of Artificial Intelligence Implementation for Students of DeterminationMahmoud Hamash, Hanan Ghreir, Taoufik Boulhrir, Peter Tiernan, Enda Donlon. 351-360 [doi]
- Abstraction in Action: Designing Avatar Representations for Reflective Movement PracticeSaliha Akbas, Kemal Kuscu, Terry Eskenazi, Asim Evren Yantaç. 361-366 [doi]
- Academic Sandbox Games: Towards Ethical Human / Non-Human Knowledge Production Through Game-ful Research PracticesLea Stöter. 367-373 [doi]
- Addressing the Prior Knowledge Challenge in Level-Based Educational Games: An Artificial Neural Network-Inspired FrameworkYuqian Zhao. 374-378 [doi]
- Designing Accessible Educational Services: A Human-Centered Framework from Sub-Saharan African Student CommunitiesMoses Nderemani. 379-383 [doi]
- ESFY: A Gamified Digital Phenotyping System for Self-Monitoring of Psychological DistressJana G. Zakai, Sultan A. Alharthi. 384-389 [doi]
- Extended reality in training to operate in hazardous environments - a pilot study for CBRN training in military contextMikko Salminen, Tuuli Haataja, Andrea D'Angelo, Federica Genna, Giampaolo Santini, Michele Sesana, Sara Siddi. 390-394 [doi]
- Inclusive Card Play in Later Life: Understanding Social Dynamics and Gambling StigmasMirkka Forssell, Markku Turunen, Lobna Hassan. 395-399 [doi]
- Inclusive Molecular Sketching: Accessibility Barriers in AI-Driven Protein Biodesign WorkflowsRaphael Kim, Jiwei Zhou. 400-404 [doi]
- Perception of Robot Personality Traits Based on its Design and Behavior: Study on QTrobot in Educational Human-Robot Interaction with University StudentsTheshani Marambe, Aino Ahtinen, Aparajita Chowdhury. 405-409 [doi]
- Playbour Camps and Virtual SweatshopsBeste Demircan, Xinyi Tu, Wu Li, Mattia Thibault. 410-414 [doi]
- Speculative Design and Playable Cities: Co-designing a Mindshift in Sustainable Urban Mobility through Urban GamificationSelin Agic, Laura Chambers, Vincenzo Idone Cassone, Mattia Thibault. 415-419 [doi]
- The Role of Good Design in Fostering Autonomy for Individuals with Reduced Mobility in Beach EnvironmentsAda Luz Rivera Picado, Cristal Denise Rivera Picado. 420-424 [doi]
- A Card Game to Teach Creative and Analytical Thinking in Game DesignRafael Albuquerque, Flávio Santos. 425-427 [doi]
- Adaptive Media That Feels: A Futures Workshop Exploring Implications of Immersive Systems That Sense, Respond To, and Co-construct PerceptionMila Bujic, Mattia Thibault, Juho Hamari. 428-431 [doi]
- A Hands-on Workshop on Designing LLM-Powered Context-Aware Behavior for Companion RobotsEshtiak Ahmed, Bakhtawar Khan, Jiangnan Xu, Linas Kristupas Gabrielaitis, Juho Hamari, Oguz 'Oz' Buruk. 432-436 [doi]
- Let's speculate on generative AI's stories about people with disabilities and chronic conditionsVasiliki Mylonopoulou, Neva Bojovic, Swen E. Gaudl. 437-440 [doi]
- Speculative Design for Urban Digital Twins: Anti-experience in Culture-Driven Phygital InteractionsVahide Sena Coban, Serra Cilizoglu, Asim Evren Yantaç. 441-444 [doi]
- The Immersive Cookbook: Co-Designing Recipes for Spatial XR in the Creative IndustriesJanset Shawash, Mattia Thibault. 445-448 [doi]
- AI-driven adaptive website content for digital well-beingShanaka Niranjan Badde Liyanage Don, Nicholas Hettiarachchige Don, Aku Visuri. 449-453 [doi]
- ecoAIware: Exploring Public Awareness of Generative AI's Environmental Footprint Through Participatory Data PhysicalizationsAnniek Jansen, Supraja Sankaran. 454-458 [doi]
- NaviNord: A Multisensory Virtual Reality Application for Measuring Spatial Navigation Memory in Complex EnvironmentsElpida Bampouni, Niko Väkiparta, Nannan Xi, Juho Hamari. 459-464 [doi]